Lakeside Sunset (Final version)
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Lakeside Sunset (Final version)
(Note: The development thread for Lakeside Sunset can be found here).
Okay, here's the final version of Lakeside Sunset, copyright-violation-free and modified with bells-and-whistles attached. Vatina graciously redrew the character of Flora, and I really like how it turned out. Menus and some text and backgrounds have been changed to better fit the stylistic mood of the piece. Icons have also been added.
Thanks to all for helping to make this first project of mine a success, and let's hope that there will be many more in the future!
-Dizzy-
EDIT: Final version Mark III uploaded, with Py'Tom's suggested modifications included.
Okay, here's the final version of Lakeside Sunset, copyright-violation-free and modified with bells-and-whistles attached. Vatina graciously redrew the character of Flora, and I really like how it turned out. Menus and some text and backgrounds have been changed to better fit the stylistic mood of the piece. Icons have also been added.
Thanks to all for helping to make this first project of mine a success, and let's hope that there will be many more in the future!
-Dizzy-
EDIT: Final version Mark III uploaded, with Py'Tom's suggested modifications included.
- Attachments
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- Lakeside Sunset.zip
- Final Version (Mark III)
- (9.9 MiB) Downloaded 1483 times
Last edited by dizzcity on Wed Oct 18, 2006 10:38 am, edited 3 times in total.
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
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This is really nice game. And the Czech translation is out. Look here.
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denzil strikes again. ^_^
Very nice story. A bit sad on one end. But very nice. Pity it's so short but then again this couldn't have been any longer. Good music and art, too.
(Since this will probably be featured on the Ren'Ai Archives/Ren'Py homepage, I'm wondering if it would make sense to point out the playing time? Could it happen that after downloading 10 MB people are taken aback by the shortness of a story? I don't mind at all, but what about people new to the world of Ren'Ai?)
Very nice story. A bit sad on one end. But very nice. Pity it's so short but then again this couldn't have been any longer. Good music and art, too.
(Since this will probably be featured on the Ren'Ai Archives/Ren'Py homepage, I'm wondering if it would make sense to point out the playing time? Could it happen that after downloading 10 MB people are taken aback by the shortness of a story? I don't mind at all, but what about people new to the world of Ren'Ai?)
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Play it slowly this time! ^.^ It works better if you synchronise your reading speed to the tempo of the music.BCS wrote:I'm going to play it again ...
Thanks so much for translating it. I made a few changes to the script, though (for the second ending). Did you catch those?denzil wrote:This is really nice game. And the Czech translation is out.
Thanks for the comments. Yeah, I really should put some sort of notice up. Okay, for whoever's planning to put this up on the Ren'ai archives:Alessio wrote:denzil strikes again. ^_^
Very nice story. A bit sad on one end. But very nice. Pity it's so short but then again this couldn't have been any longer. Good music and art, too.
(Since this will probably be featured on the Ren'Ai Archives/Ren'Py homepage, I'm wondering if it would make sense to point out the playing time? Could it happen that after downloading 10 MB people are taken aback by the shortness of a story? I don't mind at all, but what about people new to the world of Ren'Ai?)
Summary/Blurb: On a lazy summer evening, a young man thinks back to the girl he met and the promise he made two years ago, at this very lake.
Maker: Dizzcity
Website: http://lemmasoft.renai.us/forums/viewtopic.php?t=1382p (for now, at least... I really should go make use of that hosting account I just bought.)
Release Date: 2006-10-03
Playtime: 3 minutes
Categories: BxG, VN
Rating: all
Platforms: Windows, Mac, and Linux/Unix. Cross-platform zip.
-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
- PyTom
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(A technical post, but perhaps with some spoilers, so be warned.)
If you're willing to not call it done quite yet, I have a couple of suggestions that would improve the look of the game a little.
A bit of a peeve of mine is the character image floating in midair. Thankfully, this is easy to fix. The first thing to do is to make it so the window always appears. This can be done with the lines:
Second, we probably want to make the window solid. The alternative would be to precisely line up the character image with the top of the window, but that's harder.
The window can be made solid with the following line:
Use it to replace the existing theme.roundrect line.
There's also the issue that Flora sometimes has her left shoulder stuck off the left side of the screen. We can fix that by redefining left a little:
Finally, the colored image is a little above the window. So you may want to trim it down a bit.
I think these would take a very little bit of work (5-10 minutes), and when done will improve the polish of the game. Hope this helps.
If you're willing to not call it done quite yet, I have a couple of suggestions that would improve the look of the game a little.
A bit of a peeve of mine is the character image floating in midair. Thankfully, this is easy to fix. The first thing to do is to make it so the window always appears. This can be done with the lines:
Code: Select all
init:
$ _window_during_transitions = True
The window can be made solid with the following line:
Code: Select all
$ theme.roundrect(button_menu=False, window="#000")
There's also the issue that Flora sometimes has her left shoulder stuck off the left side of the screen. We can fix that by redefining left a little:
Code: Select all
init:
$ left = Position(xpos=30, xanchor=0.0)
I think these would take a very little bit of work (5-10 minutes), and when done will improve the polish of the game. Hope this helps.
Supporting creators since 2004
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"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Thanks for the help, Py'Tom! Good eye for detail there. I noticed the graphics were slightly out of alignment, but was wondering if anyone else had spotted it or not.
Okay, I've included all of the above suggestions into the re-uploaded attachment in the first post.
-Dizzy-
Okay, I've included all of the above suggestions into the re-uploaded attachment in the first post.
-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Yes I did. WinMerge proven useful once again. I will upload the new updated version tomorrow.dizzcity wrote:Thanks so much for translating it. I made a few changes to the script, though (for the second ending). Did you catch those?
- PyTom
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Alas, I sometimes see such things.dizzcity wrote:Thanks for the help, Py'Tom! Good eye for detail there. I noticed the graphics were slightly out of alignment, but was wondering if anyone else had spotted it or not.
One more thing. In the new version, the window sometimes appears when it shouldn't. You can disable the window by writing:
Code: Select all
$ _window_during_transitions = False
with None
Code: Select all
$ _window_during_transitions = True
with None
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Funny, that. The window appeared if I hovered my mouse over it, but disappeared if I didn't. I wonder if that can actually become a feature in some other game. (Hmmm... invisible pop-up windows that appear when mouseover...) In any case, modified again.PyTom wrote: One more thing. In the new version, the window sometimes appears when it shouldn't.
...
Maybe I should just stop calling it "Final Version", considering how many times I'm editing it. (Beta and Gold releases might be a better naming scheme.)
-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
... and then Ruby, Sapphire, Diamond, Pearl... ^_^dizzcity wrote:Maybe I should just stop calling it "Final Version", considering how many times I'm editing it. (Beta and Gold releases might be a better naming scheme.)
You can take comfort in that the Czech translation is very nice. I played it just now and it had the same atmosphere like the original, so I take that as a success. Even though I still can't be friends with the lyrical parts about the waves, but that just proves the point.
A bit too bad that it's so short, from the standpoint of megabytes vs. playtime, it's really one of the cruelest ratios - then again who cares, honestly, it's finished and with Vatina's art it looks even better than with that borrowed picture before. Congratulations.
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Actually, I didn't particularly like the ripples part myself. I thought I was stretching it a little too far. That was the most difficult part to write. No choice, though. I was working with what I had - which were a lot of pictures of water.mikey wrote:Even though I still can't be friends with the lyrical parts about the waves, but that just proves the point.
Thank you.mikey wrote: A bit too bad that it's so short, from the standpoint of megabytes vs. playtime, it's really one of the cruelest ratios - then again who cares, honestly, it's finished and with Vatina's art it looks even better than with that borrowed picture before. Congratulations.
I think I've realised the ratio of elements size really sucks in a VN, though:
One 4-min music file ~ 7,000 kb
One background or char picture ~ 150 kb
Four minutes worth of script (~ 1,000 words) ~ 10 kb
Which means a single picture is worth 15,000 words, and a music file is equivalent to 700,000 words. That seems to point towards small-file VNs being illustrated novels, while large-file VNs are more like narrated movies.
Just by content-consumption rates alone, words win out by far (it takes much longer to read through 15,000 words than to look at 1 picture). And yet, arguably, music and visuals do more for the genre than words do. (I would much prefer a shorter, less wordy and more visual VN than pure text). Is there any way around this problem? Cropping the visuals and reusing music are the only things I can think of... but that might get stale.
-Dizzy-
Last edited by dizzcity on Wed Oct 04, 2006 4:45 pm, edited 1 time in total.
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
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Picking it apart with info-zip, here are the biggest files in the zip:
The third column is the compressed size of the file, the first is the disk-size.
So, yeah, it's mostly taken up by the mp3, with Ren'Py (at about 3MB) taking up most of the rest.
Code: Select all
Length Method Size Ratio Date Time CRC-32 Name
-------- ------ ------- ----- ---- ---- ------ ----
7205096 Defl:N 6643777 8% 09-17-06 13:01 d518a5a6 game/lazy_lake_reflections.mp3
4220664 Defl:N 1471985 65% 09-13-06 23:07 e80c2c51 renpy.code
974915 Defl:N 434693 55% 12-18-03 20:22 13065aeb python23.dll
479440 Defl:N 253610 47% 08-27-06 17:05 7d68aa8a common/DejaVuSans.ttf
187868 Defl:N 185696 1% 09-15-06 23:01 28cc9c5a game/sunset-sun-x4.JPG
137759 Defl:N 137208 0% 10-05-06 00:16 a9d43d7a game/flora_colour.png
130358 Defl:N 121769 7% 09-17-06 00:32 f3490bc8 game/lamp-sunset-ol46.jpg
110158 Defl:N 108581 1% 09-15-06 23:05 5a626015 game/river-stones_photo.jpg
105223 Defl:N 104309 1% 09-16-06 23:32 00b1bacc game/mainmenu.jpg
The third column is the compressed size of the file, the first is the disk-size.
So, yeah, it's mostly taken up by the mp3, with Ren'Py (at about 3MB) taking up most of the rest.
Supporting creators since 2004
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Maybe you can still work a little on that. Use ogg instead of mp3 (slightly better quality per size), and experiment with different compression ratios. 4 mins of music are approx. 40 MB uncompressed. That can be squeezed into ~3.1 MB with good quality (@ 128 kbps), or ~2.3 MB with acceptable quality (@ 96 kbps). For G!MB I used 96 kbps, and the whole VN zip is 9.5 MB.dizzcity wrote:One 4-min music file ~ 7,000 kb
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