My game is...
Dad is a Prince and Mom is the Hero?!
Genre: I... Don't know. Usually these threads have tags like [GxB] or princess maker or management sim and I don't know what mine is. Maybe you all can help we out with making relevant tags? EDIT: Added a [Family] tag! But more suggestions are welcome!
What the game is about in a nutshell:
You assume the role of Claudette, a young mother. She has been happily married for several years to Leonard Delrick and they are very much in love. They have two children together, a four-year-old named Allyenna and a one year old named Leo (short for Leonard Delrick II).
Claudette is going about her day as a caring and diligent stay at home mom when suddenly she realizes she doesn't know where Allyenna is. When she finds her daughter, she is in the Delrick home attic and she has found a full length mirror Claudette has never noticed before. The mirror is emitting a strange glow and voices boom from its depths, the voices searching for Leonard Delrick. The next thing they know, they can see the father of the family, Leonard himself, inside the mirror and can even hear his voice. He warns Claudette not to try to come after him and says how sorry he is... For what? And how would she go after him?
That is answered quickly when Allyenna reaches out to the image of her father and actually starts to fall inside the mirror. Claudette catches her and pulls her out. Even after the voices and glow disappear, Allyenna can reach into the mirror and even pokes her head inside to reveal what is on the other side, scenery she describes to Claudette as a princess's castle.
Claudette tries to shake it off, but when Leonard doesn't come home and Allyenna demands to go after her father, the family starts packing for a long adventure.
The journey of a family:
After venturing "through the looking glass" the family finds themselves inside a castle, just as Allyenna described. Claudette even finds her husband, only to find out he is the runaway prince of a kingdom from another realm! And he has no wish to come home with his family!
The last of the Delrick lineage recently passed away in the other realm, leaving the throne up for grabs. A snotty little boy with no compassion for the kingdom is about to be coronated and nobody can stop him except for a blood member of the Delrick clan; Leonard.
Throughout the story, Claudette realizes the only way to get Leonard home is to mold Prince Fisk into a King that the kingdom can admire.
Game play:
The game play is composed of a lot of the regular choices a VN would have. It is not actually a "princess/prince maker" kind of game. There are no real stats to improve. Instead, Claudette learns the top three things that the people of this kingdom admire and tries to convince Fisk to make decisions that would reflect these three values. Meanwhile, Claudette also persuades her husband to make bad decisions that go against the three values. You slowly see the approval rating for Leonard decrease and likewise increase on Fisk's end if you make the right choices.
But Fisk also has his own problems and a troubled past including a mother that doesn't seem to love him. It is up to Claudette to show him the comfort and love of a mother to heal him and also get him to trust her, so he is more likely to take her advice when it comes to important decisions for the kingdom.
Throughout the adventure, Claudette is joined by Allyenna and Leo who almost never leave her side. (Leo spends the majority of the game in a baby backpack on Claudette's chest.) The children both play important roles at some point in the game and aid Claudette with their unique talents.
Etc.
I've had this idea of a mother as a hero in a fantasy setting for a long time. This is actually going to be a shorter test VN for me as a real first attempt, but I hope to put my all into it and maybe even expand it later.
I've always thought it was important to empower women in fiction and moreover, to empower women we love like our moms! It can be as rewarding and fun to be a mom as it is to be a sexy ninja or a spandex-clad super hero. I think stories like these can really influence girls (and boys!) in the right way and even strengthen families. Fiction is a powerful thing and we should use it for good, right?
I've always wanted to see more families using teamwork in sci-fi and fantasy stories. In a lot of stories nowadays, the kids will find out a secret or fantasy surprise and then there is always that scene that is written to make sure the parents don't get involved, the one you all know where the kids say "WE FOUND A UNICORN" and the parent acts like a total a-hole and says "YOU ARE DUMB THEY DON'T EXIST GO IN YOUR ROOM OR SOMETHING". I hate hate hate that! Why do they always write parents out of the story?! Why can't the whole family go on this fantasy adventure?!
Okay, sorry. /rant Maybe I'll make a general discussion topic about it some time.
Pictures!
A screenshot of the GUI is attached to this post. I made a text box that looks like a note card that a child might have doodled on. The cloud in the bottom right corner is a click to continue icon that blinks and smiles and blushes. The quick menu tabs aren't coded yet.
The line art for a character named Ula is also attached. I hope to color the sprite today and give her some emotions!
Stats!
Statistics:
The game contains 350 screens of dialogue.
These screens contain a total of 4,137 words,
for an average of 11.8 words per screen.
The game contains 1 menus.