Artist for hire: Backgrounds

For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#16 Post by Badriel » Sun Mar 03, 2013 5:29 pm

Thank you for the positive feedback :)
I do my best to not get stuck in one style, and progressively improve myself.

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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#17 Post by Badriel » Wed Mar 06, 2013 2:50 pm

And here's a preview of sprites made for promising Victorian Olives :)

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arachni42
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Re: Artist for hire: Sprites, CGs, Backgrounds

#18 Post by arachni42 » Sun Mar 10, 2013 11:46 am

I want to chime in and say I commissioned a background from Badriel and had a good experience. He listened to what I was asking for and asked questions when needed. Turnaround was pretty quick. I loved his backgrounds here and I was not disappointed with how mine turned out. Thanks!
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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#19 Post by Badriel » Mon Mar 18, 2013 9:25 am

arachni42 wrote:I want to chime in and say I commissioned a background from Badriel and had a good experience. He listened to what I was asking for and asked questions when needed. Turnaround was pretty quick. I loved his backgrounds here and I was not disappointed with how mine turned out. Thanks!
Thanks for the positive comment :)

Another preview: characters from Urban Life! http://lemmasoft.renai.us/forums/viewto ... 43&t=19839

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Re: Artist for hire: Sprites, CGs, Backgrounds

#20 Post by Rinrinnya » Mon Mar 18, 2013 7:09 pm

~CONTENT CONFIDENTIAL BUT I STILL LIKE YOUR ART A LOT <3~ oops >wO;~
Haven't made any development blogs yet, so to keep this colorful, here's my Puricute account! <3333 (That I sadly can't update very often... T^T)

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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#21 Post by Badriel » Tue Mar 19, 2013 8:32 am

Rinrinnya wrote:~CONTENT CONFIDENTIAL BUT I STILL LIKE YOUR ART A LOT <3~ oops >wO;~
hehe, thanks, I appreciate it ;)

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Re: Artist for hire: Sprites, CGs, Backgrounds

#22 Post by Badriel » Fri Mar 29, 2013 9:16 pm

A small update, a preview of a background in multiple variations:
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Re: Artist for hire: Sprites, CGs, Backgrounds

#23 Post by TrickWithAKnife » Sat Mar 30, 2013 12:44 am

Gorgeous. I'm curious about a couple of things.
I'll presume that you may have used a 3D image as a reference, just because the angles are flawless.
If so, did you create the 3D reference, or was it supplied by the commissioner?
"We must teach them through the tools with which they are comfortable."
The #renpy IRC channel is a great place to chat with other devs. Due to the nature of IRC and timezone differences, people probably won't reply right away.

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Re: Artist for hire: Sprites, CGs, Backgrounds

#24 Post by Obscura » Sat Mar 30, 2013 1:11 am

Just another comment in praise of Badriel's work. You can see 2 samples of what he's done for my game if you check out my tumblr (or wordpress) site in my sig below.
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Re: Artist for hire: Sprites, CGs, Backgrounds

#25 Post by Tempus » Sat Mar 30, 2013 2:33 am

TrickWithAKnife wrote:I'll presume that you may have used a 3D image as a reference, just because the angles are flawless.
If so, did you create the 3D reference, or was it supplied by the commissioner?
I'm interested to know that too. If you created it, what did you use?
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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#26 Post by Badriel » Sat Mar 30, 2013 4:00 am

TrickWithAKnife wrote:Gorgeous. I'm curious about a couple of things.
I'll presume that you may have used a 3D image as a reference, just because the angles are flawless.
If so, did you create the 3D reference, or was it supplied by the commissioner?
I make 3d models first and then draw over then.

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Re: Artist for hire: Sprites, CGs, Backgrounds

#27 Post by Badriel » Mon Apr 15, 2013 3:22 pm

And an example of work with a slightly altered style:
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Taleweaver
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Re: Artist for hire: Sprites, CGs, Backgrounds

#28 Post by Taleweaver » Mon Apr 29, 2013 2:51 am

Bumping this guy for super-fast delivery speed. Badriel's almost faster at delivering the final product than I am at ordering it. And I'm very satisfied with the quality.

Really, give him work to do! You won't be disappointed!
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TrickWithAKnife
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Re: Artist for hire: Sprites, CGs, Backgrounds

#29 Post by TrickWithAKnife » Sun May 05, 2013 12:24 pm

I'm curious, have you ever tried dynamic backgrounds? Light shining through a window, curtains rustling a little, clouds moving, etc?
"We must teach them through the tools with which they are comfortable."
The #renpy IRC channel is a great place to chat with other devs. Due to the nature of IRC and timezone differences, people probably won't reply right away.

If you'd like to view or use any code from my VN PM me. All code is freely available without restriction, but also without warranty or (much) support.

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Badriel
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Re: Artist for hire: Sprites, CGs, Backgrounds

#30 Post by Badriel » Sun May 05, 2013 3:52 pm

Taleweaver wrote:Bumping this guy for super-fast delivery speed. Badriel's almost faster at delivering the final product than I am at ordering it. And I'm very satisfied with the quality.
Really, give him work to do! You won't be disappointed!
Thanks for the kind words! I'm glad you like my work :D

TrickWithAKnife wrote:I'm curious, have you ever tried dynamic backgrounds? Light shining through a window, curtains rustling a little, clouds moving, etc?
It's funny that you ask, because I am experimenting with them right now in Knifepoint Horror. Segment IV will have animated backgrounds. I'm currently trying to estimate how much more time it takes to make an animated background.
I've also been experimenting on animated CGs, and the first results you can see in the 10 second intro for Segment III. I've already made some tests towards making anime-style animations, like a camera driving through a street, or a panorama of a town. Maybe even something more complex, like a full-blown intros, or CG sequences. However, without animated characters at the moment.

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