Commercial VN makers: How much do you spend on making games?
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
- Snowflower
- Bishie Fangirl
- Posts: 814
- Joined: Sat Jan 01, 2011 11:24 pm
- Completed: Idol Crush
- Projects: Shugojin!, RockRobin (openmodewriter), your highness
- Soundcloud: jenna-yeon
- Location: Orange County, CA
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
Although I am not a commercial VN maker, I think the price may also correlate with how high of a quality you want the purchases goods to be.
On deviantart, I've seen artists offering commissions, even the good ones, as low as something like $5 for a sprite SET! but as high as $50+
CGs are MUCH more pricier.
As for the auditory aspect, I think sound effects are something that are unnecessary to buy, unless a very specific one if needed, since there are SO MANY free sound effects that'd sound exactly same free or purchased. But the OST is a different story. Some music makers may charge for one at a time, or offer you a package deal. Again, there are also many music makers that might be nice and offer you free service... it's difficult to find, but it may same you a lot of your hard earned dough.
Writing and coding, along with programming, I believe, are all something the original creator is fully capable of. So I don't see why you'd need someone to hire... maybe the programming...
On deviantart, I've seen artists offering commissions, even the good ones, as low as something like $5 for a sprite SET! but as high as $50+
CGs are MUCH more pricier.
As for the auditory aspect, I think sound effects are something that are unnecessary to buy, unless a very specific one if needed, since there are SO MANY free sound effects that'd sound exactly same free or purchased. But the OST is a different story. Some music makers may charge for one at a time, or offer you a package deal. Again, there are also many music makers that might be nice and offer you free service... it's difficult to find, but it may same you a lot of your hard earned dough.
Writing and coding, along with programming, I believe, are all something the original creator is fully capable of. So I don't see why you'd need someone to hire... maybe the programming...
Completed: Idol Crush | WIP: your highness | Hiatus: Shugojin!| Follow Me on Twitter | Subscribe to YouTube
your highness @ 102k as of 2/13
-
- Forum Founder
- Posts: 2005
- Joined: Sat Jan 25, 2003 2:32 pm
- Completed: ToL, Shoujo Attack!, Lemma Ten
- Projects: [RETIRED FROM FORUM ADMINISTRATION - CONTACT PYTOM WITH ISSUES]
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
When a topic like this comes up, I always think of this comic
“Among those who dislike oppression are many who like to oppress.”
- Napoleon Bonaparte
I've retired from forum administration. I do not add people to the "adult" group, deactivate accounts, nor any other administrative task. Please direct admin/mod issues to PyTom or the other mods : )
- Napoleon Bonaparte
I've retired from forum administration. I do not add people to the "adult" group, deactivate accounts, nor any other administrative task. Please direct admin/mod issues to PyTom or the other mods : )
-
- King of Lolies
- Posts: 4538
- Joined: Mon Nov 26, 2007 9:57 pm
- Completed: R.S.P
- Location: Bandung, West Java, Indonesia
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
@Snowflower:
About this (free assets), I've made a similar thread, perhaps you want to read it -> http://lemmasoft.renai.us/forums/viewto ... ree+assets
@Blue Lemma:
Hmmmm... I can't seem to relate the comic strip with the topic... Perhaps it's just me.
About this (free assets), I've made a similar thread, perhaps you want to read it -> http://lemmasoft.renai.us/forums/viewto ... ree+assets
@Blue Lemma:
Hmmmm... I can't seem to relate the comic strip with the topic... Perhaps it's just me.
"Double the princesses, quadruple the fun!" - Haken Browning (SRW-OG Endless Frontier)
DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW
DeviantArt Account
MoeToMecha Blog (under construction)
Lolicondria Blog (under construction) <- NSFW
- Aleema
- Lemma-Class Veteran
- Posts: 2677
- Joined: Fri May 23, 2008 2:11 pm
- Organization: happyB
- Tumblr: happybackwards
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
The comic is basically saying: "Why should I help you?"LVUER wrote:@Blue Lemma:
Hmmmm... I can't seem to relate the comic strip with the topic... Perhaps it's just me.
If developers help create their own competition, they'll eat away at their own profits. I think in the VN industry, we need to get over that greedy inkling in us so that our medium is more recognized, but I agree that that "why should I help you?" feeling is real and present, and there's really nothing you can do about it because money is at stake.
-
- Veteran
- Posts: 253
- Joined: Fri Nov 14, 2008 7:59 pm
- Completed: Lots.
- Projects: Black Closet
- Organization: Slipshod
- Location: Behind you.
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
In the US, you need to file a Federal tax return including schedule SE if you make more than $400/year from self-employment (or more than $100 as a church employee). I believe the $600 figure is the threshhold at which your employers/vendors/whatever are required to file informational returns with the IRS (1099s and suchlike.) Schedule M and the EIC are likely to be your friends if you're a starving artist.Mirage wrote:I used to live in Seattle for 4 years, and 3 years in LA.Friendbot2000 wrote:I will look into that thanksMirage wrote:I used to live in US before, and from what I know, I think you may need one if you have a real company, and if you have a large income. I say you would be fine as long as you regularly pay tax. (But don't count my word, since I'm not an expert in this field.)
Where did you live in the U.S.?
From what I heard, you need file tax if you earn more than 600 usd and you are in US. (Written in many sites like lulu/kongregate)
AFAIK, no region in the US requires you to incorporate, and there will be additional fees and regulation if you wish to incorporate; I'm not sure of the exact scope of the liability shield or even if it's allowed for individuals at all. (Obviously, I'm not a corporation.) Most (possibly all?) regions in the US require fictitious business name registration.
Business licenses and permits are generally a state and local matter rather than a Federal matter and may vary from city to city. Merely sitting in your house writing games *shouldn't* require a permit; having employees or selling/manufacturing physical copies of the games may. Selling physical copies will require sales tax registration in most states.
Nom nom nom nom nom LEAVES.
- LateWhiteRabbit
- Eileen-Class Veteran
- Posts: 1867
- Joined: Sat Jan 19, 2008 2:47 pm
- Projects: The Space Between
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
All the professional developers I've worked with have been more than happy to help people. They don't worry about creating competition, they worry about creating good team members to work with in the future and advance the video game industry as a whole. They know if they are good at what they do they will continue to get work.Aleema wrote:The comic is basically saying: "Why should I help you?"LVUER wrote:@Blue Lemma:
Hmmmm... I can't seem to relate the comic strip with the topic... Perhaps it's just me.
If developers help create their own competition, they'll eat away at their own profits. I think in the VN industry, we need to get over that greedy inkling in us so that our medium is more recognized, but I agree that that "why should I help you?" feeling is real and present, and there's really nothing you can do about it because money is at stake.
What they CAN'T stand is people that continuously ask for help, like they can't do anything without a tutorial or a step-by-step guide. So there is a "question threshold" where they will answer any and all questions up to a point before getting exasperated and exclaiming - "Can't you do anything on your own? I figured most of this out for myself!"
The comic applies more to industries or professions that are not creative or team-based in nature, but those where individuals tend to get rich on their own.
-
- Forum Founder
- Posts: 2005
- Joined: Sat Jan 25, 2003 2:32 pm
- Completed: ToL, Shoujo Attack!, Lemma Ten
- Projects: [RETIRED FROM FORUM ADMINISTRATION - CONTACT PYTOM WITH ISSUES]
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
Yeah, my point was that it's not really in a successful VN developer's interest to answer the question. Some will, though, just because they're nice like that I'd consider answering it if I considered myself a "successful" VN maker at this point, but it's nothing you can really expect out of anyone.
I can say that if you want pro-quality art, you'll need to pay pro-rates. $40 is about the lower end for a good half-body from what I've found. Or you'll need to have a friend/contact who's enthusiastic about the project. You can also try the "art student" route, but your mileage may vary. I don't like to go that way since I think people who do work should get paid fairly for their work. Make sure you know about how much art you'll need upfront because it can add up QUICKLY.
I can say that if you want pro-quality art, you'll need to pay pro-rates. $40 is about the lower end for a good half-body from what I've found. Or you'll need to have a friend/contact who's enthusiastic about the project. You can also try the "art student" route, but your mileage may vary. I don't like to go that way since I think people who do work should get paid fairly for their work. Make sure you know about how much art you'll need upfront because it can add up QUICKLY.
“Among those who dislike oppression are many who like to oppress.”
- Napoleon Bonaparte
I've retired from forum administration. I do not add people to the "adult" group, deactivate accounts, nor any other administrative task. Please direct admin/mod issues to PyTom or the other mods : )
- Napoleon Bonaparte
I've retired from forum administration. I do not add people to the "adult" group, deactivate accounts, nor any other administrative task. Please direct admin/mod issues to PyTom or the other mods : )
- LateWhiteRabbit
- Eileen-Class Veteran
- Posts: 1867
- Joined: Sat Jan 19, 2008 2:47 pm
- Projects: The Space Between
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
Definitely. And if you can tell the pro-artist how much and exactly what you need in total up front, you might be able to work out a better deal for the entire project than paying sprite by sprite.Blue Lemma wrote:Yeah, my point was that it's not really in a successful VN developer's interest to answer the question. Some will, though, just because they're nice like that I'd consider answering it if I considered myself a "successful" VN maker at this point, but it's nothing you can really expect out of anyone.
I can say that if you want pro-quality art, you'll need to pay pro-rates. $40 is about the lower end for a good half-body from what I've found. Or you'll need to have a friend/contact who's enthusiastic about the project. You can also try the "art student" route, but your mileage may vary. I don't like to go that way since I think people who do work should get paid fairly for their work. Make sure you know about how much art you'll need upfront because it can add up QUICKLY.
- Snowflower
- Bishie Fangirl
- Posts: 814
- Joined: Sat Jan 01, 2011 11:24 pm
- Completed: Idol Crush
- Projects: Shugojin!, RockRobin (openmodewriter), your highness
- Soundcloud: jenna-yeon
- Location: Orange County, CA
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
I have seen the topic on the forum. I do believe when you are making a commercial game, original bgm is recommended. However, I do not believe purchasing sound effects, when there are so many free sound effects online. Of course, you should credit where you've got the sound.LVUER wrote:@Snowflower:
About this (free assets), I've made a similar thread, perhaps you want to read it -> http://lemmasoft.renai.us/forums/viewto ... ree+assets
Completed: Idol Crush | WIP: your highness | Hiatus: Shugojin!| Follow Me on Twitter | Subscribe to YouTube
your highness @ 102k as of 2/13
- rioka
- Royal Manga Tutor
- Posts: 1255
- Joined: Fri Jul 16, 2004 12:21 pm
- Completed: Amgine Park, Garden Society: Kykuit, Metropolitan Blues (art)
- Location: somewhere in NY
- Contact:
Re: Commercial VN makers: How much do you spend on making ga
Just because a sound effect is free doesn't mean you can legally use it for a commercial game*. Maybe it's fine for a free hobby game but when you start selling your work, there's a fine line there. Just an FYI you should keep in mind.
* You should always check out the license terms for these things and if you're in doubt, don't use it.
* You should always check out the license terms for these things and if you're in doubt, don't use it.
Who is online
Users browsing this forum: Amazon [Bot], Google [Bot]