Exogenesis on Steam Greenlight
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The Perils of Rebirth
“All good is hard. All evil is easy. Dying, losing, cheating, and mediocrity is easy.”
In 2035, unforeseen problems led contingency supplies in the underground network to dwindle at dangerously low levels. A charismatic young man led a small band of survivors outside the underground shelter to assess the inhabitability above ground. Several years later, one man from the original group returned to the shelter and rallied a selected few to the outside, claiming dangers still existed and the new group will be the vanguard of mankind’s survival.
It is 2071 and a religious group called Sanctus Ordo Lumina has an iron grip on Novus Tokyo, the only city in the wasteland formerly known as the Japanese archipelago. Smaller settlements outside Novus Tokyo struggle to survive as Sanctus hoards the majority of resources. This stranglehold gives birth to a rebellious faction - the God’s People Army. However, the founding of the GPA is shrouded in mystery and the truth behind its intentions to liberate may be beyond what meets the eye.
“We’ll get help!”
“Just stay there! Hang on tight, okay?!”
“It’s impossible… haha… Yu…”
Yu holds her hand
“No, no, no, no, NO! Don’t say that!”
“The place is rigged. If we touch those metal arms holding her, we’re all going to blow to smithereens!”
“SHUT UP! There must be something we can do!”
“Please, leave me. I don’t want you guys to see me go. It’s a… girl’s request… ok, Yu?”
The young girl smiles, notwithstanding the pain from her bleeding arms and the contraption that entombed her to apparent doom.
“No!”
Yu lunges to her, but he is stopped by Eiji’s big arms.
“Get a grip, Yu. Don’t you want to honor her dying wish?”
“She’s not going to die! Miho, I’m going to save you!”
“Bad news. The control panel ain’t working. Sorry to say, but there’s not much we can do, bud.”
Yu glares at Hisoka with fangs of a beast enraged.
“You heard him, Yu… Please, I don’t want to burden you with the memory of my… death… let me pass on in peace.”
Yu starts kicking and throwing about in Eiji’s arms, but it was no use. The older, stronger man started pulling him away from the contraption and towards the exit.
“No! Miho!”
“We’ve done everything we could. Let’s get out of here!”
Two years later, Yu comes across a startling discovery. The mythical Noah’s Ark, borne of legend by those who believe the old world can be restored, turns out to be a real thing. With the help of genius kid Toshio, he learns about the existence of the Lazarus Protocol inside the Ark – a system that can recreate anything from the past – a machination developed during the time when humanity’s survival was uncertain. Using the Ark, Yu believes Miho can be brought back to life.
Before setting out to find the Ark, however, Yu wants to bring the Durchhalten back together. The group had disbanded two years ago after the tragic incident, and he wants everyone to be there when Miho opens her eyes once more.
“It doesn’t matter which path I have to take. I will save my sister.”
The story’s protagonist and leader of the Durchhalten. He is street smart and charismatic, having had to learn how to survive the hard way after he and his sister were abandoned when they were young. By nature, he enjoys helping others the most, and that’s why the members of Durchhalten were attracted to him.
GUNTHER
“Most interesting. Let’s see some anarchy!”
Being a trickster, he looks deceptive the moment you see him. Although well-meaning most of the time, he enjoys watching and occasionally partaking in chaotic situations. He harbors a confused feeling of rivalry towards Yu, but is mostly concerned with his traveling metal band Ardent Scenery, which he plays lead guitar for.
Eiji Tadashi
“Use your damn head, hear me?”
With a hidden past which tailored him into the hardened survivor that he is now, Eiji is the oldest and plays the role of the mentor in the group. He is the voice of reason when things turn sour and the Durchhalten relies on him to make the right decisions. His appearance is mature and demands respect, standing at 6 feet tall and wearing clothes fit for a bar owner. Despite being only in his mid-20s, he is mocked about his old age because of his terrible sense of direction.
Toshio Taro
“The only thing that won’t lie to you is science.”
Kid genius who remembers absolutely everything because of a medical condition called hyperthymesia. He loves technology, and you can tell by the homemade gadget with the LCD screen that he wears on his arm. Being the youngest in the group, he is one to force himself in the shoes of an adult only to fail at it. He invented the “D-phone” which is the radio devicethat the Durchhalten uses to communicate. He is also quite fashionable thanks to his dotting parents who want only the best clothes for him.
Hayami Koto
“Why don’t you die already? You’d look wonderful dead.”
She has this mysterious air around her, like a bona fide Goth girl. Hayami wears skull and cross accessories. She likes to speak of death nonchalantly but she fears it the most after a tragic event that made her look at life in a very different way – a secret that she keeps from the group.
Midori Suzuki
“Will he ever look this way?”
The group's mood-maker. She tries to cheer everyone up in the darkest of times, but she actually has manic depression which turned her into a recluse during her childhood. She does everything she can to put away her past under the rug, including singing cheerful pop music in Yoyogi Park every day.
War the Destroyer. No matter what the motives are behind it, destruction is always the ultimate result of war. War waged with modern day weapons, including WMDs and bio-weapons, can push humanity back to the dark ages.
Everyone has something to hide. In this game, every character lies to someone at least once. Healthy relationships are based on trust and understanding despite differences. This is reflected in the conflicts and resolutions of subplots between characters.
Death separates. Yu spends the entire game trying to revive his dead sister and witnessing how death separates people in many ways. Families are broken, relationships come to an end, and survivors are more detached from the world around them as a psychological defense mechanism.
Nothing is ever what it seems. The story of Exogenesis thrives on twists and turns, keeping players on their toes for there is self-serving deception and death at every corner.
It’s never a war to end all wars. Unhindered by mutual assured destruction, World War III erupted prior to the events of Exogenesis. Like the war of global scale before it, WW3 was said to be the war to end all wars, given the breadth of such modern conflict. However, history proves to repeat itself with the birth of new organizations that vie for control and power as humanity rises from the ashes.
No one-trick pony. There is always more than one way to get things done. Just because a certain approach worked on a character doesn’t mean it will work on another, especially since the Durchhalten is a mixed bag of personalities after all. Moral choices are also often ambiguous, so players need to anticipate what their decisions could lead to.
May God have mercy. The Sanctus Ordo Lumina organization represents how life after the end of the world could be controlled by worldwide religious organizations, the same way civilizations were reigned over and pitted against each other during the Dark Ages. Another religious group, the God People’s Army (GPA), schemes to stop Sanctus from establishing an oppressive new world order.
Evil is easy. Choosing to do good is often more difficult than lying and cheating your way to success.
The music of Exogenesis is composed by a talented young musician whose track record includes writing music behind the scenes for several AAA video game studios and major TV networks. If you live in the US and watch a lot of TV (even commercials), you've probably heard his music.
Here's one track that will be in the game:
https://soundcloud.com/exogenesis-game/last-breath
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Exogenesis is the Ace Attorney/Zero Escape type game I've mentioned a few times in other places on this forum. The goal is for a commercial release. I made this thread because we are looking for a lead artist to join us in the production of the game. The lead artist will be responsible for the game's visual aesthetics, creating all the concept art (characters, backgrounds, event CGs, puzzle graphics) and many of the final art.
Right now, it's just a self-funded team composed of me (writer, director), a programmer, and a sound engineer. We have a near-impossible request: we want a lead artist who can dedicate a lot of time to this (if you're on Skype 24/7, that would be perfect!) project for a small salary and significant share of the game's revenues. Things may look up once we hit crowd-funding sites or close a deal with one of the few studios currently interested in a publishing deal. The short term goal is to complete a highly polished demo (30000-40000 words, a handful of smaller puzzles and two big ones).
For now, if you're paying for a $500 apartment and don't have an additional source of income, you might not want to join us. However, if you do amazing art, live with your parents and want to work with a bunch of passionate and dedicated guys (me and the programmer are full-time on this), then hit us up so we can talk.
*Update* We now have a character artist and are looking for a background artist.
The style we need is something like this:
http://images2.wikia.nocookie.net/__cb2 ... f/Dorm.jpg
http://images.wikia.com/clannad/images/ ... m_Room.jpg