when you put music on ren py does it loop on its own until..

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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jory014
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when you put music on ren py does it loop on its own until..

#1 Post by jory014 » Fri Mar 25, 2011 11:03 pm

when you put music on ren py does it loop on its own until you say stop? or is there a specific code for that?

It's kind of my first time making a game...

So, I am really not sure. So, help will be appreciated :)

Also, I am wondering if

as you play a bgm can you also put sound fx while the bgm is playing?

Also an out of topic question.

Since this is my first time... and I am about to make the in game menu (choices that will lead to certain pathways within the story)

Do I have to write one pathway first (choices included) then next pathway? So is it like rewriting the whole story like lets say I have 2-5 endings so I have to rewrite (until the first choice) 2-5 endings?

That is all :) Thanks

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Re: when you put music on ren py does it loop on its own unt

#2 Post by James » Fri Mar 25, 2011 11:29 pm

Hey glad you're interested in making a VN.

A lot of these can be answered through the demo tutorial or just the reference manual
jory014 wrote:when you put music on ren py does it loop on its own until you say stop? or is there a specific code for that?

As you play a bgm can you also put sound fx while the bgm is playing?
You can find everything here.

play music "whatever.mp3" - keep looping sound.
play sound "whatever.mp3" - Will play the sound once and stop.

stop sound - Will stop sound
stop music fadeout 1.0 - Will stop music and take 1 second to fade out

Music and Sound can be played together at same time.
Do I have to write one pathway first (choices included) then next pathway? So is it like rewriting the whole story like lets say I have 2-5 endings so I have to rewrite (until the first choice) 2-5 endings?
Kind of hard to get what you're trying to ask but you don't need to rewrite the intro again and again for each path just once will do. But like a tree, each branch of a story needs to be written.
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Re: when you put music on ren py does it loop on its own unt

#3 Post by jory014 » Sat Mar 26, 2011 12:11 am

OMG, this is all so helpful thanks!!

Yep, A VN alright. ( I was kind of inspired by Re:Alistair and Frozen Essence XD Well, their stories are nice, and I happen to be a writer, and I want my stories to be out there so, there XD I suddenly became delusional and crazy to the point that I suddenly wanted to make a game.)

Anyways:

What I meant in the last statement was, like after the first part where you make a choice and a choice leads to different pathways or 'branches' perhaps, but there are part of the branches where both are the same with the parallel branch, so despite the parallelism do I have to write it as well so I can lead the story to the 'supposedly' ending?

But, I guess when you said I have to write on each branch so I guess, I am taking it as even it is the same I still have to type the same scene since it leads to a different ending?

Anyways, I am so appreciating the help!!!
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Re: when you put music on ren py does it loop on its own unt

#4 Post by jory014 » Sat Mar 26, 2011 12:18 am

To add, do I have to concentrate on writing one pathway before writing the other pathways?
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Re: when you put music on ren py does it loop on its own unt

#5 Post by Alera » Sat Mar 26, 2011 1:11 am

I think you can write it however you want, even chaotic as long as your 'jumps' and 'labels' lead to the right places, right?
But maybe it's better to keep your things in a bit of order, or you'll get lost in your own codes! O:
Like- you could always prepare your story beforehand, write whatever you want, whenever you feel like and later just transfer it to Renpy and code.
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Re: when you put music on ren py does it loop on its own unt

#6 Post by jory014 » Sat Mar 26, 2011 2:27 am

I see, so it all depends on how orderly I think it'll be, huh?
Well, what if for instance how can I make sure that as long as the player gets the flags, he/she can be led to the supposedly ending?
Because the story is already done complete with all he pahways I've planned I just need to encode it. And I've arrived at the first making decisions...I understand how to encode it(kinda and getting to grasp the concept fully) it's just yeah ensuring he pathways I guess?
(uhhh I hope that wasn't confusing :p)
Also would he point system help the game achieving easier?
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