ADV and NVL modes at the same time?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Quilford
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Re: ADV and NVL modes at the same time?

#16 Post by Quilford »

And yes, regular text does scroll.

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Aleema
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Re: ADV and NVL modes at the same time?

#17 Post by Aleema »

... numbers don't display? Oh, do you mean variable numbers (integers)?

You may have to sacrifice style for functionality. You could just make a thousand screens if you want. ;)

As for your clicking problem, this should do exactly what you're asking:

Code: Select all

    $ extra_text = "Testing line 1\nTesting Line 2"
    $renpy.pause()
I changed the variable, and then required a click. That should make the extra_text show up with out the dialogue box, right? I haven't tested it. It just should work, in theory. $renpy.pause() requires a click.

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Re: ADV and NVL modes at the same time?

#18 Post by Quilford »

The '1' in 'Testing line 1' doesn't display. Ditto 'Testing Line 2'.

Wait, so there is nothing I can do about the scrolling text problem? All other properties work except for 'slow_cps'.

hehe also how do I set outlines for extra_text? I just get errors.

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Re: ADV and NVL modes at the same time?

#19 Post by Quilford »

Also, the clicking problem = solved. Thanks!

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Re: ADV and NVL modes at the same time?

#20 Post by Aleema »

I think the call for outlines is just "outlines [sdfsdfkjhsaldf]"

That number thing is weiiird. Really? Weird. Seriously, that shouldn't be happening. o_O
slow_cps ... I dunno what I can say. If you can't take it not working, then you might need to go with another option ... :(

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Re: ADV and NVL modes at the same time?

#21 Post by Quilford »

Graaah. Just when everything was going perfectly, too.

Would you do me a favour and quickly try to replicate the problem on your side by creating a new project? ^_^ I understand if that's too time consuming.

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Re: ADV and NVL modes at the same time?

#22 Post by Aleema »

The numbers 1 and 2 show up for me, man. :( It doesn't do slow_cps, but I see the numbers ... So your game is officially weird.

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Re: ADV and NVL modes at the same time?

#23 Post by Quilford »

'kay.

I'm super annoyed about slow_cps; that's really the only thing that I desperately want, xD

Did you try to set up outlines, too?

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Re: ADV and NVL modes at the same time?

#24 Post by Aleema »

Outlines work for me.

Ah, yeah, can't get slow_cps to work. >_< It will work with non-variables. Maybe you might have to do the hundred screens ... It's just copy/paste anyway.

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Re: ADV and NVL modes at the same time?

#25 Post by Quilford »

Could you copypaste the code that you used for outlines? For the life of me...

Instead of:

Code: Select all

        text extra_text size 8 xpos 0.0 ypos 0.5 xanchor 0.0 yanchor 0.0 xoffset 5 yoffset 8 slow_cps True
is it possible to have something like

Code: Select all

        text extra_text style woo_style
and let "woo_style" deal with the properties?

Off-topic: where do I place layout code?

Thanks so much for your help!

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Re: ADV and NVL modes at the same time?

#26 Post by Aleema »

Yeah, but I'm tiiiired. =P Here's the link to created new styles.

Place it at the bottom of your options.rpy. That's what I always do.

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Re: ADV and NVL modes at the same time?

#27 Post by Quilford »

Aleema wrote:Outlines work for me.

Ah, yeah, can't get slow_cps to work. >_< It will work with non-variables. Maybe you might have to do the hundred screens ... It's just copy/paste anyway.
Talked to Py'Tom about this; he's heard about it and it'll be fixed in the next major release.

Still want that outline code, if you please.

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