LinWest has proven to be a real dear. She's currently making the game's CG event graphics. She just finished one that made me go "squee", so she's really good.
I'm not going to post any because there's probably going to be one per character path, so no spoilers.
I also want to clarify that there will be one ending per romancable guy. Right now, once you choose which guy to pursue, it's kinda like a kinetic novel if you meet the (not-so-strict) requirement for the cutscene. All the important decisions to get those scenes take place in the management part of the game, so it's not like you won't have to still work for them. I just haven't coded any "how do I respond" menus inside them, since it's obvious to me how Robin will respond. Those types of choices will be reserved for Band Meeting conversations, which will give you your luvluv points for the guys, which will be weighed and counted when it comes time for a cutscene.
I'm trying to make it so that you can be nice to the guys without getting their romance paths, but it's actually rather hard to do, since in these games, you have to tell the game who you like most. And the most clear-cut way of doing that is being an uncaring bitch to the ones you're not pursuing. While not out of character, it doesn't allow Robin to evolve in her relationship with anyone but the romancable. I'm thinking the clearest way to tell the game who you want to pursue will be the "go out" action (which I am changing to "hang out", and changing the original hang out button to something like "Talk"), which you can only do on the weekends (maximum of twice a week). And every time you do it, you'll add points to the guys' luvluv meters. So far, that's the best solution to this problem. Any more suggestions would be helpful.
Anyway, does one ending per guy turn you gals off at all? You can still get a bad ending for each, which means you started his path, but didn't win the conditions of the game or meet the requirements to finish his path. I just see a very specific relationship growth for each guy, and straying from that path would just end their relationship, I think. So I didn't include options so much in the cutscenes. Do I need to go back and add them?
I would guesstimate the writing for the romance paths to be about 65% done. Which is a lot, considering I have one character left that I really haven't written for yet. >_>
Lastly, here is a random Lint count (ignore number of menus o_O):
The game contains 4994 screens of dialogue.
These screens contain a total of 52060 words,
for an average of 10.4 words per screen.
The game contains 20 menus.
@ Serenity, Starling: Yeah, posting about the characters here would be a bad idea. I have a website setup for the game (where the character talks will happen), but I need to redesign it first. Yes, that's the only reason it's not done, yet. I need to make it look pretty. That's me in a nutshell.