I'd really appreciate it if people could take this and try it out on their systems. I'd especially like to be sure that the OpenGL code works on people's systems, including any weird/old systems that you might have access to. You can confirm you're in OpenGL mode by resizing the window. If Ren'Py scales smoothly, adding letterboxes as appropriate, you're in the OpenGL mode. If not, you're in software rendering mode - please report that here.
I'd also like people to try out the new screen system, to get some feedback about how well it works.
There are still a few open issues before I can do a final release
- While I probably won't be able to migrate _all_ the documentation to Sphinx, I would like to get a lot more than what i have migrated over.
- I'd also like to be able to produce sample Screens to include in the documentation, to give people an idea of how in-game, out-of-game, and overlay screens will work.
- OpenGL performance drops substantially if the window overlaps the decoration at the bottom of the screen, on Windows and Mac. Unfortunately, this happens when hitting the maximize button. I need to investigate and try to deal with this.
I'm sure that there will be bugs found, and that the pre-release phase will be more protracted than most. I just ask that people bear with me as we work through this process, as I suspect that once the new features work, and people start using them, Ren'Py will be taken to the next level.