Style advice.

Questions, skill improvement, and respectful critique involving art assets.
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sare
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Style advice.

#1 Post by sare »

Currently I'm in the phase of making the pictures/programming for my game.
I'm testing out the compatibility between the sprite and background... and somehow this doesn't feel right for me. Can anyone give me advice?

btw, I'm a huge fan of Huke, so I'm trying for the sketchy/grungy style.
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mugenjohncel
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Re: Style advice.

#2 Post by mugenjohncel »

Let's see... first the characters are drawn Huke Style, grudgy and simple but the background is very well detailed so attention is shifted heavily in the background. Two ways to approach this... re-draw character in much more detailed manner or redo background in Huke Style...

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Re: Style advice.

#3 Post by 15385bic »

Agree with mugenjohncel
the styles clash

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sare
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Re: Style advice.

#4 Post by sare »

Taking mugenjohncel advice, it turned out like this.

I decided to scrap the idea to copy Huke's style and go with my usual style (actually I'm much better at soft, watercolor-ey style).God rid of the textures used in sprites (it actually made it harder to paint).
I also reduced the background detail.

What do you guys think?
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Re: Style advice.

#5 Post by mugenjohncel »

sare wrote:What do you guys think?
Let's see... Mmm... the BG is still way too detailed though I know there is not much you can do to it since the BG "is a detailed photograph subjected to filtering"... though the reduced detail made it look somewhat good enough with the sprite...

If you'd allow me I'd like to produce a sample using your characters and make some recommendations... I'll be waiting for your confirmation...

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sare
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Re: Style advice.

#6 Post by sare »

Well, the idea was that I want to emphasize the place setting. I've played Umineko and was turned off by how heavy the bg was processed. I wanted to use the background as part of the story setting, which takes place in a modern town but still retain a lot of medieval flavor. Which is the reason why the background was quite detailed.

Some bg's have 'otherside' version of them, where the normal place seen in standard scenes distorted into half-tone, monotone world. This is where all the action scenes take place. I intend to put more details into these 'otherside' bgs, but it seems it would clash with the sprites.

I attached some files in this post. Feel free to experiment with them.

I worked on this pretty much by myself (story,sprites,bgs, programming and perhaps music?) so your advice was really helpful.
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LateWhiteRabbit
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Re: Style advice.

#7 Post by LateWhiteRabbit »

Another problem is that you have real people in your background, and that's going to heavily distract from your sprites.

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sare
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Re: Style advice.

#8 Post by sare »

Much better?
This filter effectively blurs our real people, but at the cost of the minor detail.
But at least the characters stand out a lot more.
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Re: Style advice.

#9 Post by Omnificent »

Looks better, the only thing I'd suggest is turning up the brightness a little on the background to match with the washed-out colors of the sprites.
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Re: Style advice.

#10 Post by JustAnotherMe »

Looks better, the only thing I'd suggest is turning up the brightness a little on the background to match with the washed-out colors of the sprites.
Seconded.

It's a unique style, I gotta admit I like it!! xp
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Re: Style advice.

#11 Post by sare »

Main menu screen. It looks a bit cheap. Any ideas?
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Re: Style advice.

#12 Post by Aurehan »

sare wrote:Main menu screen. It looks a bit cheap. Any ideas?
That actually looks pretty professional to me. O-o Buuut the texts seems to be running off the screen in some of the options, like the description under volume 1 in the first picture and under start. Maybe leaving some room between the text and the actual box would be a good idea.
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Re: Style advice.

#13 Post by Widget »

Don't use cutout filter, they never work well.

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