shatteredfox wrote:I'll probably check this out (and I dunno how threads are on the forum but you might want to make it PG-13 for the 3rd image. Regardless I do have to ask whenever you get a chance, what exactly is the game is about? Can we have a short synopsis? Cause the trailer is very ambiguous(however intentional this was.)
The art's really nice and the background are great however.
Hey, I posted a little warning at the top of the page now
A bit of background to the game is that an "incident" has occured that has caused a number of people within the city to go crazy. The two main characters decide to escape through the forest to reach an army fort on the other side. On their way there they discover the bunker, end up trapped inside and later find out that there is a murderer in there with them. If you'd like to know more let me know
fortaat wrote:Congrats mate.
1. Any plans for a pc version?
2. What resolution did you use for the game?
3. Could you please, one day in the very far future, post if the game sold well or not?
I'm curious if there's a market for OELVN in the consoles worth the porting cost.
Thanks, 1280 x 720 for the graphics (720p on a xbox) I'll post sales figures but I want to give it a bit of time first. Although if it helps I have have over 3000 people download the trial so far (as of two days ago) and the game hasn't been up there for very long.
DaFool wrote:Very cool. Those 'trapped in room; must get out' games on the DS finally have some competition. I would buy it if XBL indie games (or even just XBL) were available in my country. 240 points = $3? Man, so much downward pressure on game prices on the west (whereas Japanese VNs maintain their ridiculous $100 prices).
Was the engine still your custom LUA tool, ported to XNA?
Yeah to be honest I wanted to get it down to 80 points but if your game binary is over 50 mbs then you HAVE to charge at least 240 according to microsoft.
In the end I didn't use the LUA tool for this which is a shame

but worked out in the end. I think I am going to redesign the tool to use XML and that is much friendlier to port around and is much wider supported.
I am in talks about porting the game to IPAD and I think that would probably be a better market/platform to release on. So if it does go ahead it will hopefully be out in around 1-2 months I believe so I can give some data on that market too if it interests you fortaat

thanks all though I am happy with my first release so far