I think the save/load problem was only in the 1.0 version of demofiatal wrote:Oh, and one last thing: I didn't have any trouble with saving/loading... I don't know if there were invisible problems, but everything seemed fine to me!
![Smile :)](./images/smilies/icon_smile.gif)
I think the save/load problem was only in the 1.0 version of demofiatal wrote:Oh, and one last thing: I didn't have any trouble with saving/loading... I don't know if there were invisible problems, but everything seemed fine to me!
Ah yeah, old computers will definitely lag since the code's rather unwieldy and large. We're going to have to find a way to trim it down to make it more efficient.selenity136 wrote:5. Do the baking and visual novel portions transition smoothly from one mode to another?
Kinda...my computer is kinda old so it took awhile for the transition to happen.
I was in a rush so I didn't code that part in, but I will in the next demo update and for the finished game of course.6. Was Info/Profile screen helpful (deciding during a choice menu, understanding the characters, etc.)? How often did you check it?
Not really. I kinda forget about it and when I did checked on it, the 'romance progress' hardly move--which made me think whether I actually did something or not.
We're planning on it! While making Elise just a baker seems easier, it'd change everything storywise and defeat the whole purpose of the game.Also, since the MC is also the manager of the bakery, it would be nice to see more on that side of things such as marketing/employee relations/inventory buying--you know, things that a manager can do to improve or kill a business. Otherwise, just stick the MC as a baker if you're going to have just a baking simulation.
Then with Joshua, I'm surprise he's Chinese considering he has a Vietnamese last name. Though what put me off was the emphasis on the Chinese language and to me, I'm just thinking that well, what happen to the Vietnamese? I would assume he knows both...but hey, if he only knows Chinese, that's realistic as well. This is something that the MC could explore on--along with the blue eyes.
Hey there ludeshka! I'm playing Hierofanía right now, enjoying the atmosphere a lot. I'll leave a review in your thread, back to the subject at hand >_>ludeshka wrote:1. Who is your favorite character and why?
I like Alfonse, and I like Xavier a lot. I actually like all the characters. (I'm going to have a hard time deciding whether to help Xavier and Terry back together or whether to keep him for myself ^^)
I like Renee very, very much. ^^
Yup, going to take that out. It was demo only, but if we're updating it we might as well take it out. Easy fix.3. Were there any parts of the game that bugged you? How can we improve it?
One thing jumps to mind. Elise. Some of her lines/thoughts are quite petty. I'm not saying "OMG! she's a b*tch who should die!" just that I'm not sure she's as likable as she thinks she is.
Yeah, the guys will buy stuff from you in the story (eg. Al will demand you hand over the White Chocolate Macadamia Nut cookies when he's feeling particularly angst-ridden). We got thisI'm an idiot who sucks at minigames and plays VNs for the story, so to make ME play more you'd have to give me STORY. Make it important to the story, as in Al stays and cooks with Elise, or Joshua needs a cake for his relatives....give me story events with the bakery, and you'll get me interested. (Remember the suikoden 2 cookoffs? http://www.youtube.com/watch?v=5KmVtU--qr8 I don't mean anything this complicated, the gameplay can stay as it is, but give me reasons to do things, and I will do them. XD)
Hm, but he's only your part-time cashier :/Oh, I know, Al could wear one of those white cook hats. (What? I like those hats!)
Hm, I don't think it'd be too much a problem in the full game, but I could put a few more variations, yeah. And noooo, you'll have to squeeze out the names of the turtles in the full gameAlwerien wrote:Oh and actually for some of the guys I was a bit bugged by the fact the conversation was exactly the same as in the other guy's route. Like that Tybs day with Josh/Xav and Aaron/Santos. Really hoped I would at least get to ask the turtles' names when I played Santos' route instead. Mittens? Lol.
That was something I was thinking about too. Should we even try to justify the Info Screen or should we let the game itself teach you how to use it?fiatal wrote:Also, the in-game justification doesn't work, especially since Elise doesn't react to the supposed mind-reading. Plus it's creepy for her to have a notebook full of this info! Why not just say that all of that info is there for the player? We're supposed to be the creepy ones, after all! lol
I'm used to writing shorter stories, short scenes, etc. Each of the events I've written average out to be 600 words usually, and I'm not entirely happy with how I wrap up events in such a small amount of words. I get the job done, but it's so short! Then again, making it longer for the sake of more wordcount seems a bit frivolous. Weekend events will be longer, but should I extend the events on the weekdays?The VN parts in particular seem a teensy bit short, but IDK if that's b/c of the demo.
The size of the screen is more for the baking sim portion so all the info can fit there without being cramped. Trust me, the default size for Ren'Py would not be good for the baking portions :C The nice thing about the bigger screen though is that I can fit in about 5 characters onto the screen at once if I need to. And apologizes for the tall sprites, the tallest guy (Aaron) is 6 ft 2 in. Those darn giants :/chocojax wrote:3. Were there any parts of the game that bugged you? How can we improve it?
Just that the there was so much empty space around the sprites. This is kinda a good thing though, since it adds to the illusion(?) that the shop is amazingly spacious.
Also, I was paying attention to the text mainly, so since the sprites were so tall, I couldn't really notice their changes in expression, haha. This is probably just me, though.
Ah, the sprites are pretty much going to stay looking like that, but the BGs will get colored and stuff. I'm not particularly a fan of anything that has too many dark hues so you can't see anything at all.The art is pretty simple, but it fits the VN. They stand out pretty easily from the background because of the black lines, but still match because of the saturation/brightness of colors?
Gutsy's still figuring that out, but in the demo you shouldn't need that many lists >_> Full game, you'll be able to overwrite lists.Cidz wrote:Hmm....is there a way to overwrite the lists you saved? if not, could i maybe suggest that?
My first instinct is to just let the game itself do it, but then someone like me would probably not click over to the Info screen for ages. >.<That was something I was thinking about too. Should we even try to justify the Info Screen or should we let the game itself teach you how to use it?
The more I think about, the more I think the length is okay, especially with longer weekend events. What do you mean, "I'm not entirely happy with how I wrap up events in such a small amount of words"? Is it that you stick close to a word limit so that each character gets the same amount of time?I'm used to writing shorter stories, short scenes, etc. Each of the events I've written average out to be 600 words usually, and I'm not entirely happy with how I wrap up events in such a small amount of words. I get the job done, but it's so short! Then again, making it longer for the sake of more wordcount seems a bit frivolous. Weekend events will be longer, but should I extend the events on the weekdays?
It's not that I sit down and tell myself to write around 600 words or else, I just start typing my thing and when I'm done with it, it happens to be 600 words. I guess I just subconsciously stick to what I need for the scene. If I weren't writing a VN, my wordcount would go up the roof since I love my imagery, but that's beside the point >_>fiatal wrote:What do you mean, "I'm not entirely happy with how I wrap up events in such a small amount of words"? Is it that you stick close to a word limit so that each character gets the same amount of time?
Is 150 recipes reasonable to you? (Don't you love it when people ask your questions back to you?) I like the wide variety that 150 recipes would entail, but I'm the type of baker that only focuses on about 10 recipes. Would there be an incentive in the game for baking particular recipes at certain times? Otherwise, the 105 might be alright.CheeryMoya wrote:We'd also like some opinions on this little thing pertaining to the bake sim portion of the game; how many recipes would you like to see in the final game? Right now we have 105 recipe names collected, and I want to aim for 150 unique types of recipes to choose from. Ideally, most items would get their own image, but is 150 recipes reasonable? Should we stick to 100 or go for as many as we can find? Would you be okay with candy items appearing in the cafe category (peanut brittle, things like that)? Tell us what you think.
ಠ╭╮ಠkaleidofish wrote:Is 150 recipes reasonable to you? (Don't you love it when people ask your questions back to you?)
Variety is the spice of life, so we're trying to figure out a way to make a certain good less appealing if you keep spamming it in your menu. You have to put an item in your shop for it to get popular, but you should shuffle the selection sometimes. That's where your saved lists of menus can come in handy.I like the wide variety that 150 recipes would entail, but I'm the type of baker that only focuses on about 10 recipes. Would there be an incentive in the game for baking particular recipes at certain times? Otherwise, the 105 might be alright.
We'll resort to candy recipes if we can't find enough baked stuff to get us up to 150.I've ordered peanut brittle at my local cafe before, so I'm okay with candy being in that section.
We were thinking of putting in mooncake and the like in the recipe list, and we agreed that storywise the Greene Bakery would have neither the equipment nor ingredients (on-hand at anytime unless they specially ordered it) to make ethnic deserts such as mooncake. Trust me, mooncakes have fillings such as red bean, mung bean, salted egg yolk, etc. that aren't typically found outside of Asian bakeries so it would be highly unusual to include them here :/ Still, it's a game, we could take a few liberties if we wanted to, and if enough players want to see those kinds of items we can add it to the list. Thoughts?Arowana wrote:Sure, candy is good. I like candy. Ethnic desserts could be nice, too, if you haven't already considered those. I love Asian pastries like melon bread and egg tarts and moon cakes and...(just went to the Asian bakery, sorry).
Hm, bonuses for collecting them all? I actually can't think of how bonuses would work besides unlocking extra images and stuff. Maybe a special picture in the art gallery would be enough? What would you like to see if you unlocked all 150Personally, though, I don't think I would use all 150 recipes, but maybe they could be fun to collect for completionists. Like if you've ever played Pokemon, you might catch all 150 Pokemon for bragging rights, but only use like 6-10 consistently.Will there be bonuses for collecting more recipes as well? Again with the Pokemon analogy (lol sorry, I can't help but think of Pokemon with the number 150), you would get special items or powerups every time you reached a new milestone number of Pokemon seen.
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