Where are the BxGs?
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- Boomsickle
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Where are the BxGs?
So im new here and ive only played Juniper's Knot since it was on the front page of the re'py site and as im scrolling through the completed games forum and the demos and beta testing and ive noticed alot of these are GXB OR BXB and that's cool but its not my cup of tea could you people recommend any good BXG VNs as i cant seem to find them.
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Re: Where are the BxGs?
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Re: Where are the BxGs?
There have been a few that have come out - Homeward being most similar to the classic BxG stories. I'd argue that Taleweaver's ADRIFT has a lot of similarities to BxG games. And of course, Katawa Shoujo takes up a lot of mindspace. But there's been a bit of a BxG drought on this forum as of late.
I'd argue that VN development is cyclic, as games inspire new games. My feeling is that Re:Alistair inspired a lot of GxB games - games that you see on the forum today. Katawa Shoujo has inspired a lot of large BxG games, but those may take a year or more to complete, so it'll be a while before you see those projects come to completion.
There is the problem that a lot of BxG developers aren't active on this forum, for a variety of reasons, but they're starting to return, hopefully. (Since BxG games are some of my favorite games, I'd like to know what I can do to encourage this, while not seeming horribly unfair to everyone else.)
There are also a lot of short games, NaNoRenO/LD48/etc games, and so on.
I'd argue that VN development is cyclic, as games inspire new games. My feeling is that Re:Alistair inspired a lot of GxB games - games that you see on the forum today. Katawa Shoujo has inspired a lot of large BxG games, but those may take a year or more to complete, so it'll be a while before you see those projects come to completion.
There is the problem that a lot of BxG developers aren't active on this forum, for a variety of reasons, but they're starting to return, hopefully. (Since BxG games are some of my favorite games, I'd like to know what I can do to encourage this, while not seeming horribly unfair to everyone else.)
There are also a lot of short games, NaNoRenO/LD48/etc games, and so on.
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- wakagana
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Re: Where are the BxGs?
Wait 3-4 months and we'll have a demo up of Driftwood 8-D
- papillon
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Re: Where are the BxGs?
There are a number of commercial indie BxG titles - Summer Session, Shira Oka, Bionic Heart, The Flower Shop (summer), etc
Re: Where are the BxGs?
That's really something the community needs to do.(Since BxG games are some of my favorite games, I'd like to know what I can do to encourage this, while not seeming horribly unfair to everyone else.)
OP, When you say BxG, do you mean a dating game or a story that features a romantic relationship between a guy and a girl?
- Obscura
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Re: Where are the BxGs?
I think the prevailing criticism I've heard about the Lemmasoft community is that it's a giant circlejerk. I don't necessarily agree with this--I believe you can find honest opinions if you request it--but I will say I personally refrain from giving overly negative criticism at Lemmasoft (unless, again, the game developer/artist/writer/musician specifically requests it.)Since BxG games are some of my favorite games, I'd like to know what I can do to encourage this, while not seeming horribly unfair to everyone else.
I dunno if this will do anything to attract more BXG developers here, but it would be helpful if game makers could state in their completed games/WIP threads what sort of feedback they want, if any. Sure, the default is that everybody likes "constructive criticism", but that can mean different things to different people. I don't know if you're a hobbyist who enjoys tinkering, or someone seriously interested in making a polished game and willing to take some blows. I'm also more way more inclined to spend time on your demo/game/WIP and give you feedback if I know you're the latter.
My .02.
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Re: Where are the BxGs?
(Speaking of criticism/feedback, don't forget to hop in and post critiques in the writing competition!)
- Boomsickle
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Re: Where are the BxGs?
[/quote]Applegate wrote: OP, When you say BxG, do you mean a dating game or a story that features a romantic relationship between a guy and a girl?
Im referring to anything related to a guy chasing after a female or females it can be a dating sim or a regular VN even a KN and thanks for the lists but ive played a couple of the oness from japan and i'd like to see what other people in the world can make. And also thanks for the list of the boy chases girl but im looking for the ones already popular , the ones that stand above the rest as i am eventually gonna work on my own id like to see how high the bar is raised.
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Re: Where are the BxGs?
Boomsickle wrote:So im new here and ive only played Juniper's Knot since it was on the front page of the re'py site and as im scrolling through the completed games forum and the demos and beta testing and ive noticed alot of these are GXB OR BXB and that's cool but its not my cup of tea could you people recommend any good BXG VNs as i cant seem to find them.
YOU JUST WAIT MY CHILD ;_; only a few more months of work now -cries-
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Re: Where are the BxGs?
Oh yeah, the BxG demographic isn't doing so well at the moment
The majority on the forum were created earlier on when the forum was mostly guys. We have dug up a couple recently in the Group Plays like This one but these were before the recent quality boom we have now.
Most of the BxG that get talked about are indeed Japanese. And since these have been in English for quite a while, it has probably affected the makers here. I would say that there is pressure to be like or better than those commercial studio games, and so a lot of people have been unwilling to make smaller, less polished games like the GxB crowd has done out of desperation for lack of said translated games.
These are both mine by the way (and the irony being is that I like otome the best).
The Elevator is... kind of BxG, but not really. Like on the same level Juniper Knot is. Similar length too. And this is spoilerish but
I'll admit I'm not a fan of BxG games and it has nothing to do with having a guy MC and chasing after girls, it has a lot more to do with boobs, unrealistic female characters and long winded monologues. I would gather guys have a similar issue with your average otome. But I've had my interest piqued by GxG games before because of interesting characters, so it's definitely not impossible. Just your standard school slice of life with an 'average' MC and a cast of girls that take after important troupes isn't going to light up my interest much. But I am outside the target audience. Maybe getting it right for the BxG crowd is more important.
The majority on the forum were created earlier on when the forum was mostly guys. We have dug up a couple recently in the Group Plays like This one but these were before the recent quality boom we have now.
Most of the BxG that get talked about are indeed Japanese. And since these have been in English for quite a while, it has probably affected the makers here. I would say that there is pressure to be like or better than those commercial studio games, and so a lot of people have been unwilling to make smaller, less polished games like the GxB crowd has done out of desperation for lack of said translated games.
These are both mine by the way (and the irony being is that I like otome the best).
The Elevator is... kind of BxG, but not really. Like on the same level Juniper Knot is. Similar length too. And this is spoilerish but
Ristorante Amore http://lemmasoft.renai.us/forums/viewto ... 11&t=14646 has two BxG paths after the prologue of the game. Don't let the exterior fool you.
But yeah, there are problems with the BxG area. All I can say is that the people who like BxG need to show their support to the WiPs, they tend to be pretty silent. Create a bit of a support circle for each other. Even the BxB scene is more lively. After that it's really up to the creators to make and complete interesting games that will help inspire more games. The trend of having massive games with massive groups as inspired by Katawa Shojo... that isn't going to end well in my opinion. There needs to be more baby steps, like a couple games with 3-4 love interests that focuses on getting it right instead of massive. Once these guys have a couple games under their belt, then I'll believe they can do that epic game with 6 or more girls.I'll admit I'm not a fan of BxG games and it has nothing to do with having a guy MC and chasing after girls, it has a lot more to do with boobs, unrealistic female characters and long winded monologues. I would gather guys have a similar issue with your average otome. But I've had my interest piqued by GxG games before because of interesting characters, so it's definitely not impossible. Just your standard school slice of life with an 'average' MC and a cast of girls that take after important troupes isn't going to light up my interest much. But I am outside the target audience. Maybe getting it right for the BxG crowd is more important.
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Re: Where are the BxGs?
hmm... can't really think of any right of the bat but I remember Ristorante Amore had a BxG route to play.Boomsickle wrote:So im new here and ive only played Juniper's Knot since it was on the front page of the re'py site and as im scrolling through the completed games forum and the demos and beta testing and ive noticed alot of these are GXB OR BXB and that's cool but its not my cup of tea could you people recommend any good BXG VNs as i cant seem to find them.
- Samu-kun
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Re: Where are the BxGs?
Well, I think it's because most guys don't really draw as a hobby any more. That's mostly a girl thing nowadays... All the dudes are too busy playing video games to draw.
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Re: Where are the BxGs?
That's...just sad.Samu-kun wrote:Well, I think it's because most guys don't really draw as a hobby any more. That's mostly a girl thing nowadays... All the dudes are too busy playing video games to draw.
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