Matcha, our heroine, lives in Kappa Creek, a little kappa village tucked away in the mountains between here and nowhere. Every three years, two weeks after the last frost, the citizens of Kappa Creek begin what will become the Cucumber Princess Festival, where the kappa maidens can compete to win the title of Cucumber Princess. It's part beauty contest, part fashion show, and part the dirty, grubby work of helping the villagers with all the little tasks that have gone neglected. If Matcha works hard, she might just win the title... and possibly a few hearts.
The Characters
There are three bachelors.
A few friends/rivals for the title.
And several villagers who need Matcha's help.
I'm not going into detail much, not because I feel like I have something clever up my sleeve, but mainly because it wouldn't be interesting until I have a more solid feel for them. But here are a few previews of some of the characters. Pictured, L-t-R: Jasmine, Gyokuro, Chai, Sencha, Darjeeling, and Yujacha.
You can see larger versions of the art above and anything else I don't get around to posting here as part of an update HERE in Kappa Creek's art blog.
Art:
* Character art: all sketched.
* 6 of 12 possible characters finished. (All characters designed may not make it to the Nano version of the game.)
* Logo: Done. I think. Probably.
* Backgrounds: 0% (Will not start until later in the project.)
* Bonus art: May or may not have any. We shall see.
Writing: Organized; not started.
Coding: 0%
I was going to try for a super simple project. I really, really was. I am currently struggling to keep it into a manageable state. My priority right now is to get character art for Matcha and at least a few of the other villagers. Then I'll write and see which other characters I "need" to add or even want to add.
I will warn, however, that I'm not very likely to fix artwork for this project. Seeing as this is the first proper game I'm attempting to make, I'm already unlikely to meet the deadline as it is. But I'll do my best to have at least a rough, playable version of the game done by the end of the month and then hopefully I can tinker and fix up things like menus, backgrounds, and character art sometime in April (and beyond if I'm even further behind than I'm hoping).