Using multiple name boxes + properties questions

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crimsonnight
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Using multiple name boxes + properties questions

#1 Post by crimsonnight » Thu Jun 06, 2013 5:35 am

Sorry, I'm just trying to sort out some UI issues with my novel. As before I have searched google/the forums but for some reason I can't find out the code to set different name boxes for different characters? I know how to change the text box for each character (http://www.renpy.org/wiki/renpy/doc/FAQ ... own_box.3F) but not the name box. I tried playing with the code in that link but couldn't figure it out...

My second question is, how do I make the name boxes a fixed size? I tried putting the code mentioned in that link (specifically: style.say_who_window.xminimum = 150, style.say_who_window.yminimum = 15) with increased values but it doesn't seem to changing anything?
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Re: Using multiple name boxes + properties questions

#2 Post by OokamiKasumi » Thu Jun 06, 2013 11:35 pm

crimsonnight wrote:...for some reason I can't find out the code to set different name boxes for different characters? ... My second question is, how do I make the name boxes a fixed size?
EDIT: 1/06/2014
-- For some reason my original instructions no longer work. So, an Update! For reference, the current code came from Here: http://lemmasoft.renai.us/forums/viewto ... 89#p143604

These are my two Who boxes:
WhoBoxBLU.png
WhoBoxBLU.png (13.68 KiB) Viewed 4358 times
WhoBoxPNK.png
WhoBoxPNK.png (13.51 KiB) Viewed 4358 times
Note: I preface my filenames with 'ui/' because in the game, I keep all my text boxes and button graphics in a file called ui (user interface.)

First!
-- Go to options.rpy and add in your two new Styles:

Code: Select all

    ## Frame ------------------------
    # style.say_who_window.background = Frame("ui/frame.png", 0, 0)
    
    ## No Frame --------------------
    style.say_who_window.background = "ui/WhoBox.png"

    style.say_who_windowPNK = Style ('say_who_window')
    style.say_who_windowPNK.background = "ui/WhoBoxPNK.png"
    
    style.say_who_windowBLU = Style ('say_who_window')
    style.say_who_windowBLU.background = "ui/WhoBoxBLU.png"
Note: These are Fixed, not Framed. They won't change in size. Also! You still have a Default say_who namebox!

Next...
-- Go to screens.rpy under screen say:

First add a new default that allows the game to recognize the new styles.

Code: Select all

    # Defaults for side_image and two_window
    default side_image = None
    default two_window = False
    default who_window_style = "say_who_window" # New default!
Further down copy-paste this EXACTLY.

Code: Select all

        # The two window variant.
        vbox:
            style "say_two_window_vbox"

            if who:           
                window:
                    style who_window_style # New Style!

                    text who:
                        id "who"
Then, in script.rpy change your character definitions:

Code: Select all

define gi = Character('Giselle',
    color="6699cc",
    show_who_window_style="say_who_windowPNK",
    show_two_window = True,
    ctc="ctc_blink",)

define a = Character('Arthur',
    color="9966cc",
    show_who_window_style="say_who_windowBLU",
    show_two_window = True,
    ctc="ctc_blink",)
Don't forget your commas!

It looks like this!
-- Pink box:
Namebx_pnk.jpg
-- Blue box:
Namebx_blu.jpg
I hope that helps.
Last edited by OokamiKasumi on Mon Jan 06, 2014 9:36 am, edited 3 times in total.
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crimsonnight
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Re: Using multiple name boxes + properties questions

#3 Post by crimsonnight » Fri Jun 07, 2013 7:12 am

Hi, thanks for that :) I actually guessed it was 'say_who_window' before but it crashes for some reason at the point it's meant to be displayed :( would you be able to tell me if there's anything wrong with my code please?

Code: Select all

define r = DynamicCharacter("player_name", color="#404040", show_two_window=True, say_who_window="Namebox2.png",
This is the error message:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 507, in script
File "game\screens.rpy", line 41, in python
Exception: Style property say_who_window is unknown.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\ast.py", line 453, in execute
renpy.exports.say(who, what, interact=self.interact)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\exports.py", line 757, in say
who(what, interact=interact)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\character.py", line 795, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\character.py", line 671, in do_display
**display_args)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\character.py", line 450, in display_say
what_text = show_function(who, what_string)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\character.py", line 655, in do_show
**self.show_args)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\character.py", line 263, in show_display_say
return renpy.display.screen.get_widget(screen, "what")
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\display\screen.py", line 620, in get_widget
screen.update()
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\display\screen.py", line 266, in update
self.screen.function(**self.scope)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\screenlang.py", line 1217, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "game\screens.rpy", line 41, in <module>
id "who"
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\ui.py", line 448, in __call__
w = self.function(*args, **keyword)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\text\text.py", line 1097, in __init__
super(Text, self).__init__(**properties)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\display\core.py", line 131, in __init__
self.style = renpy.style.Style(style, properties, heavy=True)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\style.py", line 823, in __init__
build_style(self)
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\style.py", line 632, in build_style
my_updates.extend(expand_properties(p))
File "C:\Users\Grant\Google Drive\Writing\Always The Same Blue Sky\Visual Novel Project\Ren'Py\renpy\style.py", line 510, in expand_properties
raise Exception("Style property %s is unknown." % prop)
Exception: Style property say_who_window is unknown.
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Re: Using multiple name boxes + properties questions

#4 Post by apricotorange » Sat Jun 08, 2013 12:12 am

A different approach I have confirmed works:

In screens.rpy, edit your "screen say" like so:

Code: Select all

[...]
        vbox:
            style "say_two_window_vbox"

            if who:            
                window:
                    style "say_who_window"
                    background custom_who_background # ADD TIHS LINE

                    text who:
                        id "who"
[...]
Then define a character like so:

Code: Select all

define Charmeleon = Character("Charry", show_two_window = True,
            show_custom_who_background = Solid("#F00", minimum = (200, 50)))

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Re: Using multiple name boxes + properties questions

#5 Post by crimsonnight » Sat Jun 08, 2013 8:41 am

Perfecto, thank you :)
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Re: Using multiple name boxes + properties questions

#6 Post by crimsonnight » Sat Jun 08, 2013 9:03 am

Sorry one last problem lol, how do I justify the text in the box? If you look at the attached, you can see the text is currently too far down on the Y axis. Also is there a way to add an outline to the name box text in the same way I have with the text box text?
Attachments
screenshot0001.png
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Re: Using multiple name boxes + properties questions

#7 Post by apricotorange » Sat Jun 08, 2013 12:31 pm

The outline is easy: "who_outlines = [(1, "#00F", 0, 0)]" in your call to Character.

I'm not sure about the alignment thing; I don't see it on a project I made from scratch. My best guess is there's some padding on the window you don't want. Try messing with style.say_who_window a bit (you can change it in options.rpy along with other styles).

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Re: Using multiple name boxes + properties questions

#8 Post by crimsonnight » Sat Jun 08, 2013 6:59 pm

Thanks for that, worked a treat ;)

I played around with padding and that before asking, both padding and margin only seem to affect the outside of the box, not the names inside for some reason :(
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Re: Using multiple name boxes + properties questions

#9 Post by apricotorange » Sat Jun 08, 2013 10:17 pm

Oh, I think I realized what's going on: your background isn't big enough to cover the box Ren'Py computes for the "window" widget, and therefore you're getting unintuitive behavior. It should be clearer what's happening if you use a larger image or a solid color while you're tweaking the style settings.

You might need to mess with the yminimum setting on say_who_window to make it behave the way you want.

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Re: Using multiple name boxes + properties questions

#10 Post by crimsonnight » Mon Jun 10, 2013 4:40 am

For some reason xminimum/yminimum don't seem to be having an effect - cheers for your help but I decided to just pad the image in Photoshop in the end, it'd still be nice to change the font size for individual character names though :)
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Re: Using multiple name boxes + properties questions

#11 Post by OokamiKasumi » Thu Jun 13, 2013 11:56 pm

No longer relevant.
Last edited by OokamiKasumi on Mon Jan 06, 2014 9:14 am, edited 1 time in total.
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Re: Using multiple name boxes + properties questions

#12 Post by curiosity » Wed Dec 18, 2013 5:48 am

Um... I think I have a problem. Even though I wrote " background custom_who_background " in the screen and added show_custom_who_background = Solid("#F00", minimum = (200, 50)) to my define character, I get an error saying the custom_who_background is not defined.
This is the traceback:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 188, in script
  File "game/screens.rpy", line 42, in python
NameError: name 'custom_who_background' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "E:\renpy-6.16.3-sdk\renpy\execution.py", line 288, in run
    node.execute()
  File "E:\renpy-6.16.3-sdk\renpy\ast.py", line 455, in execute
    renpy.exports.say(who, what, interact=self.interact)
  File "E:\renpy-6.16.3-sdk\renpy\exports.py", line 803, in say
    who(what, interact=interact)
  File "E:\renpy-6.16.3-sdk\renpy\character.py", line 807, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "E:\renpy-6.16.3-sdk\renpy\character.py", line 673, in do_display
    **display_args)
  File "E:\renpy-6.16.3-sdk\renpy\character.py", line 452, in display_say
    what_text = show_function(who, what_string)
  File "E:\renpy-6.16.3-sdk\renpy\character.py", line 657, in do_show
    **self.show_args)
  File "E:\renpy-6.16.3-sdk\renpy\character.py", line 263, in show_display_say
    return renpy.display.screen.get_widget(screen, "what")
  File "E:\renpy-6.16.3-sdk\renpy\display\screen.py", line 620, in get_widget
    screen.update()
  File "E:\renpy-6.16.3-sdk\renpy\display\screen.py", line 266, in update
    self.screen.function(**self.scope)
  File "E:\renpy-6.16.3-sdk\renpy\screenlang.py", line 1217, in __call__
    renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
  File "E:\renpy-6.16.3-sdk\renpy\python.py", line 1304, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/screens.rpy", line 42, in <module>
    background custom_who_background
NameError: name 'custom_who_background' is not defined
This is my code for the screen.rpy:

Code: Select all

  vbox:
            style "say_two_window_vbox"

            if who:
                window:
                    style "say_who_window"
                    
                    background custom_who_background 
                

                    text who:
                        id "who"

            window:
                id "window"

                has vbox:
                    style "say_vbox"

                text what id "what"
This is how the code for my character looks like:

Code: Select all

define l = Character ('Luke', color = "2F28FF",ctc="knife", ctc_position="fixed",window_background = "lukes.png", callback=speaker("boyl"), image = "luke",show_two_window=True,show_custom_who_background = Solid("#F00", minimum = (200, 50)))
Can anyone tell me where I went wrong? Any help would be greatly appreciated :)
(Oh, and I'm using Renpy 6.16.3 with Editra v0.6.99, if that makes any difference 8) )

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Re: Using multiple name boxes + properties questions

#13 Post by Hyraculon » Fri Dec 20, 2013 8:20 pm

Neither method works for me, and I've been getting the exact same error as curiosity.

Edit: I did manage to get the code in this thread to work, however!

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