Adversity Comp - Visual Novel Writing Contest - Sept 2012

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rasburn
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#181 Post by rasburn »

As a new member here, I must say being in this competition has made me appreciate the difficulty of writing a lot more. It's not hard to add words but it's very hard to make the writing make sense, rather than just being vaguely connected dialogue. Not sure if I'll be able to finish on time... right now it looks more like an incoherent script with lots of errors, bad grammar and spelling mistakes.

But all that aside, it's going to be great to see all the entries :D

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#182 Post by junna »

I may have been quiet about my involvement since I have no idea if I'm able to finish this on time but so far...everything is going rather fine to be honest...however let me just say this,

I felt like I just went through a crash course in Ren'Py programming in these past few weeks. lol.
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#183 Post by OokamiKasumi »

Funnyguts wrote:I've made it to the 'I can't get any farther without feedback' stage, which is a good place to be. I've started showing it to a few people who have no chance to judge, and did my best to push them for good criticism. I think I have enough to get this thing polished and memorable by Saturday.

My ultimate goal is to write a story that people will still remember three months after reading it.
Things to ask your test-gamers to look for:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Does it Make Sense?
-- Do the different endings actually Fit their respective choices?
-- Do the characters act in a logical manner (for who they are)?

Does it Work?
-- Did the player get the story's point?
-- Were the player's emotions engaged, even if it was merely frustration or sympathy?
Mink wrote:DONE.
Now for editing and fixing stuff that was messed up but didn't prevent it from running so I kept on. 8C
Congrats! (Throws confetti.)
rasburn wrote:As a new member here, I must say being in this competition has made me appreciate the difficulty of writing a lot more. It's not hard to add words but it's very hard to make the writing make sense, rather than just being vaguely connected dialogue. Not sure if I'll be able to finish on time... right now it looks more like an incoherent script with lots of errors, bad grammar and spelling mistakes.
When our hostess named the competition Adversity, it wasn't an exaggeration.
rasburn wrote:But all that aside, it's going to be great to see all the entries :D
Agreed!
junna wrote:... I felt like I just went through a crash course in Ren'Py programming in these past few weeks. lol.
I know I did! I had to learn a bunch of things I'd never used before.
Last edited by OokamiKasumi on Wed Sep 26, 2012 7:39 pm, edited 1 time in total.
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#184 Post by Mink »

You know, I don't find writing that hard, unless you mean hard not making something longer than intended because I like to give deep characterization.

Also, I'm staring at my code mentally screaming, "Y U NO WORK?!". Speaking of...

It's only like five days until the 30th; I'd rather just ask for help, and if not, do it a different way which'll probably work.
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#185 Post by jw2pfd »

It looks like I am extremely late to this party. I joined the forums not that long ago and just noticed this thread. This seems like fun so I started making a game for this last night. Oh well, here's hoping that I finish in time.

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#186 Post by tigerkidde »

jw2pfd wrote:It looks like I am extremely late to this party. I joined the forums not that long ago and just noticed this thread. This seems like fun so I started making a game for this last night. Oh well, here's hoping that I finish in time.
Welcome aboard! Good luck to your drive to complete this!

Cleaning up writing myself and hope to Lint it tonight.

...then go back and slap some images and music in it.

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#187 Post by dorne »

jw2pfd wrote:It looks like I am extremely late to this party. I joined the forums not that long ago and just noticed this thread. This seems like fun so I started making a game for this last night. Oh well, here's hoping that I finish in time.
I only heard about this just now, so I'm going to join the same boat as you. I like the premise so I'll do what I can too!
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#188 Post by Victoria Jennings »

Yeah, I'm probably going to end up finishing it on the last day.

...Dammit all. orz

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#189 Post by Blane Doyle »

Me and my procrastination... I am HALF done programming and story (Yay, I am the genius that does basic programming and scripting AT THE SAME TIME) and thanks to me deciding not to work on this during my job's downtime I am playing catch-up.

Well, 5,000 isn't that bad. I have to cut the story short anyway to fit the limit.

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#190 Post by tigerkidde »

Had a little gasp when default image took up the whole screen (at least on 6.14) and my brain melted this morning.

Thank goodness for the coding samples in this thread on cropping.

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#191 Post by OokamiKasumi »

tigerkidde wrote:Had a little gasp when default image took up the whole screen (at least on 6.14) and my brain melted this morning. Thank goodness for the coding samples in this thread on cropping.
I freely admit to partaking of those coding samples to crop down that sprite.
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#192 Post by junna »

tigerkidde wrote:Had a little gasp when default image took up the whole screen (at least on 6.14) and my brain melted this morning.

Thank goodness for the coding samples in this thread on cropping.

these might help you too...uhm...this code crops out the mobilethingy off her head though

Code: Select all

transform centred:
    size (550, 600)
    xalign 0.5 yalign 0.0

image crop_confused= im.Crop(ImageReference ("girlsprite confused"), (0, 130, 700, 800))
so when it's used, you can use it as

Code: Select all

show crop_confused at centred
This way, you can adjust the size as you like...
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#193 Post by tigerkidde »

This thread (and project) have been quite enlightening on the coding aspect.

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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#194 Post by OokamiKasumi »

tigerkidde wrote:This thread (and project) have been quite enlightening on the coding aspect.
Well, I'd never used a sprite with multiple expressions before. Nevermind a two-piece sprite that had to be combined, then shrunk, and cropped! The rest I had no problems with.
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Re: Adversity Comp - Visual Novel Writing Contest - Sept 201

#195 Post by tigerkidde »

OokamiKasumi wrote:
tigerkidde wrote:This thread (and project) have been quite enlightening on the coding aspect.
Well, I'd never used a sprite with multiple expressions before. Nevermind a two-piece sprite that had to be combined, then shrunk, and cropped! The rest I had no problems with.
The image manipulation for composites, I don't think I quite knew. If I can grasp and manipulate it better, for my own project, should be able to reduce the file size by about 5 MB on my own visual novel. In combination with a handful of effects (blush, sweat, anger) may be able save more space (since I was planning to just embed those emotional cues into the sprite itself.

Gonna play around with this some more.

Edit: Practically done. Ran it fine with 6.14. Going back to run it with 6.13.
Last edited by tigerkidde on Thu Sep 27, 2012 6:54 pm, edited 1 time in total.

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