On behalf of Team Snugglebunny,
HALFHSD hfl omg thanks to everyone trying out our game! It's been a sleepless 5 days of fun and chaos, we've all enjoyed working together. When you get an ending be sure to check the
Journals page of the website, during the coming days more entries will be added to supplement the story.
yukoneko wrote:Alright, done, for a project done in a short amount of time, it is unpredictably cute and satisfying (love your art, btw). I like how you make players to play through and connect the endings to obtain the (sort of) whole story (though I'm not sure whether I interpreted it right or not LOL ). When I got the 2nd ending, I laughed like madman
. "For the love of cuddling," seriously?!
.
Aya and Elphie were amazing with the sprites and the CGs, we did some character sketches before but they worked fast! O: We also did pre-Jam planning so Mink, Omni, and I agreed to show different aspects of the stories in each of our respective endings.
Also, please put spoilers under tag, cuddling is SERIOUS BUSINESS.
Ran08 wrote:I'm not a fan of BL but... I shall give this one a try. Hahaha. It seems really fascinating!
"Meet Steve. Steve is a ghost hunter. This is not the story of Steve. This is the story of Frank." Hahahaha! =)
You're not a fan of Badass Love??? But I want to say this is less romantic than the majority of other PPHS Jam games, it's more spooks and "oh god something is gonna kill me WHAT WAS THAT NOISE" (don't worry, we don't have jumpscares).
sorani wrote:I finished playing it and I gotta say,it was cute!
The vacuum ending really got me lmao.
The art was really good and polished and the music was eerie and fitted well.
I had goosebumps while going around. XD
Luka was adorable, but I'm more of a Steve fan XD.
I also really enjoyed the eerie dissolve effect when Luka appeared, it really gave away the he was a ghost.
But I would like to know how Frank can even touch him if he was a ghost?
And of course the vacuum ending lmao, it didn't make much sense how Frank went yandere but it was funny how all the cuddling went to his head.
The specter ending and that extra funny touch saying Luka was his new boyfriend XD.
This is amazingly polished for only 5 days, especially after nanoreno, so it's great to see such quality.
Thanks for your feedback! To answer some of your comments:
The slow dissolve was a custom defined ATL thing so that way the sprites wouldn't interfere with the text, at least when they first appear on screen. I've heard a lot of people say that it gave away his ghostliness, but that was an unintended side effect. Did you notice anything else about Luka early on?
As for Frank being able to touch Luka, a bit was revealed in the November 9, 1993 Journal entry. We'll be posting up more later.
Frank's always been a cuddly guy but Steve was never cuddly enough. Luka was the perfect one for him.
I've been working on learning how to smooth the traditional VN experience so I'm glad to hear I was able to do something neat in 5 days (Omni and I switched off coding the script).
I'm almost at that point where I cringe at VNs with subpar programming, it's the writing+art+music that really matters if there are no other gameplay elements! leon left the .rpy files open so if you're curious as to how we put together the thing, nothing's stopping you from taking a peek >_>
Also, I'd like to say that Team Snugglebunny is more of an alliance of devs and not a permanent team because we had a small project in mind when we entered PPHS Jam. Somewhere along the line we uh, got crazy. More likely than not some of us will help each other on our own separate projects
(I'm proofreading for Omni, Nuge+Elphie worked with me on LoC, Mink and I are helping Nuge with Dolls 2/+ planning, etc.). In the offchance that we do something other than Night at the Hospital, we'll get a separate blog and website up for the team.