![Embarassed :oops:](./images/smilies/icon_redface.gif)
Edit: Release a small update fixing typo errors and my game and main menu
Edit 2: New fully colored version.
Windows version (22MB) Mac version (25MB) Linux version (20MB) All versions
Editors/Proofreaders
Komi Tsuku
platonicheart
*random--same here!!!As a fan of cats, I APPROVE OF THIIIIS XD
Congrats on release!! I'm happy for you! This is quite a game for one month. All that drawing you must have done.
Those little emotion icons above their head was something I put in, in like, the last five hours before April the first. PyTom pointed me in the right direction and after a few test I was able to figure out how to make them work for me. The only chore was going back through the entire script and figuring out manually where I wanted to have them and fitting the new changes with the old ones.I really liked the face boxes that you put up in the corners every now and then. I think that's a really unique way to approach showing emotions, and I also love how you managed to make everything 3rd Person, and used the backgrounds to your advantage. I would love to see the BGs cleaned up like the CG art someday, but hey, again, pretty good for 1 month!
I liked the emotions over their heads, and it just added to the cute factor everyone's talking about. I also liked that the characters, for the most part, were animals. I liked the text box design, but the background pic for the game menu was distracting because it still had the text/logo on it. The CGs were clever and made the game fun!
No, unfortunately, the only perk to the menu options is seeing new emotions of the characters and their interactions with each other. Sorry to disappoint. The next version shall have more or completely fully colored images. This completely depends on how long it takes me, though. I'm a slow colorer.Also, did my choices have any consequence outside of the reactions to the choices?
Those wouldn't have happened if I hadn't followed your suggestion on using the V boxes. Without those little emotions I think Bunni and Kitty would have lost a lot of the charm I had planned for it. The original version of Bunni and Kitty didn't have them, but I'm glad I took the time to experiment and little and put in the extra hours to make it work. They really helped the story.The little emotion balloons helped a lot, especially for the (mostly?) silent protagonist.
I had thought that I may have had some areas where the transitions between stories where a bit to long, but I wasn't to sure about it. I tried to break up these sequences as much as possible, but I must have failed. I'll be sure to check over it again with a more thorough eye now that two people have said something about it.One minor quibble - you may want to tighten up some of the transitions. There are times when there are a few transitions in a row, taking what seems like multiple seconds to finish - I think that might be a bit too long. But this isn't major, and might just be my preference.
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