Are you can tell, this is going to be a very branchey game. I'm the artist/writer and PyProGamers is the Programmer/Editor. Here's what I posted in the other thread as it's elevator pitch.The game contains 85 screens of dialogue.
These screens contain a total of 1,126 words,
for an average of 13.2 words per screen.
The game contains 13 menus.
The outline is 100% done in handwriting, 75% done in DIA.
" The personal protector of the Enlightened One's daughter went "missing" yesterday.
Due to my perfect track record as a member of the Enlightened Ones Personal Guard, I'm been switched to daughter duty as a replacement. Problem is, if the Enlightened One finds out I've been harboring a crush on his daughter ever since I was stationed at the Palace, I'll be even more "missing" than my predecessor. "
So....
Outline: 100%
Programming: 15%
Sprite Art: 5% (Some concept sketches done)
Background Art: 0%
Script: 12%
Music: 0%
Sound Effects/Voice Acting: 0%
Custom GUI: 0%
Debugging: 0%
Follow our shenanigans at nerdeden.net to see us struggling with productivity and learning and stuff.