NVL Settings

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frumplstlskn
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NVL Settings

#1 Post by frumplstlskn »

How can I change the settings of novel mode? I tried changing nvl_mode.rpy but nothing happend. Do I have to input the python into my game script? All I'd like to do is change the left margin in nvl mode.

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PyTom
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#2 Post by PyTom »

You shouldn't be using nvl_mode.rpy... in 5.6.7, it was renamed to 00nvlmode.rpy. You shouldn't edit things in common, but instead you should add the code to your game script.

You probably want to add something like:

Code: Select all

init:
    $ style.nvl_window.left_padding = 50
Padding is inside the background, margin is outside.
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frumplstlskn
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#3 Post by frumplstlskn »

Well, I was editing 00nvlmode.rpy and thanks. I was wondering if inputting it into my script could overwrite program defaults and now I know.

I inputted what you wrote and didn't see any change so I changed the number and still nothing. Is there anything else I can do?

EDIT: I got it. I had to change my character to None to get it to work.

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#4 Post by frumplstlskn »

Double posting because the topic wouldn't be bumped if I just edited my post and this question is still kinda relevant. I don't need to make an extra thread either. Anyway...

My problem is this. How can I get the click indicator to dissappear without using nvl clear or giving it a fixed position? My problem is shown below.
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ohneos.JPG

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PyTom
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#5 Post by PyTom »

This will be fixed in 6.1.0.
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#6 Post by DaFool »

Loved your demo by the way. In fact I'd also recommend doing your own thing besides your work on Zettai Shoujo, you certainly have talent (programming, writing, artwork) -- even if that wasn't your 'full capacity'.

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#7 Post by mikey »

DaFool wrote:Loved your demo by the way.
Which one? :? I want to see!

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#8 Post by DaFool »


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#9 Post by mikey »

Thanks! 8)

Interesting use of the text indeed. Though for me the switching back and forth would be a bit straining on the eyes, probably because of the many transitions that would result from a textline-though-textline kind of script.

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#10 Post by frumplstlskn »

mikey wrote:Thanks! 8)

Interesting use of the text indeed. Though for me the switching back and forth would be a bit straining on the eyes, probably because of the many transitions that would result from a textline-though-textline kind of script.
Well, it was a compromise because we couldn't decide on having the game in either NVL or ADV mode. as for the switching I'm going to add dissolve on some of the transitions to make it easier on the eyes.

Thanks for the comments, and yeah, I plan to make my own. I'm starting after the weekend because I have waaaay too much schoolwork to do.

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