Hello! Welcome to the Magical Boutique! My name is Framboise and I will be your guide.
She opens the door and lets you in.
We have just opened, eheh... don't mind the stuff laying around...
Now, I've been told it wasn't particularly obvious how the shop worked, for newcomers. So here's how it goes :
She starts pointing at various things in the shop, while explaining:
The shop is based on a daily routine. Every day, our owner assigns tasks to us (and himself). We do our best to complete them! Let's see... I'm a gatherer for example, so our owner tells me where to gather and I bring back ingredients. At that point, the owner, who is a talented brewer, can make new potions using the ingredients.
She takes a breath
And at the end of the day, we look at the sales. If a potion has sold particularly well, it might be good to brew more of it the next day.
Framboise smiles and brings you back to the door and waves.
Well that's all for this little tour! There's more to our shop than this but I'm sure you will enjoy discovering it by yourselves. Eheh... goodbye!
== DOWNLOADS ==
Last versions (Win, Mac, Linux) :
Hosting courtesy of Jake. Thank you very much!
- Put this file in the /game directory and start editing to your heart's content. There is an example quest by Jake in there ^^
- (16.39 KiB) Downloaded 376 times
http://monele.eviscerate.net/magbou1.1b ... 86.tar.bz2
Genre: Hybrid Visual Novel / Simulation (stat-building) Game
Approximate Running Time: 1.5 Hours
Content: All Ages
Number of Endings: One True, Multibranch (event-triggered)
- Eileen-Class Veteran
- Posts: 1308
- Joined: Mon Sep 19, 2005 2:15 am
- Completed: Controlled Chaos / Sum of the Parts / "that" Midna game with ZONEsama
- Projects: Sparse Series/Oddments Shop original cartoon in Pevrea; Cybernetic Duels (fighting game); Good Vibin'
- Organization: Watercolorheart Studios
- IRC Nick: BCS
- Tumblr: adminwatercolor
- Deviantart: itsmywatercolorheart
- Github: Watercolordevdev
- Skype: heartnotes
- Soundcloud: Watercollider
- itch: watercolorheart
- Location: Florida
10mb for a 1.5 hours game (single run-through, my last testing took 2.5 hours).
It's small, it's a Ren'Py game, and it has uber loads and loads of traditional Visual Novel storytelling.
Post the distro...although we all know how much you love megaupload
This isn't a demo anymore, and all assetts are now original, so yeah.
Too bad my computer restarted during the download from MU, and now it thinks that I am simultaneously downloading, so I'll need to wait for the forum version.
EDIT: oh, it's here already! muhahaha!
But it's great that this is finished, congratulations to you guys!! I can't wait to try it out. I've been more or less ignoring the forum thread for just this reason - when it does come out, I'll have many things to discover ^_^.
If it does, I can sleep easy.
Congratulations! It's been great working with you on this, let's get back for Magical Boutique 2.0!
- random pauses during resolution phase...just move mouse
- rollback known to sometimes knock out of track...use rollback sparingly
Just give a few days for public playtesting, then I can torrent sometime later this week.
In any case, I'm so happy for you guys, it's great that two of our most active members have released a full game, and that you've managed to come back to it and make it through.
Great fairytale-ish graphics, they make up a lot of the atmosphere, as well as the customized menus which are so fitting somehow. Even the VN/NVL mode is inventive, with the indentations and colors and then the comic-style bubbles for the non-VN parts... very well done and so small!
I'll download and play it later - like, April later.
I'm looking forward to it, though; it was a fun enough thing to play the last time I saw it, if it's pronounced 'finished' I can only imagine it'll be better! And I love the look of the screenshots there - the kind of blend of French-comics and manga stylings on the characters looks pretty good!
Two minor criticisms just from the screenshots, though - 'Pom' looks like 'Porn' due to JPEG artifacts and Framboise looks like a strawberry.
Hmmm....you definitely know you got locked out of the sequence if you keep the same daily routine until Day 120. Just an overview of the whole game, you should already be triggering the Ending around Day 100.
*starts to get worried now
Hopefully this doesn't occur too often. You know the feeling when you know the projector works, then comes the day of the presentation, and the projector doesn't work? Yeah, that feeling.
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