The Boy Who Loved Crows
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The Boy Who Loved Crows
Well, Feathered Melody Productions has been working for the last oh... 5~ish months on our first project (Crows Project is it's short name). It's not ready for release yet, but I just wanted to show what we've done so far. It's a linear visual novel.
The story is about a simple farmer who meets a boy that lives with crows.
These are from our latest build and the profile art is being handled by Jamuko. These are just the sketches that have been completed.
Thanks, and hope you like what you see so far.
The story is about a simple farmer who meets a boy that lives with crows.
These are from our latest build and the profile art is being handled by Jamuko. These are just the sketches that have been completed.
Thanks, and hope you like what you see so far.
Last edited by Fawkes - Feathered Melody on Wed Jan 24, 2007 4:11 pm, edited 1 time in total.
Writer / Programmer
Crows Project: Released 12/15/07
Noctua: In Development. Demo 3 released.
Project Silk Road: Planning/Story Construction
"Live while awake. Live while dreaming."
We have a [new] website again!
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The two pictures are not linked correctly, so I put in the corrected links:
First link
Second link
The story seems interesting, and the character is rather detailed. It will surely look good when finished.
Good luck with the project then.
First link
Second link
The story seems interesting, and the character is rather detailed. It will surely look good when finished.
Good luck with the project then.
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I fixed the links.
Thanks for the support. ^^
Thanks for the support. ^^
Writer / Programmer
Crows Project: Released 12/15/07
Noctua: In Development. Demo 3 released.
Project Silk Road: Planning/Story Construction
"Live while awake. Live while dreaming."
We have a [new] website again!
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Now THIS sounds interesting. Even the title drew me in immediately. It'll be great to play it when it's done. By the way, who's on the team? Anyone we know, or all newcomers to the forums?
-Dizzy-
-Dizzy-
A smart man follows the rules, a dumb man breaks them. A great man bends the rules and thus creates them.
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
Fanfiction.net Profile.
Writer and director of Working Woman (NaNoRenO March 2010)
Writer and director of Wedding Vows (finished 2009).
Creator of Lakeside Sunset (finished 2006).
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Thanks. ^^ We're all newcomers to this. Some of us are from the Namco Tales Forum, and there are a few others I've gathered here and there. I think I'm the only one on these forums though, but I can ask the rest of the team if they could sign up.dizzcity wrote:Now THIS sounds interesting. Even the title drew me in immediately. It'll be great to play it when it's done. By the way, who's on the team? Anyone we know, or all newcomers to the forums?
-Dizzy-
Dev team is as follows:
Me - Writer/Programmer
Jamuko, AnimeSenko - Art
Laogeodritt - Music Composing
Clowezra, Lady Aurion - Editing / Advice / Helpers
And several other people play testing and advising and helping.
One more screenshot for the night:
Writer / Programmer
Crows Project: Released 12/15/07
Noctua: In Development. Demo 3 released.
Project Silk Road: Planning/Story Construction
"Live while awake. Live while dreaming."
We have a [new] website again!
So it's released to the public!:O Anyways, not being biased or anything, but it's great novel. You've gotta read it, Fawkes' story is beautifully written. It may be slightly short, but you'll be hooked.
Thank you Xeltos SO much for this amazing sig, and thanks to Rein for the kickass avatar!
Gifts-My Photobucket Account.
Argh, it took me so many tries of logging in before I realized that it was case-sensitive. XD
Anyway, hello all. ^^ I'm the one responsible for those character sketches you see here. Thank you for all comments~
This is a very short visual novel, but as our first project I think (and hope) that's understandable. XD Fawkes's story is indeed beautiful, and it has been an honor to be able to work on the project as I have. ^^
Anyway, hello all. ^^ I'm the one responsible for those character sketches you see here. Thank you for all comments~
This is a very short visual novel, but as our first project I think (and hope) that's understandable. XD Fawkes's story is indeed beautiful, and it has been an honor to be able to work on the project as I have. ^^
Barrel ♥
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Artist
- mugenjohncel
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welcome to the forums
nice work and good luck on completing it looking forward for its completion and release
nice work and good luck on completing it looking forward for its completion and release
DA Page me anytime for job offers *_*
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Well thanks everyone. ^^ I hope you all like it when the day of release comes. I don't want to give a concrete release date, but I think it should be ready to go by spring of this year.
To give you all an idea of how things are going: The script and coding is pretty much done, as is the interface stuff. There are probably a few tweaks when the final media comes in. Among some other minor things, art and music are the places that we're still hard at work on.
To give you all an idea of how things are going: The script and coding is pretty much done, as is the interface stuff. There are probably a few tweaks when the final media comes in. Among some other minor things, art and music are the places that we're still hard at work on.
Writer / Programmer
Crows Project: Released 12/15/07
Noctua: In Development. Demo 3 released.
Project Silk Road: Planning/Story Construction
"Live while awake. Live while dreaming."
We have a [new] website again!
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Thank you~~
I'll think about the animated mouth in-game O_O that might be nice, like Phoenix Wright has. XD
And actually, the lines aren't vector ^^ just free-drawn at a higher resolution in Photoshop. I can't stand working in vector honestly (with character art, at least). XD
It is fun working as a team ^^ but it's not without its issues too. XD Everyone has lives outside of the project and more pressing things like schoolwork to worry about, so it can be kind of difficult to keep on schedule.
I'll think about the animated mouth in-game O_O that might be nice, like Phoenix Wright has. XD
And actually, the lines aren't vector ^^ just free-drawn at a higher resolution in Photoshop. I can't stand working in vector honestly (with character art, at least). XD
It is fun working as a team ^^ but it's not without its issues too. XD Everyone has lives outside of the project and more pressing things like schoolwork to worry about, so it can be kind of difficult to keep on schedule.
Barrel ♥
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