So I have some screenshots of what I have so far for a user interface, and great news - it works pretty well! Of course, I'll modify it depending on people's input, and naturally the UI graphics aren't final (though they do look pretty nice right now, I think)
![Image](http://i301.photobucket.com/albums/nn59/ladymakaze/sample_shot.jpg)
As you can probably guess, all I did was modify my way through the DSE framework.... *bows to the ground at PyTom's feet* ...to something that suits my needs. If I can come up with something better than the DSE, I'll roll with that, though given my lack of programming knowledge at the moment, that's highly unlikely. XD
![Image](http://i301.photobucket.com/albums/nn59/ladymakaze/sample_shot1.jpg)
...Oh! And I even got an inventory system working! It's real primitive, but hey, so far it works for what I want it to do. *so proud of self*
(btw, the potion is just a test item to test stat increases, I seriously doubt it'll turn up in the final version.)
... The schedule options and stats are not final, I'm still working out which stats to use and how I'm going to handle time period actions and so forth. But we'll see how it turns out.
...Note to self: get a better font.