Custom Preference in Screen Language [Solved]

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Aleema
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Custom Preference in Screen Language [Solved]

#1 Post by Aleema » Sun Jan 30, 2011 8:35 am

Dumb question time.

The switch to SL seems like it would be perfect for adding whatever we want to game menus, since having a custom preference option wasn't possible with imagemap layouts before.

Thing is, I'm stupid, and I can't figure out how to add a custom preference option to the preferences screen that isn't hard coded in.

What actions should I implement for this to happen, so I could have an option to turn off mini-games, for example?
Is it possible? Because I'm looking at the guts of Ren'Py, and the "preferences constructor" looks pretty hard coded to not accept anything but what's there ...
Last edited by Aleema on Sun Jan 30, 2011 10:10 am, edited 1 time in total.

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Re: Custom Preference in Screen Language

#2 Post by jack_norton » Sun Jan 30, 2011 9:21 am

I did that on PS to change layout and add the "difficulty" setting in the options, but it's no use posting the code here since is a total hack. I'd like to see (whenever pytom has time of course) some tutorials about doing this the "official way". Another option I wanted to use is "delete savegame" option in the load/save, but since I had fear of deleting users wrong files I gave up on this one :D
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Re: Custom Preference in Screen Language

#3 Post by backansi » Sun Jan 30, 2011 9:32 am

Aleema // Well, there's ToggleVariable or SetVariable action and I think you can simply add it to your preference screen.

Code: Select all


init:
    screen preference:
        #....
        has vbox
        text 'Do you want to do Mini-Games?'
        hbox:
            textbutton 'Yes' action SetVariable('minigame', True)
            textbutton 'No' action SetVariable('minigame', False)

#...
     
label minigame:
    if not minigame:
        return
    else:
    # ....
Anyway I didn't test it so I'm not sure it would work with your minigame code. :|

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Re: Custom Preference in Screen Language

#4 Post by Aleema » Sun Jan 30, 2011 9:41 am

Oh, the variable has to be in quotes? I saw that action and tried it, got some string error, so I guess that was the original problem. Thanks, it worked. :)

Next problem: preferences should be persistent so you don't have to set them every time. I replaced a generic variable with this:

Code: Select all

textbutton _("Yes") action SetVariable('persistent.stopjukebox', True)
Got:

Code: Select all

AttributeError: 'module' object has no attribute 'persistent.stopjukebox'
Tell me I'm just being stupid again. >_<

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Re: Custom Preference in Screen Language

#5 Post by jack_norton » Sun Jan 30, 2011 9:51 am

That's the problem I had, I used a Class to set my variable (wasn't a persistent one though)
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Re: Custom Preference in Screen Language

#6 Post by backansi » Sun Jan 30, 2011 10:05 am

Ah... Try using SetFeild.

Code: Select all

init:
    $ persistent.stopjukebox = '1'
    screen test:
        hbox:
            textbutton "Yes" action SetField(persistent, 'stopjukebox', True)
            textbutton "No" action SetField(persistent, 'stopjukebox', False)
            textbutton "return" action Return()

label start:
    call screen test
    if persistent.stopjukebox:
        #...
    else:
        # ....

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Re: Custom Preference in Screen Language

#7 Post by Aleema » Sun Jan 30, 2011 10:09 am

:D It worked!!
Thank you very much! You sure know your way around SL. :)

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Re: Custom Preference in Screen Language [Solved]

#8 Post by octacon100 » Wed Feb 04, 2015 9:27 pm

I know I'm necro'ing the heck out of this topic, but it's extremely useful for anyone wanting to add their own preferences. I'd volunteer to write a page about this in the Ren'py online documentation from this post if people wanted it.
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Re: Custom Preference in Screen Language [Solved]

#9 Post by 017Bluefield » Mon Oct 08, 2018 1:18 am

octacon100 wrote:
Wed Feb 04, 2015 9:27 pm
I know I'm necro'ing the heck out of this topic, but it's extremely useful for anyone wanting to add their own preferences. I'd volunteer to write a page about this in the Ren'py online documentation from this post if people wanted it.
I'd really appreciate it...

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