Need artist
Of course, color wouldn't make sense, starting with the name, actually. I was just wondering whether those graphics were left in their directories on purpose, or whether they've been forgotten. A technical question.
EDIT: I am referring to the color versions of backgrounds which are in the three story directories alongside the b/w ones.
EDIT: I am referring to the color versions of backgrounds which are in the three story directories alongside the b/w ones.
The initial BGs were sent in color to denzil, as to gauge whether they're the sort he's looking for. Subsequent BGs and latest revisions were just delivered in grayscale. So as far as the question goes, denzil does not have current color versions. So he has nothing to currently put into bonus. In any case anything colored within the game subdirectories are extraneous (not to mention old) and actually should be deleted from the final.
Now, I believe Ren'Py has a grayscale feature so technically we should be able to use just one set of (color) images. But at this point, separate images and their added filesize are negligible.
Now, I believe Ren'Py has a grayscale feature so technically we should be able to use just one set of (color) images. But at this point, separate images and their added filesize are negligible.
- PyTom
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I should point out that Corsiva isn't a standard font or Linux or Mac. So if you'd like your game to be usable on those platforms, I suggest sticking to fonts you can redistribute.
Ren'Py doesn't currently have a grayscale feature. At some point in the future, I might implement it, probably in some sort of matrix-based way... but it hasn't been done yet. Right now, we can only map one channel at a time.
Ren'Py doesn't currently have a grayscale feature. At some point in the future, I might implement it, probably in some sort of matrix-based way... but it hasn't been done yet. Right now, we can only map one channel at a time.
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Yes, I'd like. It will be a nice addition to bonus.DaFool wrote:So would you like that? If so, I'll send off 800x600 HQ jpegs of the latest versions when I get home.
I would't be afraid of that. You three have different styles, so it's already inconsistent. Not that I think it's a problem. I actually think it suits the game quite well.DaFool wrote:As for character art, the question becomes one of consistency.
>>Remember not everyone is running Windows
Ant that's why I asked about the font being free. As it's windows only font I will stay with Ren'Py default font.
Btw: To team> If you want in readme more than www adresses available here in forum then tell me. (e.g. you want also e-mail in readme...)
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- PyTom
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I'm posting this here so as not to clutter the game thread. There's a glitch in the linux release that prevents it from working, because the directory has a space in the name. The fault is my own, and I'll release a fix when I'm more awake.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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>>Where's the link?
In the release thread. Or here.
>>I will probably upload that to my DA, if we are allowed ^^
Of course you are.
In the release thread. Or here.
>>I will probably upload that to my DA, if we are allowed ^^
Of course you are.
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