1. The dialogue will have halfbody characters with an over-the-head text bubble, similar to how GBA FE does it. Example here:
![Image](http://i1124.photobucket.com/albums/l573/ArmsAreLoud/FESS%20Lets%20Play/FireEmblem-theSacredStones-GBA-51.png)
The bubble will be much bigger though and will fill up the top 1/4th of the screen.
2. The dialogue bubble will point to a character that is currently speaking. I already have this idea in progress and a good idea of how to do it, by using commands like 1, 2, 3, and etc to make the bubble arrow point towards a character "slot" on the screen.
3. When a character is actively speaking, the other characters will "dim" so that the currently speaking character is shown the most brightly on the screen. My issue is that I can't think of a simple way to dim the other characters and brighten the currently speaking one without using a bunch of code, which bloats my script file and becomes unintuitive to read and check for errors. This is where I need the help.
Can anyone think of a good way to dim the other onscreen characters automatically and only brighten the currently speaking one? If it requires a lot of art assets I can manage, I just really want to avoid typing 3 lines of code everytime a character speaks.