Kokoro Hane wrote:Just played the game and had fun with it! The code is very easy to work with. I remember wanting to figure out how to implement random.choice into making a simple frame myself! (I did a mock-up version in one of my other games that had a pattern, and I literally wrote every single outcome based on player's HP, it was a nightmare but I did it XD) but this code makes that even easier! No more tedious mock-up battle system writing!
random.choice is actually one of the easiest codes I've seen. All you do is add another variable to the string and it's done.
Kokoro Hane wrote:When we use it in our games, is it alright to tweak the code to our game's needs? I'm gonna see if I can figure out maybe a way to use imagebuttons with it (if not, this still works!)
Also, I noticed there were A LOT of scripts. Do only the three main scripts (script, screens, options) have the actual frame code, or is it just in script, or is it split into all those other scripts?
EDIT: Nevermind, most of it seems to be in the main script and you already stated we can tweak it. I'm gonna go play around with it ^.^; Thanks for providing this code! It's a good framework and easy to tweak and add on~
The framework is now under a
CC BY 3.0 license so you can basically do whatever you want with it, as long as you
link back to me somewhere. Visit
this thread for the clean framework and more details.
Virelai wrote:asdfghjkl; it's so cute. *A*A*A*A*A*A*A* (okay, enough sparkly eyes)
I'm off to go play this! Yayz!
~Downloading...~
There's actually not much content worth "playing" for, but the ATL codes inside might interest you.