I get what you are trying to say. I myself feel that story wise, EVN still has a lot of rooms for improvement.Auro-Cyanide wrote:We should keep both in mind, just as we should keep in mind who it is that is giving the opinion. My point is that we shouldn't assume that it is the fault of the audience 'not getting it' when there could be other very valid problems and things we can do to solve them.Now is this really the fault of the story being not well written enough? Or is it really the wrong expectation people have with VN labeled as games?
We also need to stop thinking about things only in current terms. Chasing after the coat tails of mainstream games isn't going to get us anywhere. What we should be doing is looking at the bigger picture, looking at ALL potential audiences and finding out where our markets are. Not everyone is going to be into VNs, but I refuse to beleive that they don't have potential to expand into a wider market if certain things are addressed.
Also remember that Zynga is currently kicking most other mainstream studio's arses. The people who are playing Zynga's games don't even consider themselves gamers! They are just people looking for entertainment. There is no reason why we should be defining ourselves by the way things currently are. It won't be too long and almost everyone will be looking for games to play and they will be looking for all types. Puzzles, Sims, RPGs, MMOs, FPSs, RTSs and everything inbeween and outside the box. To say our medium has no value to the rest of the world because it has words and that people don't like reading is quite possibly missing the forest for the trees.
*I'm talking about the expansion of the market as a whole, not necessarily what has to be done just this minute. Just advising people keep their minds open and don't take things at face value.
But anyway, I think you are missing my point. I have never blamed it to the audience. I blame it to the wrong labeling/expectation of what people have with VN. It may sound silly but many people in the world buy things according to genre (aka labeling/expectation). Some people will never touched things that are labelled as things they don't enjoy. Like anime/manga is actually a very good example. Try selling them in Comic Con, and be prepared to get a lot of people hissing at you just because you draw anime. I was once the naive girl who thought that as long as it's good, I can change people mind.
Likewise, VN has too many stigma attached to it that makes it harder to get accepted. My point is that there are too many factors in this than just saying the story is not good enough. Anything can be popular, even a crappy story like Twilight can be popular given the right publicity. You're telling people not to take things at face value, but that's essentially what everyone is doing. Unless there's someone out there that can suddenly change the misconception that comes with VN, it will be a very long time before it will get accepted.
The reason why some people here mentioned about mainstream games such as Heavy Rain, it's precisely because we want to analyze what makes them popular. Right now, any other theories of what can be popular outside of those that had already succeeded can only remain hypothesis until someone proves us otherwise.
Btw, casual gamers are a completely different beast altogether. I know many people who play Angry Birds, the Sim, and never considered themselves gamers. And I know that my parents would probably play Hidden Object Games, but hard core gamers would never understand the appeal of pixel hunting.