Okay, I've made up my mind ^_^
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*quickly scans through new messages*
*raises hand* suggestion!
how about we do something similar (i think) to what PyTom did with the renpy script... stuff: all the editable files in one group (henceforth referred to as "channel") would be in a subfolder. upon compilation, a seperate but playable file would be created with all the data in it. the difference between the two files is that the channel file can't be read by the editor, wheras the individual level files can.
again, this is just a suggestion, and I'm not exactly sure this is the most practical idea for preventing people from hacking channels apart.
(and if this is exactly what Blue Lemma had in mind, then... *system error: out of memory*)
*raises hand* suggestion!
how about we do something similar (i think) to what PyTom did with the renpy script... stuff: all the editable files in one group (henceforth referred to as "channel") would be in a subfolder. upon compilation, a seperate but playable file would be created with all the data in it. the difference between the two files is that the channel file can't be read by the editor, wheras the individual level files can.
again, this is just a suggestion, and I'm not exactly sure this is the most practical idea for preventing people from hacking channels apart.
(and if this is exactly what Blue Lemma had in mind, then... *system error: out of memory*)
~Kitsune Zeta
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Megaman Z wrote:...(and if this is exactly what Blue Lemma had in mind, then... *system error: out of memory*)
well, that explains a lot of stuff...Blue Lemma wrote:Actually, that is exactly what I had in mind
at least we won't have to worry about most people editing our levels when we don't want them edited... unless BL decides not to leave a tool on his end to decompile the levels.
backgrounds... hmm... *starts digging through various folders trying to find a suitable pic*
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Sounds like you want Shoujo Attack! 2 I'll consider putting in some new stuff, though... Maybe after I release a version of the editor. Don't count on it, though, since I'd have to revisit more old code and that is universally hated by programmersShiraiJunichi wrote:Any chance of including the ability to insert objects that move? Either as constant movement, or as events that are triggered somehow (ie using a certain shoujo in a certain place)? Oh, and a resurrection shoujo would be pretty cool...
Newly implemented features: shoujo entries, goals, water, clicking and dragging
I think there will be a release this weekend!
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It's all about maintanence! ... Not that I'm any good at it though T_T Code I create is fairly hard to maintain too... With as much maintanence that PyTom does for renpy, he could probably show us a few things...BlueLemma wrote:Don't count on it, though, since I'd have to revisit more old code and that is universally hated by programmers Wink
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Good news: The Shoujo Attack Editor has all of the functionality needed to make your own levels and save them (minus music)
Bad news: It could use a tad more refining before a first release, so it will be a tad longer. I'll try to upload whereever I'm at tomorrow evening unless I end up having to play Homework Attack!
Bad news: It could use a tad more refining before a first release, so it will be a tad longer. I'll try to upload whereever I'm at tomorrow evening unless I end up having to play Homework Attack!
Since there will be a new software available from you, is there a small possibility that your site may be fixed/updated on that occasion? (ToL2 link, "news" from 2004...). You really should consider that, nothing big, just... something.
Anyway, hopefully you can do it with the editor, it'd be a nice thing to have you back on the releaser side (where you belong).
Anyway, hopefully you can do it with the editor, it'd be a nice thing to have you back on the releaser side (where you belong).
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