azureXtwilight wrote:I wasn't a fan of hidden object game, but the art... CAN'T RESIST!
Thank you so much! I spend 2 to 3 days on each room.
azureXtwilight wrote:Overall, that was fun! It took longer because I stared
Thank you for making another beautiful game for the community!
My pleasure!
-- Just so you know, the items change each time you play it. There are 25 to 35 click-able items in each room, but the game is set for 15, so each time you play it, it's different.
SusanTheCat wrote: It is nice getting specific things to work on.
KimiYoriBaka wrote:- put the list of items on the bottom of the screen so that it's in the same place as the dialogue box
We could it go down like a list on the left hand side of the screen. Would be good in a wide angle format.
A list across the bottom would be my choice. I don't use a widescreen monitor, so I'd have to pass on a list on the side. I wouldn't be able to test it properly.
SusanTheCat wrote:KimiYoriBaka wrote:-don't use quite so many objects at a time, it makes it too easy to randomly click on things and get stuff that's on the list
I'll have to see if we could add a penalty for random clicking.
Yes, please!!!
Aleema wrote:Actually, I definitely was expecting a penalty for clicking. That's what most commercial HO games do, so you learn to click things when you're darn sure, and you feel anxious clicking the same thing twice just to make sure you didn't misclick. But these games usually have timers, meaning, complete each room in XX minutes or joo fail, and if you click, that timer is reduced.
I don't know how to do a time limit. So sorry. ):
Aleema wrote:I was also hesitant to click the "hint" button, since that is also restricted in HO games. You get something like 5 hints for each round, on any room, but once those are up, you're screwed.
There
was a limit on hints! You get three per room, that's all.
Aleema wrote:So the game was rather easy considering I don't think there was a time limit or a hint limit. But it's times like these were you have to be a good sport with yourself. Do you want to play the game, or do you simply want a screen that says "you win" on it?
Truthfully, I made the game to show off my pretty graphics. Was that bad?