SundownKid wrote:If you do a Kickstarter and don't deliver, people can sue you to get their money back, but not Kickstarter themselves.
That's true, but if you pledge $1 or even $50 to a project that doesn't deliver, are you REALLY going to go through the trouble and expense to file a lawsuit? Probably not.
Also, "delivering" something and delivering it
well for the money are two completely different things. I could technically make a date-sim with 10 different characters and 20 endings in a single day, but I don't think it would be very good.
Samu-kun wrote:On the other hand, the problem with Lemma's first comment is that it was motivated by competition. The devs here have become competitive. Devs get mad just to see another dev make off with a lot of money. Which is probably petty.
I like you, Samu-kun, but please don't assert what my motivation was unless you're a psychic. Especially if you're going to accuse me of something cynical and completely negative.
Game-making is not my full-time job, not even close. In fact, I've had to scale way back the last several months due to personal circumstances.
Right now I'm working on free games, just like I did when I started this site. So please don't give me the "Lemma is boo-hooing that someone's making more money."
I see a lot of people putting in tons of time to make games. Papillon, jack_norton, and sake-bento, just to name a few (there are many others!) and I really do wish them continued success. It's living the dream, you know? It's not the most lucrative dream ever, but as a dev myself, I know you do it because you have a passion for it. And to cover your expenses and make money on it, even part time, is no small feat.
My actual motivations for the post were:
1) point out ways the Kickstarter model is backwards from a consumer standpoint
2) given #1, encourage people to think more carefully about what projects they want to fund
3) encourage devs to consider Kickstarting their projects (seriously - it's backwards in many ways from a consumer standpoint, but a GREAT deal from a developer standpoint)
4) get the whole thing off my chest (obviously) because it is madness
Did anyone follow that link in the original post? That project is the leader's FIRST GAME PROJECT (he said so in the original post, it's been updated since so I don't see it anymore.) It is, IMO, riddled with cliches and doesn't offer anything that isn't already out there. And people give him over $40,000 and loads of encouragement.
It's insanity.
But hey, he had a nice feel-good fluffy pitch with cool art, right?
Don't get me wrong: more power to him. If you can get $40,000 for your first game project because you're great at taking advantage of the power of marketing hype, why wouldn't you?
My issue is really more with the people who fund such a project and throw tons of money at it when there are alternatives already available from other indie developers. Developers who have risked their own money and not asked you to take all the risk yourself.
This is also a horrible way to allocate money for game development. If someone is going to get $40,000 to work on a game, doesn't it make sense to give it to someone who has some experience with it? I really don't care who.
If you want to bring a cool game into the world and had $40,000 to help do that, would you give it to someone who's made games before and has experience with it? Or would you give it to someone who's never done one? The choice should be obvious. In this way, Kickstarter rewards hubris: those bold enough to ask for a bunch of money, yet may not really know what they're getting into (or even DOING), are the ones who get a bunch of money.
The only way to restore sanity to all this and have an allocation of funds conducive to having the most innovative and best-team projects get funded is for everyone to get on there and let the market (the Kickstarter community) decide. People want to be personally invested in a project with their money, so give them more options!
If the project isn't innovative, or it's not led by reputable people, it makes no sense to give money to it in my book. On the other hand, if it's one or the other or both, I think Kickstarter can be great. I'd fund something that caught my eye if it met at least one of those criteria.
Obscura wrote:Yes, the original post was sarcasm.
Which should be a reminder to all of us that a lot of cultures do not use sarcasm and it confuses a lot of people who aren't used to it.
The beauty of the post is that despite the sarcasm, the literal message is still true: I really do think more people should get on Kickstarter.
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Edit: Some examples of projects I think are great Kickstarter projects:
Category 1: innovative/haven't seen companies do it:
http://www.kickstarter.com/projects/and ... nes-and-ta
http://www.kickstarter.com/projects/obs ... video-game
Category 2: led by people with experience who are going indie:
http://www.kickstarter.com/projects/lei ... come-again
http://www.kickstarter.com/projects/inx ... f-numenera