how to use Imagemap question

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how to use Imagemap question

#1 Post by Tsuyuri » Thu Jan 24, 2013 2:13 am

Hey everyone~ I hope to be able to use this topic mostly to get answers on terms of coding for something I been thinking about~ (since I do like to learn a bit more about coding of the engine~)

I read about those imagemap thingies earlier but it kind of confused me~ Basically the idea was that during a certain scene you get a event cg/picture showing the two protagonists of a story and a button beneath them (on the picture) instead of a regular menu to make your choice~

is such a thing possible, and if it is would anyone be so kind to help teach me how to master that? ^^

Update: edited the title of the topic~ seems using
config.keymap['game_menu'] = [ 'K_ESCAPE', 'joy_menu' ],
config.keymap['hide_windows'] = [ 'mouseup_2', 'h', 'joy_hide', 'mouseup_3' ],
did the job for hiding the text etc~ so only need to learn how to do those imagemap thingies~ *nod nod*

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Re: how to use Imagemap question

#2 Post by SundownKid » Mon Feb 18, 2013 12:54 am

You can easily make that by putting the CG as the background of a screen, and then adding the two buttons that jump to different labels. Then call the screen and voila, decision box.

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