Ren'Py 6.14 Pre-Releases
- PyTom
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Re: Ren'Py 6.14 Pre-Releases
The next release will switch all guides off by default.
The updater supports mac apps - with one minor caveat. If you build a mac app with documentation in it, the copy of the documentation on the outside of the app will not be updated.
The updater supports mac apps - with one minor caveat. If you build a mac app with documentation in it, the copy of the documentation on the outside of the app will not be updated.
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- jack_norton
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Re: Ren'Py 6.14 Pre-Releases
Some more stuff (not sure if is not implemented yet, but thought to write it anyway):
- code folding doesn't work (I don't see any button on left of code to toggle the folding) I have it enabled in the menu
- there's no shortcut for commenting? like CTRL+Q of SCiTe? that was very useful... hint hint
- in the updater you used try/catch method? I mean, is safe to do an update check every time the game starts, and then in the main menu show a window "There's a new version of the game available do you want to download it?" with an update button? I ask only because when using my online activation in VERY RARE cases some people had the game crash because they used proxies or other weird stuff (but could have been just my poor coding).
Really great update, I think probably the best update Ren'Py had in a while
- code folding doesn't work (I don't see any button on left of code to toggle the folding) I have it enabled in the menu
- there's no shortcut for commenting? like CTRL+Q of SCiTe? that was very useful... hint hint
- in the updater you used try/catch method? I mean, is safe to do an update check every time the game starts, and then in the main menu show a window "There's a new version of the game available do you want to download it?" with an update button? I ask only because when using my online activation in VERY RARE cases some people had the game crash because they used proxies or other weird stuff (but could have been just my poor coding).
Really great update, I think probably the best update Ren'Py had in a while
Re: Ren'Py 6.14 Pre-Releases
If you mean "a shortcut to comment out selected text", it's Ctrl+1... but I had to go into the keybindings editor and look at it before it started working, for some reason.jack_norton wrote: - there's no shortcut for commenting? :( like CTRL+Q of SCiTe? that was very useful... hint hint
Server error: user 'Jake' not found
- jack_norton
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Re: Ren'Py 6.14 Pre-Releases
Ah found it! Cool, I set it up to be CRTL+Q like in SCiTe thanks
Now I'm missing only CTRL+0 to start the current project and I'll be happy
Now I'm missing only CTRL+0 to start the current project and I'll be happy
- PyTom
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Re: Ren'Py 6.14 Pre-Releases
I've posted the second pre-release, Ren'Py 6.14.0.305. If you have 6.14.0, you should be able to download it by clicking "update".
This fixes several bugs, including a major bug that prevented most rollback from working.
It also changes the wording of the launcher to help creators use it. (Thanks Ren for many of the suggested fixes, and for a documentation fix as well.)
Jake committed code that changes screens.rpy based on the theme you're using - so that when you're using A White Tulip as your theme, everything fits into a 800x600 screen.
Edwin committed a new feature to the launcher: Script navigation by TODO comments. Now, if you write code like:
then the TODO comment will show up in the list of TODOs under script navigation. Clicking on it will open the comment up in the editor.
The Ren'Py plugin for Editra has had several minor changes to it - it should never bring up two windows when one will suffice, and it disables the edge guideline, freeing you from the tyrrany of punch card widths.
Thanks to everyone who's tested Ren'Py so far, and please report any problems - or successes - that you have with .305.
This fixes several bugs, including a major bug that prevented most rollback from working.
It also changes the wording of the launcher to help creators use it. (Thanks Ren for many of the suggested fixes, and for a documentation fix as well.)
Jake committed code that changes screens.rpy based on the theme you're using - so that when you're using A White Tulip as your theme, everything fits into a 800x600 screen.
Edwin committed a new feature to the launcher: Script navigation by TODO comments. Now, if you write code like:
Code: Select all
label:
he "It's good to meet you."
she "It's good to meet you, too."
# TODO: Torrid romance scene.
The Ren'Py plugin for Editra has had several minor changes to it - it should never bring up two windows when one will suffice, and it disables the edge guideline, freeing you from the tyrrany of punch card widths.
Thanks to everyone who's tested Ren'Py so far, and please report any problems - or successes - that you have with .305.
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- Camille
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Re: Ren'Py 6.14 Pre-Releases
Yay, NVL works just fine now. No more triple text.
And I'm loving the TODO thing. I normally leave myself NTS comments anyway, so I just did a search and replace, changing them all to TODOs. The fact that they're accessible from the launcher and go straight to the right line in the editor is great. What an incredibly convenient feature. :3 My inner obsessed-list-maker is appeased.
I haven't noticed any other bugs so far, but I'll point them out if I do.
And I'm loving the TODO thing. I normally leave myself NTS comments anyway, so I just did a search and replace, changing them all to TODOs. The fact that they're accessible from the launcher and go straight to the right line in the editor is great. What an incredibly convenient feature. :3 My inner obsessed-list-maker is appeased.
I haven't noticed any other bugs so far, but I'll point them out if I do.
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Re: Ren'Py 6.14 Pre-Releases
I got an error during the update:
1- first time I tried, just said there's a new version, clicked update, downloaded very quickly something (not sure if it REALLY downloaded something) and then said error
2- then I tried again, this time said there's Ren'Py 6.14.0.305, clicked update, downloaded for longer time and everything went ok
just reporting in case can be useful for something, but ultimately the update worked. I'm just thinking if that happens also in normal games, if is just a temporary problem or something else (I mean if the 2nd time always works, is strange).
The TODO list rule, since I used to write TODO: a lot of time in the code! Cheers to Edwin
1- first time I tried, just said there's a new version, clicked update, downloaded very quickly something (not sure if it REALLY downloaded something) and then said error
2- then I tried again, this time said there's Ren'Py 6.14.0.305, clicked update, downloaded for longer time and everything went ok
just reporting in case can be useful for something, but ultimately the update worked. I'm just thinking if that happens also in normal games, if is just a temporary problem or something else (I mean if the 2nd time always works, is strange).
The TODO list rule, since I used to write TODO: a lot of time in the code! Cheers to Edwin
- sake-bento
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Re: Ren'Py 6.14 Pre-Releases
Built a universal build of a game. One of my users is having trouble running it:
OS: Mac OSX 10.4.11
Video Card: ATY RadeonX1600
Another user with Windows didn't run into the same problem.
Code: Select all
Traceback (most recent call last):
File "/Users/DannyChen/Desktop/yousei-0.1b-all/youseibeta.app/Contents/Resources/__boot__.py", line 277, in <module>
_argv_emulation()
File "/Users/DannyChen/Desktop/yousei-0.1b-all/youseibeta.app/Contents/Resources/__boot__.py", line 275, in _argv_emulation
_run_argvemulator()
File "/Users/DannyChen/Desktop/yousei-0.1b-all/youseibeta.app/Contents/Resources/__boot__.py", line 110, in _run_argvemulator
carbon = _ctypes_setup()
File "/Users/DannyChen/Desktop/yousei-0.1b-all/youseibeta.app/Contents/Resources/__boot__.py", line 65, in _ctypes_setup
carbon.AEProcessEvent.restype = ctypes.c_int
File "ctypes/__init__.pyo", line 378, in __getattr__
File "ctypes/__init__.pyo", line 383, in __getitem__
AttributeError: dlsym(0x101f40, AEProcessEvent): symbol not found
2012-07-27 00:42:56.563 youseibeta[542] youseibeta Error
Video Card: ATY RadeonX1600
Another user with Windows didn't run into the same problem.
sakevisual visual novels (and stuff) | sakevisual dev blog
- jack_norton
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Re: Ren'Py 6.14 Pre-Releases
I'm not sure but just a guess, he doesn't have a PPC Mac right? PPC support was dropped by Renpy (rightly so since PPC Mac are quite rare nowadays).
- PyTom
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Re: Ren'Py 6.14 Pre-Releases
It looks like py2app - the program that's used to package Ren'Py on the Mac - no longer supports Mac OS X 10.4.
Since 10.4 was released in April 2005, and the last version of 10.4 was released in November 2007, right now I'm considering resolving this by simply raising the minimum version requirement needed to run Ren'Py.
Since 10.4 was released in April 2005, and the last version of 10.4 was released in November 2007, right now I'm considering resolving this by simply raising the minimum version requirement needed to run Ren'Py.
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- jack_norton
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Re: Ren'Py 6.14 Pre-Releases
It's used only to put resources inside the package or for the app itself? I mean if you do all the OSes combined in a .zip with game folder visible in the zip it would still work?
Anyway, Steam hardware survey: http://store.steampowered.com/hwsurvey/?platform=mac
Mac OS 10.4 is not even present so I presume is in the 2.43%. Differently from Windows, Mac OS users are used to be forced to upgrade their OS yearly so I don't think will be a big issue.
Anyway, Steam hardware survey: http://store.steampowered.com/hwsurvey/?platform=mac
Mac OS 10.4 is not even present so I presume is in the 2.43%. Differently from Windows, Mac OS users are used to be forced to upgrade their OS yearly so I don't think will be a big issue.
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Re: Ren'Py 6.14 Pre-Releases
Was wondering if there's a function that just checks if an update is available returning True/False and nothing else? I tried looking in the updater function itself but I'm not sure In many games is useful to auto-check on startup and then tell the player, without the need for him/her to click "update" button every time to know about it. Thanks!
Edit: also, whenever I try the updater (it fails because I haven't uploaded anything online yet) when I exit the game I get this error in renpy.exe.txt:
Edit: also, whenever I try the updater (it fails because I haven't uploaded anything online yet) when I exit the game I get this error in renpy.exe.txt:
Code: Select all
Exception in thread Thread-1:
Traceback (most recent call last):
File "threading.pyo", line 551, in __bootstrap_inner
File "common/00updater.rpy", line 321, in run
AttributeError: 'NoneType' object has no attribute 'close'
- Samidarenina
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Re: Ren'Py 6.14 Pre-Releases
Just wanted to mention that the new launcher, when left open for a longer time, starts eating up memory.
I've left it open for like 2 hours and the whole computer started lagging like crazy. The old launcher had no such problems.
I guess mentioning it here doesn't hurt?
I've left it open for like 2 hours and the whole computer started lagging like crazy. The old launcher had no such problems.
I guess mentioning it here doesn't hurt?
- Hijiri
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Re: Ren'Py 6.14 Pre-Releases
I keep having trouble updating Ren'Py to 6.14.0.305. When I press "Update" it tells me that the update is available, but when it reaches the "Downloading Update" screen, it just hangs there for a while before I get this message:
I've tried switching the channels for the update and even turned off my firewall and redid it, but to no avail.
I've tried switching the channels for the update and even turned off my firewall and redid it, but to no avail.
- PyTom
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Re: Ren'Py 6.14 Pre-Releases
Hijiri>>> Can you post update/log.txt, please?
Can other people look for a memory leak? I'm showing 6.14 as stable so far - but it's possible that's only the case for me.
Can other people look for a memory leak? I'm showing 6.14 as stable so far - but it's possible that's only the case for me.
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