it is very simple and for kidz, but i think a tool like
![Image](http://www.dollysoft.com/common/sample3.gif)
and something else would be cool in RenPy.
Why not talk about it here? Since it will be used by the public in general, shouldn't they know what the output/workings will be like?PyTom wrote:Sure. I'll leave this up as a standing offer... Ideally, one that will be taken up by multiple artists. I ask that they contact me first so we can talk about what the images should look like (file-format wise, not artistic-wise).
Hmm, anyone else up to creating some character art?PyTom wrote:Once I get the images, I'll throw a few hours into coding the software up.
Well, I was planning on talking about it here... Just not until some artists have comitted. But what the heck.eclipse wrote:Why not talk about it here? Since it will be used by the public in general, shouldn't they know what the output/workings will be like?
Hm... This is mostly an issue for artists to work out. I'd suggest that characters should fit in a 400x600 bounding box, so two can be put on the screen at once, but apart from that, I don't have much in the way of suggestions.1) Sizes?
Considering the norm is 800x600 screen resolution, 600px would be an ideal max for character images. Now, for width, it gets a bit dicey. Each character can take up more or less than another depending on the design and "what" the character is (ex/ cat-girls).
I figure I'll support PNG. It's easy to add the others, but frankly a 1-bit alpha channel isn't enough, and I don't want to encourage it.2) Format?
Most people use PNG format for characters as it is the most versatile. I guess we can safely say that this is a must for input and output. As an alternative, you could put in a GIF and BMP option.
I'm thinking this is a decision best left up to the contributing artists... although if someone wants to contribute a body template to get started, that would be good.3) Templates?
Here, we can either a) make a general body template that all artists must adhere to and users can inter-change the styles of each artists or b) each artists create their own basic body templates, creating a more diverse selection.
I would suggest either waist up, or full body. In the latter case, it would be easy to automatically crop the image to either of the other cases. (The default image would probably be bigger in that case, and scaled down)Aside from that, we need front-view, quarter-view, and side-view options. I guess we can hold out on QV and SV for now since it's mainly FV characters used. Oh yeah, waist up, full body, or knee up images?
I'll specify that to start coding, I'd require a bishoujo body template, so as not to trigger BFR*, and enough art to demonstrate that the system works. This means two each of clothes, hair, eyes, mouths, etc... everything I need to get a reasonable result.Hmm, anyone else up to creating some character art?PyTom wrote:Once I get the images, I'll throw a few hours into coding the software up.
Okay, I'll see about getting something this week... unless bookie beats me to it.PyTom wrote:I'd say that we need body, hair, eyes, mouth, probably top and bottom to clothes, perhaps accessories for random gratuitious giant bows...
I have some ideas about packs of stuff, in which people would pick a pack and then would get everything in that pack, or compatible with it.eclipse wrote:So I guess we'll go with option #2 then. You could always make it into a wizard-type format where you can first choose the body-type and then go from there (choosing eyes for that particular body-type, etc) rather than make it all accessible at once from the get-go.
You will most definitely beat me. Even if I get everything drawn up it will be a while before I have access to a scanner to send it over.eclipse wrote:So I guess we'll go with option #2 then. You could always make it into a wizard-type format where you can first choose the body-type and then go from there (choosing eyes for that particular body-type, etc) rather than make it all accessible at once from the get-go.
Okay, I'll see about getting something this week... unless bookie beats me to it.PyTom wrote:I'd say that we need body, hair, eyes, mouth, probably top and bottom to clothes, perhaps accessories for random gratuitious giant bows...
All in all, I like the idea of #2 since it'll be the most artist-friendly. You've got a base to work with and all you really need to do is add lines to make the clothes. Anyways, once we've got something going, I'll post about this at the Manga Tutorials forum. I'm sure there'd be contributors from there.
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