Just got all 9 endings!
Man, it was fantastic ! <3 .
My complaint was that the post-prologue was a tad bit too confusing for me at first. o: .
Was it me, or there wasn't a skip feature in the game/ options page? D: .
sporkysan wrote:Liam:
I love deconstructing characters and picking apart Liam was the most fun. That is probably why he is favorite. I think the reason why some people find Liam distasteful is becausemanipulative people are not popular. Liam is a little manipulative. Like you said, he purposely leaves Josh alone so Josh will realize that he misses Liam. And if Liam was more sinister and/or selfish, he would be the type to always do things like that to make Josh think he loves Liam. We just assume that manipulative people are selfish and creepy, but Liam actually loves Josh. If he didn't care about Josh's happiness then he would have butted in during Josh's other romances or not taken no for an answer during the friendship ending. I've dealt with someone who is manipulative and selfish. Liam is nothing like that person. Liam just knows that he needs to give Josh a little embarrassing nudge in the right direction. I suppose calculating is a better word to describe Liam. To be fair though, I have a soft spot for slightly dysfunctional characters that are honestly good at heart.
I've been told that I do a pretty good job with this in Break Chance Memento from beta testers and whatnot, as well as other people I've told the story to, but of course that's more obvious in a mystery-type story. XD I guess the idea completely slipped my mind in this game so the plot twist was way too sudden.sporkysan wrote:World buildingBut I am excited about the idea of a future game with foreshadowing. Good foreshadowing makes a story feel well thought out, even if it is added after the first draft. Not like the audience will ever know. It is also fun to find the foreshadowing when replaying/rewatching/rereading a story. It makes it more rewarding to go back to a story that you love. "Hey, look what I noticed this time! It was a clue left for me."
Thanks! I hope people like it. I know it's not a genre that a lot of people go for, but we're hoping to make up with that with the gameplay and story.sporkysan wrote:Okay, know that you said that, I am really excited to play Break Chance Memento. I heard about it a while back, but knowing this has gotten me really ramped up. I'm really glad that this is important to you and Auro since it is something I find lacking in a lot of games. It takes a lot of work and dedication to write and plan out. Good luck on the game. I can't wait for the release.
*cough* It might be a great scene for the extended version if we make one, but I'd be very happy for any fanfiction.sporkysan wrote:That is bittersweet and I sorta of want to see someone write this out from Liam's or Josh's (or both) perspective.
Ooh, yay! I'm glad you liked it. :3 It was a lot of fun and Auro's first real try at chibis.sporkysan wrote:The extra with the ranking is so cute. Thank you very much for the that. I loved the snark.
That is beyond strange, seeing as the variable that changes his name doesn't even appear in that file. o.o I haven't seen anyone else mention it... This is in the prologue?sporkysan wrote:I forgot exactly when but I was playing through Liam's route when the tag about his text started calling Pierre, Josh. It starts out by labeling him as Pierre, but then after the second(?) decision tree the label switches to Josh. Everyone else in the game still continues to call him Pierre though. Not sure if that was on accident or on purpose.I should try again on Pierre and Ethan's route to see if it does that there too.
Our intention wasn't so much to troll people as it was wanting people to think a little bit? We've had a number of comments saying that they wereKitten the Cat wrote:With the Prologue I was squealing so much, being an obsessed otome fan (and the game is right, I am probably masochistic to go after Ethan XD)
So yes upon getting to the main game XD I initially felt trolled ^^;;
Thanks! And double thank you for sending in a survey response. Nope, she's not real at all. RisAmo is big on keys because there wasn't a whole lot of room for us to put buttons on the screen. (I didn't want it obscuring the art) If you read the readme file or watch the help scene from the main menu, it'll tell you that pressing the [TAB] key will toggle skipping. Just press it once to skip and you can press it again to make it stop skipping.ixWishing wrote:Asdfghjkl.
Just got all 9 endings!
Man, it was fantastic ! <3 .
My complaint was that the post-prologue was a tad bit too confusing for me at first. o: .So 'Lily' isn't all real? Sucks. I thought it would be Lily, instead of Pierre as the Post-Prologue main character xP.Well, I also sent in the survey thing before coming here, haha.
Was it me, or there wasn't a skip feature in the game/ options page? D: .
The unique keybindings for this game:
save menu
[l] load menu
[p] preferences/options menu
[tab] toggle skip
[m] return to main menu
[a] toggle auto-forward
The other buttons:
[enter] advances the text and activates choices/buttons
[space] advances the text, but doesn't active choices/buttons
[ctrl] skips text as long as the [ctrl] key is held down
[esc] leaves a game menu and returns to the game (during play)
[f] toggles fullscreen mode
No worries Camille ^^Camille wrote:Our intention wasn't so much to troll people as it was wanting people to think a little bit? We've had a number of comments saying that they weredisappointed that Liam or Ethan was gayand other stuff like that, which is a little disheartening. We want people to really think about why they feel that way and maybe see that such thoughts are harmful. D: Maybe princes don't exist in real life, but there are plenty of nice guys out there who are waiting for a chance. And really, I think romance and a good story should be enjoyable regardless of the gender of the people in it. :C But anyway! I know you weren't one of the ones who said that, so sorry for the mini-rant. XD I'm really glad that you're enjoying the game even if it's not what you expected. Auro and I will be working on a commercial otome game sometime next yearif we can come up with a name for it.
Well, again, we never actually said that RisAmo was an otome game. ^^; And throughout development, we warned people that there was more to the game than meets the eye. (one review actually said that we shouldn't have done that because it ruined the effect to some degree) And, of course, we'd never do something like this in a commercial game, as that would be tricking people before they purchase something, which really isn't fair. But we wanted to experiment with a different form of storytelling and since this is a free game, there's nothing stopping people from just quitting the game after the prologue. XD The prologue is still a good 20,000 words, so I think that's plenty for normal otome fans.Kitten the Cat wrote:No worries Camille ^^Sexuality wasn't my issue here.It was more like, if I had bought this game commercially, I picked it up for being an otome - which was also how it was marketed. (I know it's a free game but I'm just saying if that was that case ^^;) I don't need to be told that the romance in a game is not real - I'm too old for that XD But it doesn't change the fact that I still enjoy it anyhow. I see playing otome games are a form of escapism. Just like reading trashy romance novels or some shoujo manga ^^;; So to have the game kinda tell me "No no no, otome games are just fantasy" makes me feel like I've just been scolded for being myself ^^;
ok. thanks for the tips.Camille wrote:@psyduck: Yep, that error was reported earlier. Basically what happened was Angelina's sprite screwed things up... I forgot to reset her emotion there and the outfit she was in didn't support the last emotion she had (which was from another outfit)... It doesn't always show up, but it does if you make certain decisions during the post-prologue common scenes. I will fix that for v1.1. If you press "ignore" a few times, it should be possible to keep going past that point.
Can you please elaborate? I'm not that sure what you mean and I can't fix it if I don't ^_^'CheeryMoya wrote: In terms of art, I can't help but turn away when the characters make a certain face (particularly the blushing and surprised expressions). They look less than natural to me, and I can't convince myself that animeland is the reason for it.
I'm sorry! I actually do feel a little bad for this since everything else was covered ;_; It was a combination of time restrictions and the fact it doesn't really go with generic otome tropes.IchigoNeko wrote:Hey there! Judging from the glowing contents I am really going to enjoy this game--quick question though; it looks like there are a few girl characters besides Lily. Is there a yuri/lesbian option by any chance?
EDIT: ...nevermind.
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