Hi,
I'm wondering how to test an area of my game without having to start at the beginning. I want to test something that's pretty far from the beginning. Is there some quick command I can enter in the rpy file?
Thanks...
another easy question I think
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Re: another easy question I think
Save the game at said scene and load next time you want to check it.
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Re: another easy question I think
Yes, the saving screen is your friend, although that might lead to unwanted effects and even exceptions if you're dealing with event flags and persistent data, much like what happened to me. I'd use instead developer tools, "Ctrl + >" skips to the next interaction, normally a menu, and "Ctrl + R" reloads your game's resources and scripts without having to exit the game itself, and it takes you back to the exact point you were when you hit the command, so you can see the effects of your edits as soon as you've made them.
I forgot to mention you have to set at the beginning of your options.rpy file the "config.developer = True" for the those commands to work.
I forgot to mention you have to set at the beginning of your options.rpy file the "config.developer = True" for the those commands to work.
Re: another easy question I think
Try
Code: Select all
label start:
jump far_away_label
#a lot of code to be skipped
label far_away_label:
"Let`s test this part of game"
Re: another easy question I think
Thanks everyone, each suggestion will help. Also good to know about the Skip mode.
Bozance
Bozance
Re: another easy question I think
Basically speaking, it is always set to "True" by default. You'd rather have to remember to turn it off (set it to "false") once you're ready to publish your novel, otherwise people will be able to cheat with itvaanknight wrote:I forgot to mention you have to set at the beginning of your options.rpy file the "config.developer = True" for the those commands to work.
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