Hm... You may want to shrink the picture a bit (say, to 75%). This would make the pixel art look a little better by blurring out edges. You may also want to consider tinting them a little, as that looked nice in mikey's picture.
The border on some of the character art is a bit off, so there's white outside of the black border, which looks sloppy. You may want to make the character art borders 12px roundrects, which would make them match the text window.
The text window seems small, and the character art jumps around relative to it. You may want to raise the character pictures, just to get them out of the way of the text box.
I'm thinking that the right way to do this would be to have the character pictures centered on the screen, small and in frames. This would make it obvious that the characters aren't meant to be the usual standing bodies. This would make the game a little more abstract then most, but that's okay.
(I'll make a mock-up when I get a chance.)
I'd lose the margins on the textbox, as they don't help.
Also, I'd lose multiple screens of "...", as there's not difference between them, making it seem nothing happens when you click.
If you must have multiple screens, make them something like:
"........."
"......"
"..."
But I think mikey may have that one trademarked.
![Wink :wink:](./images/smilies/icon_wink.gif)