Emi's Art Corner-maybe if I say penis I'll get some critique

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emihaumut
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Emi's Art Corner-maybe if I say penis I'll get some critique

#1 Post by emihaumut »

It seems these are all the rage these days, so I may as well start one to dump my non Rynspyr related work (yes, they exist; they used to outnumber the Rynspyr stuff). Critiques on the current piece is much appreciated.

Current Piece
Image
Sorry if my title was misleading, but I could really use some input on this. If all goes well, I'll post some porn in the hentai section, lol.

Previous Work
http://emihaumut.com/uploaded_images/re ... .png&w=300
Something I'm working on to entertain myself while I study for finals. Bleh. Feel free to leave a critique as this is still a wip. He's supposed to have wings, but I can't for the life of me figure out the positioning of them.
http://emihaumut.com/uploaded_images/re ... .png&w=400
http://emihaumut.com/uploaded_images/re ... 0530_w.png
http://img585.imageshack.us/img585/8707/aswip4.png
http://emihaumut.com/uploaded_images/as_wip5.png
http://img197.imageshack.us/img197/5366/ascv.png
http://img40.imageshack.us/img40/8710/askit1wip1.png

Free Art Sprites:
Feel free to leave suggestions for sprites. I may or may not do it; there's no guarantee, but I'm always open to suggestions.
Image
I've included rough instructions in the psd. Colours should be pretty easy to change. Last one shows you some patterning/doodling that is possible too. Credit me if you use (or not, I don't care entirely too much; just don't go around saying you made it).
Download PSD
Last edited by emihaumut on Mon Sep 26, 2011 5:55 pm, edited 8 times in total.

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Re: Emi's Art Corner, feel free to leave a Critique

#2 Post by emihaumut »

... A continuation of the wip...
Image

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Re: Emi's Art Corner, feel free to leave a Critique

#3 Post by mysterialize »

It's nice to see some not distinctly anime art around here every now and then. It's not like I dislike anime, at all, but rather that the variety is pleasant.

You seem to be good at drawing muscles, something I've always found to be a pain. I like the sword and outfit, too. They both manage to be simplistic but unique.

His eyes do seem a bit small, though, even for something drawn in a semi-realistic style. His nose in particular seems to dwarf them by a lot, and it makes his face seem a little oddly proportioned as a whole. His left wing also seems to be sitting at a different angle on his back than the one on his right.

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#4 Post by emihaumut »

Mmm, thanks. :D

I was getting a lot of comments about his face, namely that his nose was too long (and the more I stare at it, the more I believe I really should fix that). Apparently, the nose is a common problem for a lot of people when they try to do a more realistic drawing after having drawn anime all the time, lol.

I see that the wing does look weird. The left wing is supposed to be bent, but I guess I need to refigure that out.

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Re: Emi's Art Corner, feel free to leave a Critique

#5 Post by \Nish/ »

Actually, I think by adjusting the ear will fix the problem for the eyes. It's because the eyes are too far away from the ear that the space in-between makes the eyes look smaller, at least that's what it seems to me. The nose does seem a little long but I thought it was well drawn.

In any case, I like your style and rather enjoyed it. :)

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Re: Emi's Art Corner, feel free to leave a Critique

#6 Post by emihaumut »

Let's try this again. With summer coming up, I forsee more drawing time, lol. :)
Image
I know the nose is too long, and I'm going to fix that soon. Critiques always appreciated. :)

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Re: Emi's Art Corner, feel free to leave a Critique

#7 Post by LateWhiteRabbit »

The hands in the first drawing are too small. A common mistake. The hands and feet are actually quite large, whether on men, women, or children. A person's hand should cover most of their face. By placing the bottom of the hand in line with the chin bottom, the middle finger should JUST reach the hairline. Try it yourself with your own hand and see.

I don't think the nose is necessarily too long - rather your eyeline is too high. The eyes lay on top of the half way line of the head, then, halfway between the bottom of the eyes and the chin is the bottom of the nose, then halfway between the bottom of the nose and the chin is the center line of the lips. Obviously this will vary slightly depending on the individual, but that is the "golden ratio".

And yeah, I agree that the eyes are a little too small, even for a realistic style. For proper eye proportions and sizes, remember that when facing a person straight on, the face will be 4 of their own eyes wide. There is one eye width between the two eyes, and then half an eye width on either side of the face.

EDIT: Haha. I just realized how long ago you posted the original drawing. Well, I hope my advice will still be helpful for future works, like your painting. For instance, his head is a little too short.

Image

A = B
As you can see, this works on men, women, children*, and young children. (*The young girl's head is tilted forward in the photo, with her chin down - I drew in the top line where it would be if she was looking straight on.)

Also notice the 4-eye wide ratio of the face in all these pictures.

Now, these ratios, like I said, will not work EXACTLY on every face, but they will always be close.

Happy summer! I just finished by bachelor's in fine art myself, so I empathize with being free of school! Good luck with the drawing!

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Re: Emi's Art Corner, feel free to leave a Critique

#8 Post by emihaumut »

Thanks for such in depth-ness and examples.

Haha, I still have trouble with the hand sizes. I know that I draw them too tiny, but I keep making the same mistake. I guess I'll just have to overcompensate a few many times to get myself out of that habit.

Eyeline too high... Hrmmm. I always felt it was the other way around. The head's supposed to be at a slight tilt forwards, but that'd make the eyeline even higher than it should be. (*A*)

Interesting, my art teachers always taught me that the face is 5 eyes wide... ( ._. )

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#9 Post by LateWhiteRabbit »

emihaumut wrote:Thanks for such in depth-ness and examples.

Haha, I still have trouble with the hand sizes. I know that I draw them too tiny, but I keep making the same mistake. I guess I'll just have to overcompensate a few many times to get myself out of that habit.

Eyeline too high... Hrmmm. I always felt it was the other way around. The head's supposed to be at a slight tilt forwards, but that'd make the eyeline even higher than it should be. (*A*)

Interesting, my art teachers always taught me that the face is 5 eyes wide... ( ._. )
Well, you can see in the example about that each person's face is about 4 eyes wide. Get a ruler and check it for yourself. 2 eyes, 1 eye in the middle between them, then about half an eye's width on either side of the actual eyes.

I understand why your art teachers taught you that. 5 eyes wide isn't wrong really, the face width after all isn't perfectly 4 eyes, it is more like 4.5 eyes or so. And it varies from person to person again. In some faces 5 eyes wide IS correct, in others, 4 eyes wide is right. Most are in between that.

Again, like all ratios, it is a guideline to make sure you don't go wildly off-plan when drawing a face. If you are drawing an actual likeness, you need to take your own measurements. But if you are drawing an original face, it will be up to you to decide how many eyes across their face should be. But because of the ratio, you'll know that for realism's sake that width can't be more than 5 eyes across and can't be less than 4. I personally prefer to use 4, because it makes the eyes as large as realistically possible, and I just like that better aesthetically. 5 eyes wide is on the other end of the realism scale and makes the eyes as small as realistically possible (without deformities) - so I don't favor it so much.

You don't need me telling you that art is subjective. From the first drawing I can see you have talent and skill, you just have to make the proportions and anatomy an innate part of your drawing now by practicing them correctly over and over again until they are ingrained. My instructors (two of whom drew for Disney and one who is a comic book artist) always said "Practice DOES NOT make perfect. Perfect practice makes perfect." They meant that unless you critically examine each drawing you do and make corrections until it is right, studying a specific thing with each drawing, practice wouldn't necessarily improve your drawing. If someone draws people using the same incorrect visual shorthand they have picked up without ever critically examining their drawings or correcting them, then they could draw everyday forever and never get much better.

I find critique threads a little weird here on these boards - when we held critiques at my art school, we were NEVER allowed to say nice things or give compliments. After all, compliments do nothing for the artist's skills, only their ego, and that can get in the way of improving their skills. We weren't allowed to insult either or just say something sucks, but we had to give constructive feedback and criticism. Oh, and we were never allowed to defend our work - the reasoning went like this - "You aren't going to be standing next to every picture you draw, be it on a museum wall or on a comic book page. You won't be there to explain WHY you drew something that way if a viewer says it looks wrong. The picture has to stand all on its own." It was all extremely helpful once you learned to suppress your ego.

Of course, my art school also had an extreme prejudice against anime or manga art - it was forbidden to draw. In fact, you could FAIL a class if they found a manga picture in your sketchbook. It seems horrible I'm sure (especially on these boards! Haha.), but they had good reason. A lot of art studios would hire artists based on the strength of their manga art only to discover that was ALL the artist could draw. Manga and anime art also causes new artists to get the wrong proportions stuck in their head, since anime and manga is a stylistic distortion of the human body.

Many young artists that draw only anime and manga don't realize that the manga and anime artists they admire and emulate were trained to draw very realistically, and did figure studies and life drawing, and can draw in any style asked. For those professionals, anime and manga art is a stylistic choice they have purposefully made. If an art director asked for a true to life realistic style they could do that easily. That, to me, is what separates good anime art from bad - a lot of anime art is generic and interchangeable and all the same style, because anime artists are just copying each other slavishly. Boring. Boring and uninspired. Good anime art has its own unique style - you can identify the artist just from their pictures. And almost universally those are the same artists that are classically trained and can draw in any style. When you know how to replicate reality, you can PURPOSEFULLY choose what to stylize and WHY you are stylizing it. You create something new and fresh and UNIQUE.

Okay, I'm done. This wasn't directly specifically at you, Emi. I just hope other artists on the board read it and learn something from it or let it inspire them.

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#10 Post by emihaumut »

Wow, thanks for so much insight!

I remember critiques in my art classes. We were supposed to to say good and bad things about the pieces, but whenever people got to my work, they usually didn't have too many bad things to say. The instructor tried sometimes, but I remember when we did self portraits, she basically had no comments for me. And that was when I determined that she was pretty much incompetent. About two weeks after I did the piece, I saw so many flaws to be fixed. ~.~ Like, I love a good asspat here and there, but the actual critiques are so much more useful.

I can see why your class would ban anime and manga art. In some ways, I wish that I had started off with realism versus anime/manga. I've only just recently began to phase out into realism, and I'm horrified about making things too large or small so I go towards the opposite direction sometimes (in this case the eyes). Hopefully, it won't be too much longer until I get the hang of proper proportions, lol. Hopefully...

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#11 Post by LateWhiteRabbit »

emihaumut wrote:Wow, thanks for so much insight!

I remember critiques in my art classes. We were supposed to to say good and bad things about the pieces, but whenever people got to my work, they usually didn't have too many bad things to say. The instructor tried sometimes, but I remember when we did self portraits, she basically had no comments for me. And that was when I determined that she was pretty much incompetent. About two weeks after I did the piece, I saw so many flaws to be fixed. ~.~ Like, I love a good asspat here and there, but the actual critiques are so much more useful.

I can see why your class would ban anime and manga art. In some ways, I wish that I had started off with realism versus anime/manga. I've only just recently began to phase out into realism, and I'm horrified about making things too large or small so I go towards the opposite direction sometimes (in this case the eyes). Hopefully, it won't be too much longer until I get the hang of proper proportions, lol. Hopefully...
It is a shame your instructor didn't give you better feedback.

One of my favorite professors at the art college I attended taught me for several years, and he also worked as a professional artist when not teaching. He was brutally critical of all the students' art and would never hold back on telling you exactly what was wrong with your work AND calling you out if the same thing was wrong with your next work, asking you in front of everyone why you had felt his advice was unimportant. People dropped his classes in droves, but I always specifically signed up for his courses. Those that stayed in his classes and took him over and over again were - surprise, surprise - some of the best artists in the school. His highest compliment was to look at your work and say, "it looks about half-way done". That meant he had no specific criticisms but you had damned well better polish the heck out of the art before you called it done.

As for working on your proper proportions, do what I did, and what that professor suggested - take an anatomy book for artists, an old one with lots of drawings - hundreds or thousands of them - and go through the book and draw every drawing yourself. Then do it again. By the time you are finished you will have a solid grasp on what goes where and what connects to what and how big it all is. Of course, the thing that really cemented my understanding of anatomy is sculpting. Working on an anatomical study in "the round" meant no cheating. It had to be right from every angle. And being able to rotate and analyze each form and muscles as I created it really helped things "click". To me, one of the hardest parts of the body is the arm. Most people fake it, or don't really know how things are connected under the surface, but it is incredibly complicated and TWISTED and the shapes change wildly with even slight changes in angle. So that is my personal enemies I continue to practice on.

To me, the greatest thing about art is that you can NEVER be perfect. Leonardo, Michelangelo, etc. none of them were perfect. It is actually fun when you get good enough to start picking out anatomy flaws in their work! So there is always room for improvement and I think that is exciting. You'll never reach a ceiling, so there is always something to learn and improve on.

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#12 Post by emihaumut »

That professor sounds so scary, but he must have been a really good resource to have.

The anatomy book idea sounds really good actually. I did that once with a very basic anatomy book, and it did help, but it was too basic. I should find a more comprehensive one this time. I feel like the part I have the most trouble with are legs, which are somewhat similar to arms. I just can't seem to get their lengths right. (*A*) To the anatomy books!

Edit: So I just picked up Loomis' Figure Drawing book cause I've heard good things about it, and oh my god why have I not looked at this before? (*A*) It is so... beautiful.

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#13 Post by LateWhiteRabbit »

Loomis is one of my absolute favorites! That is why the old art books are the best - if they are still in print in means that generations of artists have found them useful. Loomis is so good and he has so many books out! I would have recommended him to you if I had thought of it.

And yeah, that professor was a little scary, but the scary ones always have the most to teach you. He was also great for just springing stuff on you, like "Do 2 full anatomy studies for me by midnight" or he would assign something new for the next day every 15 minutes sometimes! But it worked. You got good and you got fast. His focus was on teaching you to become a commercial artist, so deadlines and swiftness were important. It wasn't unusual to have anywhere from 50-150 drawings due a week, and that was just for his class!

I'll never forget the tirade he got on when a student forgot to bring a pencil to his class one day - "You don't have a pencil? You don't have a f---ing pencil?! You're a g--d--n artist! You should be carrying a dozen f---ing pencils! You should be stabbing yourself all d--n day with pencils poking you from inside your pockets!" He finished and the student just sat staring at him, stunned, and the professor shouted, "Well? Go get a f---ing pencil!"

You can see why students dropped his classes - usually after running out of the room angry or crying. Haha. He terrified the poor kids just out of high school, but I'd already been through the Marine Corps, so I didn't mind the yelling and swearing and no excuse atmosphere of his class. I was used to it all already. He also used to throw people out of his class, just straight up telling them to get the hell out of his room and go drop the class, that he was done with them. That was usually after someone had ignored his advice or directions for 2 or 3 weeks straight, and that was rare.

So he was kind of like those old mean masters on mountain tops in Kung Fu movies - they were mean and did cruel stuff to you, but it always turned out to have a reason behind it and the end result of all that training and abuse made you awesome!

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#14 Post by emihaumut »

I tried to copy the masters thing, and I got through a grand total of two.... But at least they're the proportion guidelines for the male and female body, lol. Slowly churning through it. @.@

In the meantime, I could use some critiques on a soon to be sprite for yet another project floating around in my head. It'll be a short gxb romance kinetic novel so kinetic there are absolutely no choices.... that'll then serve as kind of a prologue to a much longer yaoi game I'm planning in my head. ^^;

But yeah, critique:
http://img198.imageshack.us/img198/8086/aswip1.png
Please ignore some of the inconsistencies in the lines. I moved some of the things around in photoshop so the drawing's less crappy. Also please ignore the fact that he doesn't have a belly button. I just forgot it, lol.

Edit: Ehhhhh, didn't want to double post for this:
Image

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Re: Emi's Art Corner, feel free to leave a Critique

#15 Post by emihaumut »

Go go double post:
Image
Here's an alternate pose with one visible hand.

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