Concept Art - Firebird
- OokamiKasumi
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Concept Art - Firebird
I had originally intended to make a game from the Russian fairy tale, The Firebird. Unfortunately someone beat me to it.
This is some of the concept art.
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
This is some of the concept art.
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
For full-sized image, go here --> http://www.yaoi.ca/gallery/main.php?g2_ ... alNumber=1
Ookami Kasumi ~ Purveyor of fine Smut.
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Re: Concept Art - Firebird
I've always admired your photo editing skills Just lovely. Sorry someone beat you to it!!
hmm you may want to use harder-edged bevels for frames though. Fuzzy is a no-no, though they may look nice that way if you make them into lower opacity layers with the color burn or any other similar effect. Also to make the text pop, make it sharper as well, bold it if you can and make an outline/outer glow to catch the attention of the viewer I hope that helped! Still love love your work~
hmm you may want to use harder-edged bevels for frames though. Fuzzy is a no-no, though they may look nice that way if you make them into lower opacity layers with the color burn or any other similar effect. Also to make the text pop, make it sharper as well, bold it if you can and make an outline/outer glow to catch the attention of the viewer I hope that helped! Still love love your work~
- LateWhiteRabbit
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Re: Concept Art - Firebird
Someone beat them to it as well - The Last Express was a commercial PC game released in 1997 that featured prominent use of the Russian Firebird fairytale.
"There is no new thing under the sun". Someone has ALWAYS beat you to it. Even for "original" ideas. Do what you want, put your own spin on it, and if it comes from a public domain source, don't give another thought to it.
"There is no new thing under the sun". Someone has ALWAYS beat you to it. Even for "original" ideas. Do what you want, put your own spin on it, and if it comes from a public domain source, don't give another thought to it.
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Re: Concept Art - Firebird
Thank you so much!Fawn wrote:I've always admired your photo editing skills Just lovely.
I could just wait a year and then do it? This way I don't step on the other creator's toes...too much. Or I could just pick another faery tale.Fawn wrote:Sorry someone beat you to it!!
LOL! Those frames are just decorations to dress up the picture. (It looked kind of plain all by itself.) In a game, I only use frames around the text boxes. Though, I could start using frames around the backgrounds too...? Hmm...Fawn wrote:hmm you may want to use harder-edged bevels for frames though. Fuzzy is a no-no, though they may look nice that way if you make them into lower opacity layers with the color burn or any other similar effect. Also to make the text pop, make it sharper as well, bold it if you can and make an outline/outer glow to catch the attention of the viewer I hope that helped!
Thank you!Fawn wrote:Still love love your work~
Last edited by OokamiKasumi on Thu Jun 23, 2011 12:29 am, edited 1 time in total.
Ookami Kasumi ~ Purveyor of fine Smut.
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"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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- OokamiKasumi
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Re: Concept Art - Firebird
Oh? I had no idea...! I'm not as familiar with all the games that are out as I should be, I guess.LateWhiteRabbit wrote:Someone beat them to it as well - The Last Express was a commercial PC game released in 1997 that featured prominent use of the Russian Firebird fairytale.
You have a point there.LateWhiteRabbit wrote:"There is no new thing under the sun". Someone has ALWAYS beat you to it. Even for "original" ideas.
I just don't want to hurt anyone's feelings. Artists (and game-makers) are a rather ... excitable bunch.LateWhiteRabbit wrote:Do what you want, put your own spin on it, and if it comes from a public domain source, don't give another thought to it.
Last edited by OokamiKasumi on Mon Jun 27, 2011 9:36 pm, edited 1 time in total.
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"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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Re: Concept Art - Firebird
LateWhiteRabbit wrote:Do what you want, put your own spin on it, and if it comes from a public domain source, don't give another thought to it.
You will not be hurting anyone's feelings or stepping on anyone's toes by making a game based on the same source material, believe me. CF: Dragonball Z and Saiyuki.I just don't want to hurt anyone's feelings. Artists (and game-makers) are a rather ... excitable bunch.
Your take on it is going to be unique enough that you should proceed with this anyway. I, for one, would be very interested in seeing your interpretation.
Last edited by Tsundere Lightning on Wed Jun 29, 2011 2:54 am, edited 1 time in total.
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
- OokamiKasumi
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Re: Concept Art - Firebird
Japan doesn't have the aggressive copyright rules the US does.Tsundere Lightning wrote:You will not be hurting anyone's feelings or stepping on anyone's toes by making a game based on the same source material, believe me. CF: Dragonball Z and Saiyuki.
Tsundere Lightning wrote:Your take on it is going to be unique enough that you should proceed with this anyway.
LOL! In that case, perhaps you're right. I'll just have to make sure it's very different from the previous game.
Thank you!Tsundere Lightning wrote:I, for one, would be very interested in seeing your interpretation.
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"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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Re: Concept Art - Firebird
Well, you'd be basing the game on the Firebird legend/myth/story itself, right, not the existing game? No one can copyright a folktale. Take your inspiration where you can get itOokamiKasumi wrote:Japan doesn't have the aggressive copyright rules the US does.
(and the art's pretty neat, by the way. Never seen that style before)
@psy_wombats - Hobby dev of VNs, RPGs, roguelikes, and other junk... professional phone game dev :/
- OokamiKasumi
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Re: Concept Art - Firebird
Very good point, and there are a couple of versions of the folktale. Maybe I should do a bit of a mix to make it a bit more unique? This is in addition to my own twist. (I can't leave any story well enough alone.)psy_wombats wrote:Well, you'd be basing the game on the Firebird legend/myth/story itself, right, not the existing game? No one can copyright a folktale. Take your inspiration where you can get it.
Thank you! It's the art style I used in my most recent game, FaeryTale. (The link is in my sig.)psy_wombats wrote:and the art's pretty neat, by the way. Never seen that style before.
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Re: Concept Art - Firebird
Pretty much this. Dragonball Z and Saiyuki are actually a very good example: the Journey to the West is so old and traditional a Chinese story that it's pretty much public domain. And again, DBZ and Saiyuki are VERY different takes on the story of Son Goku.psy_wombats wrote:Well, you'd be basing the game on the Firebird legend/myth/story itself, right, not the existing game? No one can copyright a folktale. Take your inspiration where you can get it.OokamiKasumi wrote:Japan doesn't have the aggressive copyright rules the US does.
Yes, it's a very striking style. Reminds me of Art Deco.OokamiKasumi wrote:(and the art's pretty neat, by the way. Never seen that style before)
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
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Re: Concept Art - Firebird
really love the art for this
semi realistic XD
semi realistic XD
- OokamiKasumi
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Re: Concept Art - Firebird
Damn, that is very true -- and I completely missed it.Tsundere Lightning wrote: ...the Journey to the West is so old and traditional a Chinese story that it's pretty much public domain ... DBZ and Saiyuki are VERY different takes on the story of Son Goku.
Damn... I was trying for Art Nouveau, like Alphonse Mucha. Not enough plants and flowers, I guess.Tsundere Lightning wrote:Yes, it's a very striking style. Reminds me of Art Deco.
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Re: Concept Art - Firebird
Art Nouveau is a subset of Art Deco, I believe, but yes, that's pretty much what I was thinking of.OokamiKasumi wrote:
Damn... I was trying for Art Nouveau, like Alphonse Mucha. Not enough plants and flowers, I guess.
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
Bliss Stage: Love is your weapon! A sci-fi visual novel about child soldiers coming of age. Kickstarter prerelease here. WIP thread here. Original tabletop game by Ben Lehman here. Tumblr here.
- OokamiKasumi
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Re: Concept Art - Firebird
I can see how one might mistake Art Deco for Art Nouveau, they are both highly decorative styles, but Art Nouveau and Art Deco are actually two very different art forms.Tsundere Lightning wrote: Art Nouveau is a subset of Art Deco, I believe, but yes, that's pretty much what I was thinking of.
To begin with, Art Nouveau came first with Alphonse Mucha in 1895, before the turn of the century and is naturalistic and curving in style.
Art Deco didn't come about until well after the turn of the century in the 1920s and is angular in style and based on mathematical geometric shapes. It's not naturalistic by any stretch of the imagination.
Definitions aside, I'm glad that we were actually thinking along the same lines.
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