I know Ren'Py was set up to make hotspots virtually useless. Think about it. What is the point of a hotspot when they are glaring RED and in your face? Screen menu forces you to know what you are looking at, just like a hotspot does. Why bother? Is there some way to make those silly glaring red hotspots not red, and not so noticeable? Which file do we look in to change its obnoxiousness?
Some of us gamers really do want hidden treasures for the player to find. The problem is that the only difference between screen menu and an image map is that the screen menu doesn't slap you with red. The image map I found easier to code.
edit: changed errant wording.
Which file allows red hotspots to be changed to not red?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Which file allows red hotspots to be changed to not red?
Last edited by tpgames on Wed Mar 09, 2011 11:43 pm, edited 1 time in total.
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Re: Which file allows red hotspots to be changed to not red?
wtf are you talking about? Screen cap?
Re: Which file allows red hotspots to be changed to not red?
Me be fool. I mean "screen menu" instead of "screen language".
The red hotspots is something PyTom did in his coding. I'd like to minimalize its effect.
The red hotspots is something PyTom did in his coding. I'd like to minimalize its effect.
Kyteroo jaunting off....(won't add website until I've finished 1 Ren'Py game)
WIP: Jade Universität - A RPG puzzle game.
WIP: Jade Universität - A RPG puzzle game.
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