Also it'd be nice for other experienced (at least mildly) artists to jump on board and offer some workshops if they have the time, I think (:
So!
I started with this list http://lemmasoft.renai.us/forums/viewto ... 46&t=17296 I made last time (which honestly I wanted to turn into a course/strings-of-tutorials at some point) and started off with the Basics of Sprites and them moved to the intermediate.
The Courses/Workshops I came up with are the following:
Sprites 101:
- Introduction to sprites.
- What are sprites and what are they used for?
- Characteristic of sprites
- Different kinds of sprites.
- Examples and analysis of sprites from JVN and WVN.
- Sprite making basics: step-by-step.
- Determining your game resolution.
- Sketching your character.
- Layers and their uses
- Inking/lineart for Photoshop and Sai
- Simple coloring
- Giving your character simple expressions
- Saving/Exporting and naming.
- Basic Human Anatomy for drawing.
- Introduction.
- The skeleton.
- The muscles.
- Creating a basic structure mannequin.
- Gesture drawing.
- Practicing from life and photographs.
- Body Language.
- Not just standing there.
- What does your body posture says about you.
- Basic emotions.
- Using the hands.
- Facial expressions.
- *Tutorial & Workshop: Color Theory and its application on illustration.
- *Tutorial & Workshop: Rendering - Light and shadow.
- *Tutorial & Workshop: Coloring styles - cel-shading, soft shading and painterly.
- *Tutorial & Workshop: Hands.
- *Tutorial & Workshop: Feet.
- *Tutorial & Workshop: Learn through imitation (copying a sprite by somebody else and making your own on that same style).
- Basic Character Design.
- Introduction.
- Who is your character?
- Body Types.
- Expressing your character through their appearance.
- Dressing your character up.
- *Tutorial: How to draw and color Hair.
- *Tutorial: How to draw and color Eyes.
- *Tutorial & Workshop: Clothes.
I think it's a bit overkill and could probably use some trimming down, but let me know what you think x'D;
For BGs it'd work pretty much the same way:
- Intro - Examples - Analysis
- Background, middleground & Foreground in BGs
- Organic & simple BGs
- Perspective
- Drawing from photographs.
- Light and times of the day variations
- Populating your BGs
- Intro - Examples - Analysis
- Basic CGs: close-ups and characters just standing there without a background.
- Character interactions.
- Composition, camera planes/shot and camera angles.
- Visual storytelling.
- Using cut-in (panels comic-style) and chibi CGs.