scrapping torque

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Eiji
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Joined: Mon Jul 21, 2003 3:32 pm
Location: Ohio, USA, Sector 001 Earth
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scrapping torque

#1 Post by Eiji »

:idea:

ok.. seems that my cabal of wannabe game designers have come to the decision that Torque (the engine used in "TRIBES 2") is too dated for what we want to do with it..

so as of sunday, Jul 18 2004, we have scrapped the usage of torque and have begun writing our own engine..

http://battlebazaar.no-ip.com

Guest

#2 Post by Guest »

Be quick, for the word of the industry moves faster than your single programmer's wits....

Eiji
Regular
Posts: 81
Joined: Mon Jul 21, 2003 3:32 pm
Location: Ohio, USA, Sector 001 Earth
Contact:

#3 Post by Eiji »

not to worry..
building an engine wont be THAT big a hassle...
at least for my friend whos doing the code-slinging...
whats really stopping us now is the lack of models and concept art...

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