On detailing surroundings

Questions, skill improvement, and respectful critique involving game writing.
Post Reply
Message
Author
User avatar
deviltales
Regular
Posts: 108
Joined: Mon Nov 19, 2012 4:05 pm
Location: Europe
Contact:

On detailing surroundings

#1 Post by deviltales »

As visuals are the main point of a VN, detailing the surroundings[BG] is not that important via writing, since we already catch a glimpse of the visuals, right? Even if it's not for a VN or KN, i never though detailing objects or places is that important. Of course they should be at least mentioned, but they're not vital. For me, characters are more important and I flesh them out with focusing more on them than on the surroundings. I write mainly First Person PoV, and the focus always falls on my MC, the rest of the cast and how the MC interacts with them.
Now, my question is: Should time and space receive more love? Is accuracy that important to make one's story more believable and realistic?
A reader lives a thousand lives before he dies. The man who never reads lives only one.

User avatar
Greeny
Miko-Class Veteran
Posts: 921
Joined: Sun Dec 20, 2009 10:15 am
Completed: The Loop, The Madness
Projects: In Orbit, TBA
Organization: Gliese Productions
Location: Cantankerous Castle
Contact:

Re: On detailing surroundings

#2 Post by Greeny »

Personally, I don't think so. How often to you walk into a room and mentally start describing the environment?
In Orbit [WIP] | Gliese is now doing weekly erratic VN reviews! The latest: Halloween Otome!
Gliese Productions | Facebook | Twitter
Image

User avatar
piano
Newbie
Posts: 14
Joined: Mon Jun 10, 2013 2:14 pm
Location: USA
Contact:

Re: On detailing surroundings

#3 Post by piano »

I think for environments, the image (background) should speak for itself. I don't think describing it enhances the story in any way and may be redundant.. Unless you are particularly pointing out something important in the environment that needs to be highlighted such as a device, puzzle or plot reason, I don't think describing the background is necessary. Maybe in a book (when you don't have pictures), but with a visual novel, I think the visual element should be emphasized. Sort of like "show, don't tell."

However, I think the important thing to note is how the character feels in the environment. Not just "I feel cold" if a character is standing in the snow. How does the environment affect how the character acts? What role does the environment play in bending the character's emotions? For example, the character may visit a friend's house and suddenly be reminded of a relative's house from childhood where they used to play hide and seek. He may then feel nostalgic with a touch of sadness of long-gone youth.

User avatar
Maelstrom-Fenrir
Regular
Posts: 139
Joined: Sat Feb 25, 2012 3:09 am
Completed: Shadow on the Bridge, Time Labyrinth
Projects: Porcelain Heart, Umbra
Organization: Black Witch Project
Skype: Maelstrom-Fenrir
Location: USA
Contact:

Re: On detailing surroundings

#4 Post by Maelstrom-Fenrir »

First of all; it greatly depends on the genre, the mood of the scene, and what is going on.

Mystery, horror, and suspense stories benefit from understanding the location and mood. Which can be channeled into the description and can increase the power of the writing.

Next if the setting is important it should get at least a little description. You have an image of the area fine, but that doesn't mean it is perfect or can give you everything. Think about ways you can utilize the image and then enhance the atmosphere with words. By all means weak descriptions should be tossed right out (ex: There is a bridge. There is a blue house, with a blue mailbox... etc..), but strong ones can tell you so much more and add more feeling to the scene. Strong descriptions are those that do double duty, they don't just tell you about something, it tells you more, feeling, tenseness, etc. They give you more atmosphere than just telling us the basics.

Also just because it has a picture doesn't mean it gives you all the details. You can see the image of a bridge, but that might not tell you how, 'it squeaks like a deranged chew-toy.' Images don't tell everything.

And then there are times when description of the the scenery will add more just because of what is going on. Knowing a character is leaning out over the bridge with a far off gaze focused on the water, her hand reaching down as if to desire a world beyond. Gives you a completely different feeling of the scene then; seeing the bridge bg and then seeing a sad character sprite.

Description can make scenes more powerful, don't just discard them. Think about how you can use them to enhance the images, not fight with them. That's my advice.

User avatar
Duskylli
Regular
Posts: 175
Joined: Wed Mar 27, 2013 12:48 pm
Completed: The Mishka Effect, Fairly Dangerous.
Projects: Palette Swap
Contact:

Re: On detailing surroundings

#5 Post by Duskylli »

I think its a nice touch in creating atmosphere when needed. Especially if your story is set in an unfamiliar world a few details will bring it to life. The trick is no to go overboard with descriptions and have a block of writing just describing the scene. You can try and weave descriptions into dialogue and through character actions.

User avatar
AznGreen
Newbie
Posts: 11
Joined: Thu Jul 04, 2013 11:34 am
Contact:

Re: On detailing surroundings

#6 Post by AznGreen »

The more you describe something, anything, in your writing, the easier it is for your readers to sink into that world. For example, if you simply say "The cloud is grey. I walk towards the store.", the time lapse in the reader's head is merely seconds. If you however describes something in details, time slows down for the reader, hence, they fall into the world that you're describing them. You can let the reader sink into the environment or let them sink into a character in front of them. The more you emphasize something, the more valuable that thing is to you and the readers. I hope this helped.

User avatar
ZeroExistence009
Regular
Posts: 28
Joined: Wed Jun 26, 2013 8:58 pm
Projects: Platonic Adolescence (Filipino VN for adolescents)
Location: Philippines
Contact:

Re: On detailing surroundings

#7 Post by ZeroExistence009 »

Well, if your story greatly rely on the atmosphere and mood of a scene, I think backgrounds are important.

It's hard to feel something that the MC feels if there are something wrong with the mood.

Mood setting is important in some genres so it depends.

I can't be scared in a horror story that has a bright background and I can't feel the love if the background is scary as hell :lol:
Not Everything is Worth Existing. -- ZeroExistence009

80% Programmer, 15% Aspiring Writer, 5% Hentai, 0% Artist and 100% Lazy Bum

User avatar
Semienigma
Regular
Posts: 102
Joined: Sun Apr 14, 2013 11:25 pm
Projects: Cerebral Hinderance: Inner Iniquity
Location: South Carolina USA
Contact:

Re: On detailing surroundings

#8 Post by Semienigma »

I suck at describing the surroundings but in visual novels I feel that instead of the MC just describing stuff, Its better to have him/her describe how they feel when they see the surroundings. That's how I've found I've been doing it.
Working On:
Improving my art and my first Kinetic Novel Cerebral Hindrance: Inner Iniquity(more info coming soon)
Visit my Tumblr! to see my art

User avatar
Verstehen
Newbie
Posts: 10
Joined: Sun Sep 15, 2013 5:40 pm
Contact:

Re: On detailing surroundings

#9 Post by Verstehen »

Time is tricky, because you need to know when to stop and when to keep going and that's a lot more difficult than it sounds.
Sometimes you'll get into it and realize you've just spent an entire chapter's worth of words describing onions or some nonsense. Nobody wants to read an entire chapter about onions out of nowhere. That's horrible.

On the other side of the coin if you have it too short then the player could feel unsatisfied or a lack of immersion and become bored. You never want a player to feel bored. There is no justification for boring your players and both of these are sure to do so, the former example possibly causing great confusion for them.

How long is enough is entirely dependent on the style and rhythm. Rhythm is the most important part of writing and one of the most difficult things to get down amongst newer writers. Some don't even realize that there can be a rhythm.

User avatar
KaenSe4
Regular
Posts: 33
Joined: Fri Sep 06, 2013 3:51 am
Completed: Good Morning Triss (2019), Palette Swap (Nano 16), Fairly Dangerous (Nano 15)
itch: kaense4.itch.io
Contact:

Re: On detailing surroundings

#10 Post by KaenSe4 »

I personally pay more attention to the surroundings when writing. However, for a script that's going to be part of a VN or KN, the background picture speaks for itself. There's no real need to emphasize on background in the plot unless the plot relies on the background, for example a murder scene. But when you're writing in general, surrounding are more important because readers do not have a visual aid to help with picturing the scene.

User avatar
Ophelia
Regular
Posts: 96
Joined: Mon Sep 16, 2013 11:38 am
Completed: tobag
Projects: Kajima
Contact:

Re: On detailing surroundings

#11 Post by Ophelia »

Well, it's a Visual Novel. Visual Novels work with pictures. There isn't really much need to describe how every character and every scene looks like, except if it triggers some kind of reaction/emotion in the protagonist, I think.
I'd say that nobody wants to know that the curtains in the protagonist's room are green if they don't have any significance in the story - but if those curtains got made by the protagonist's mother herself who died and it always reminds him of her, then that could be used as an element to the story.

Post Reply

Who is online

Users browsing this forum: No registered users