Super Moe Quest [Joke RPG]

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CheeryMoya
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Super Moe Quest [Joke RPG]

#1 Post by CheeryMoya » Mon Jul 01, 2013 7:01 pm

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If these screenshots haven't made you run yet, welcome to Super Moe Quest! This game is a joke so please don't take it seriously. We literally made this in under a day.

This game is basically a demonstration of a simplified RPG framework I made. Jake's RPG Battle Engine is much better but it's also more complicated, so for games that don't have that heavy of an RPG element, it might be overkill. I'd like to think even beginner programmers can replace and tweak this code to their own use. The source is open for you to play around with.

What's inside this abomination:
  • Simple RPG Frame
  • Obnoxiously-animated Main Menu
  • Unfitting Music
  • Battle Animations (they're better than the main menu I promise)
  • Partial Voice Acting
Credits: I repeat: this game is a joke.

If you want to use the framework, check this thread for details and the raw code with comments.
Last edited by CheeryMoya on Tue Jul 02, 2013 11:35 pm, edited 2 times in total.

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Re: Super Moe Quest [Joke RPG]

#2 Post by merdeamour » Mon Jul 01, 2013 7:25 pm

I'm so playing this as soon as uni lets me ((: This looks hilarious!
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Re: Super Moe Quest [Joke RPG]

#3 Post by lemonscent » Mon Jul 01, 2013 8:14 pm

Lol oh that was super cute. I think it would have been better if the results (like the crit, miss, attack success) were randomized, though, but the code seems simple enough, which is definitely a plus. :]
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Re: Super Moe Quest [Joke RPG]

#4 Post by CheeryMoya » Mon Jul 01, 2013 8:50 pm

merdeamour wrote:I'm so playing this as soon as uni lets me ((: This looks hilarious!
There's no real plot, but at least the sprite expressions are gold >_>
lemonscent wrote:Lol oh that was super cute. I think it would have been better if the results (like the crit, miss, attack success) were randomized, though, but the code seems simple enough, which is definitely a plus. :]
I was considering it, but then that would have taken too much effort for this dumb game, as well as make the code a little more messy than it already is. I'm going to work on taking out the embellishments and clean up the code a bit before putting this in the cookbook board.

Also, made individual OS distributions and changed the DL link to the ge.tt file hosting website. All OS builds are available in that link.

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Re: Super Moe Quest [Joke RPG]

#5 Post by Kokoro Hane » Mon Jul 01, 2013 10:06 pm

Just played the game and had fun with it! The code is very easy to work with. I remember wanting to figure out how to implement random.choice into making a simple frame myself! (I did a mock-up version in one of my other games that had a pattern, and I literally wrote every single outcome based on player's HP, it was a nightmare but I did it XD) but this code makes that even easier! No more tedious mock-up battle system writing!

When we use it in our games, is it alright to tweak the code to our game's needs? I'm gonna see if I can figure out maybe a way to use imagebuttons with it (if not, this still works!)
Also, I noticed there were A LOT of scripts. Do only the three main scripts (script, screens, options) have the actual frame code, or is it just in script, or is it split into all those other scripts?

EDIT: Nevermind, most of it seems to be in the main script and you already stated we can tweak it. I'm gonna go play around with it ^.^; Thanks for providing this code! It's a good framework and easy to tweak and add on~
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Re: Super Moe Quest [Joke RPG]

#6 Post by Virelai » Tue Jul 02, 2013 1:00 pm

asdfghjkl; it's so cute. *A*A*A*A*A*A*A* (okay, enough sparkly eyes)
I'm off to go play this! Yayz!
~Downloading...~
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Re: Super Moe Quest [Joke RPG]

#7 Post by CheeryMoya » Thu Jul 04, 2013 12:03 pm

Kokoro Hane wrote:Just played the game and had fun with it! The code is very easy to work with. I remember wanting to figure out how to implement random.choice into making a simple frame myself! (I did a mock-up version in one of my other games that had a pattern, and I literally wrote every single outcome based on player's HP, it was a nightmare but I did it XD) but this code makes that even easier! No more tedious mock-up battle system writing!
random.choice is actually one of the easiest codes I've seen. All you do is add another variable to the string and it's done.
Kokoro Hane wrote:When we use it in our games, is it alright to tweak the code to our game's needs? I'm gonna see if I can figure out maybe a way to use imagebuttons with it (if not, this still works!)
Also, I noticed there were A LOT of scripts. Do only the three main scripts (script, screens, options) have the actual frame code, or is it just in script, or is it split into all those other scripts?

EDIT: Nevermind, most of it seems to be in the main script and you already stated we can tweak it. I'm gonna go play around with it ^.^; Thanks for providing this code! It's a good framework and easy to tweak and add on~
The framework is now under a CC BY 3.0 license so you can basically do whatever you want with it, as long as you link back to me somewhere. Visit this thread for the clean framework and more details.
Virelai wrote:asdfghjkl; it's so cute. *A*A*A*A*A*A*A* (okay, enough sparkly eyes)
I'm off to go play this! Yayz!
~Downloading...~
There's actually not much content worth "playing" for, but the ATL codes inside might interest you.

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Re: Super Moe Quest [Joke RPG]

#8 Post by Greeny » Thu Jul 04, 2013 4:52 pm

Haha, this was great. I can't wait for the sequel!
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Re: Super Moe Quest [Joke RPG]

#9 Post by D`Angel18 » Sun Jul 07, 2013 3:56 am

XD I have fun playing with this game.
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Re: Super Moe Quest [Joke RPG]

#10 Post by dorne » Mon Jul 08, 2013 9:03 pm

I really like the graphics and expressions on this. I think its simplicity is really cute, and the execution on the eyes remind me alot of Persona games. Sometimes Moe Cyclops prepares too much, maybe 5/6 times in a row but maybe I am just unlucky.
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Re: Super Moe Quest [Joke RPG]

#11 Post by Milk Macchiato » Mon Jul 15, 2013 4:59 am

This made me laugh so much by the time i saw the screen shots i knew i was going to enjoy this
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Re: Super Moe Quest [Joke RPG]

#12 Post by unknown5 » Tue Jul 16, 2013 2:15 am

looks cool. downloading. =)
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Re: Super Moe Quest [Joke RPG]

#13 Post by DemonWing90 » Tue May 13, 2014 5:37 pm

there is no download any more?? and it looked so cool. im sad i wanted to play this

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Re: Super Moe Quest [Joke RPG]

#14 Post by plaster » Fri May 16, 2014 7:38 pm

We're too late. Super Moe Quest is but a distant dream now. V_V
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Re: Super Moe Quest [Joke RPG]

#15 Post by Mink » Thu May 22, 2014 1:45 am

Oops, this is late, but I'm assuming this will work, if you want to play it although IDK why >_>;.
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