Imagebutton GUI Framework [GxImagebuttons]
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- GlassHeart
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Re: Imagebutton GUI Framework [GxImagebuttons]
@leon
I didn't think of using actions for cropping before and the whole export layers to files is new to me. I've been using photoshop for years, shame on me. This will save so much time with saving sprites, I can't even... *mind blown*
Thank you very much for sharing!
I didn't think of using actions for cropping before and the whole export layers to files is new to me. I've been using photoshop for years, shame on me. This will save so much time with saving sprites, I can't even... *mind blown*
Thank you very much for sharing!
- RavenBelmont
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Re: Imagebutton GUI Framework [GxImagebuttons]
Could any kind soul release a 800x600 version of this, please ? I hope I'm not asking for too much.
- leon
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Re: Imagebutton GUI Framework [GxImagebuttons]
Same here. I was just about to find a method for exporting layers online or make one myself, when I realized it already comes with Photoshop.GlassHeart wrote:@leon
I didn't think of using actions for cropping before and the whole export layers to files is new to me. I've been using photoshop for years, shame on me. This will save so much time with saving sprites, I can't even... *mind blown*
@RavenBelmont: The problem is that all the image resources were made for the screen resolution that is used here (1024x576). So without a new set of resources made for 800x600 it would take more than just changing the coordinates in the code.
- xavimat
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Re: Imagebutton GUI Framework [GxImagebuttons]
Thanks a lot, leon. I'm playing right now with it.
Definitively, I'll use that.
Definitively, I'll use that.
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- kuri_chii
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Re: Imagebutton GUI Framework [GxImagebuttons]
arigatou *bows*
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Re: Imagebutton GUI Framework [GxImagebuttons]
Thank you very much!
Re: Imagebutton GUI Framework [GxImagebuttons]
Sugoi! those buttons are awesome!
I want to learn to make those buttons.
BTW can i modify this design ?
just asking if it is okay i want to use some of those buttons
I want to learn to make those buttons.
BTW can i modify this design ?
just asking if it is okay i want to use some of those buttons
- hoshiworld
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Re: Imagebutton GUI Framework [GxImagebuttons]
Thank you so much! I love the GUI, this is awesome... anyway thank you so much!
Canceled all project because my Ren'py is formatted TT.TT
- Skaiya
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Re: Imagebutton GUI Framework [GxImagebuttons]
This is such a life saver!
Thank you so much <3
Thank you so much <3
Re: Imagebutton GUI Framework [GxImagebuttons]
Newbie question *waves hand*
When I play this, the code stuff comes down for a split second, then disappears...is this supposed to happen? Because I think it's referring to it but I can't see it >.>
Sorry!
When I play this, the code stuff comes down for a split second, then disappears...is this supposed to happen? Because I think it's referring to it but I can't see it >.>
Sorry!
- leon
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Re: Imagebutton GUI Framework [GxImagebuttons]
The code should stay on the screen like in the tutorial that comes with Ren'Py (it's where its taken from). If you can't get it to work, just check screens.rpy - all the code is in there.
- SadisticWonderland
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Re: Imagebutton GUI Framework [GxImagebuttons]
I finally manage to download this...Thank you!
- AoiUsui
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Re: Imagebutton GUI Framework [GxImagebuttons]
Hi! Nice samples you've go there! Thank you very much. Now I think I can enhance more my ideas.
Anyways, I want to ask if I can incorporate this imagebuttons in-game? For example, I have a map and there is a clickable landmark.
Thank you for your answer.
Anyways, I want to ask if I can incorporate this imagebuttons in-game? For example, I have a map and there is a clickable landmark.
Thank you for your answer.
- leon
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Re: Imagebutton GUI Framework [GxImagebuttons]
Just make a screen for the map. Something like this:
Then display the map in the script:
Code: Select all
screen map:
add "map_bg.jpg"
imagebutton auto "school_%s.png" focus_mask True xpos 100 ypos 100 action Jump("school")
Code: Select all
call screen map
Re: Imagebutton GUI Framework [GxImagebuttons]
Hey, this is my first post so go easy on me ^^"". I'm actually new ( VERY VERY new ) to Ren'py and I marathoned through most of the cookbook in three hours. My python understanding is, like, maybe, a little below than basic? I'm really sorry about this but I have started not long ago.
I've been learning the basics in here and I replaced the options and screens rpy of that project with yours.
Image 1 (Click me)
I'm sorry about the inconvenience, but the forum isn't allowing me to use bbcode an image with width more than 800 pixels.
I understand that the background must be scaled, that is not the problem. Is there a way to restore that menu? I mean, the text in that image is not text but actually a menu with two choices.
Is it possible to restore it to the default way? Pardon me if this is not the normal ( or default ) style of menu.
Image 2 (Click me)
I've been learning the basics in here and I replaced the options and screens rpy of that project with yours.
Image 1 (Click me)
I'm sorry about the inconvenience, but the forum isn't allowing me to use bbcode an image with width more than 800 pixels.
I understand that the background must be scaled, that is not the problem. Is there a way to restore that menu? I mean, the text in that image is not text but actually a menu with two choices.
Code: Select all
menu:
"Be honest and give the penny to her":
jump honest
"Lie to her, and keep it for yourself":
jump lie
Image 2 (Click me)
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