Tale of Arithea: Recruitment Proposal
Tale of Arithea is a game currently under development by me. It takes place on the continent of Arithea, in a medieval time. You play as Drenchin (of course, you can decide his real name. Drenchin is just the default one), a 15 year old boy who lives in the small Southern village named 'Kyoi.' His father is the lead Guard of the village, and his mother is just well...your average medieval mom Anyways, when several of the villages fall ill with a strange illness, Drenchin's mother and father assign him of traveling to the center city of the continent, Raegnaus, to find a medicine to cure it. When Drenchin arrives, he is greeted by a local carpenter and part-time blacksmith named Juro. He tells Drenchin that this illness has plagued the entire continent, and that the Royal Mages believe a new dark presence is behind it. So, Drenchin and Juro visit the Arch Mage of the West, and he tells them there is a cure. He then makes their task the one of finding the "Four pearls of the Gods" (one is at each of the four corners of Arithea). After that, the pearl of life can form, and an ancient ritual can harness the Water of Life from the Pearl of Life, the Water of Life being a substance that can cure any illness and darkness. Along the way, you meet other people who want to help cure the sick and injured, they join your party and such.
So, that's the story in general. Let's get down to more, shall we?
1)Deadlines?
Still, something I'm not too sure about giving the fact no one has actually joined the team. If others would prefer deadlines, or due dates or a time to finish to make sure we finish, I'll think of the best one. But I don't know if it's needed to be discussed publicly much, but with the size of the game and some of the systems needed (and background art needing to be made) I'd say a good time to finish would be 6-7 months. I'm not an artist, I dunno how long it usually takes to make backgrounds, or get permission to use them, so if this needs to be longer (or even shorter) just let me know. This way, we know we'll finish it by setting a time for it to be finished.
2)Features(Mechanics,etc. For programmers):
So, I've recently learned about Scope for games. This game, (being a sort of side project to me) won't have feature creep. In fact, it seems with the plans for features and mechanics that I haven't worked on yet, are pretty simple. So, here's what the game will need:
- One main story; The basic of Renpy. Just the main story. I've made it so the main story is broken up into 'scenes' with numbers, instead of all of it being clustered in the script.rpy. Same will go for side events as well
- A good amount of 'Side Events'; Side events are mainly focused on raising Drenchin's relationship with the girls. They are to be triggered when at random spots on the map, and fill the game in with more play time and keep's the player's interest at a good level. (And though they're side events, decisions in them may lead to an important final sort of thing in the game's end ;D)
- Decent Battle System; Thanks to the offering and help of the community of this forum, I've already gotten the battle system planned and developed some from the Dungeon Crawler basic framework by nyaatrap. Though I will admit, some customization with it is proving to be difficult. The battle system will trigger (hopefully) random foes everytime you go to a Battle Spot. Also, with the help of a programmer more familiar with Python, the game will allow seeing the party's screen, each member's stats, and be able to use equipment before battle. Plus, if Drenchin is killed during battle, or all party members are, Renpy's rollback will take you to the last event before the battle.
- Affection System; Something easy too. Throughout the game, you will be able to rise or lower your affection with the six girls (info on the girls will be up on the 'About Game' here!. And yes, at the end you will choose which girl to marry, etc., like any good ol' RPG.
- Shop, Gamble, and more: Right now, I've programmed one town script (well, about 50% of it) where the user will be taken too any time they reach a town. The towns have the following options: Shop, Infirmary, Gambling Hall, Oracle, Mailbox. SHOP: Your average shop. You will be able to see the entire list of available items, and purchase them, which will add them to your inventory. Anytime in the game, I've planned to allowed the user to check inventory (but I really don't have much of a clue on how to make pop up screens/overlays in Renpy). You can also sell items to the Shops for Silvers. INFIRMARY: If you have a completely wounded party member, you can pay to have them fully restored here. Else, you can restore on the road if you have an item called the 'Phoenix Emblem.' GAMBLING HALL: Mini-games to take a break from slaying assassins and creatures. Basic card games, etc. ORACLE: Let's you check "in-detail" what your relationship with ALL the girls is. It'll also give you a brief description of what each girl currently thinks of you (of course, it'll cost ya'!) and, everyone already (hopefully) knows where the mailbox program is coming from, no need to describe it.
- Region map: The game will need a region map using the Hotspot that works with Renpy. Unfortunately, I am not too skilled in making these, especially since some of the hotspots will need to be unlocked (the game will have a lot of unlock-to-use mechanics.)
Can you pay me?:
Unfortunately not a lot. If those words set you off, then that probably means your a professional with costly services. I'm really looking for some programmer good with Python and Renpy who would be willing to do a free job. I barely preserve any money I make from software online, because I have to help pay for groceries and my phonebill, etc.
Where did you get your ideas?:
A lot of the ideas for the game is inspired by the following two games: Records of Agarest War Zero, and Fire Emblem: Awakening.
Give me progress details man!:
OK. Here's what I've estimated (this is just off the top of my head FYI):
Code: 2%
Music: 1.5%
Artwork: 50% (background art is what's dragging me)
^ These things will be updated on a regular basis, at least I hope.
Current Screenshots?:
Can't get them, but I'll upload them after I finish writing the topic.
Website with more details?:
http://arithea.jake-brunton.com
You're in highschool?:
Yep! Though, my school hasn't started yet, so I'm still fine. I'm also in the process of moving, so working with a team on the game won't affect anything important.
Director, eh? What's your philosophy for directing a team?:
I want anyone who joins the team to feel comfortable to work on the project. I respect that everyone has their own life to live, and so I don't push much for finishing a feature/background in a day or minute (which is why I still haven't come up with an official time to finish the game by). I prefer to work with people who have a good spirit for life and like to do things to make other people happy and feel good.
So, there's my *current* recruitment proposal. I'll tweak this to anyone's liking if you still have some problems with it. I prefer to be asked questions off of threads, it's easy to keep it this way:
Email: jake@weeshare.ws
Or, just PM me on here.
Oh, one last thing! Before anyone points out the crowdfunding for it;
I know hardly anyone will entrust 2k with a 15 year old in high school, but seriously I do my best in managing money when it comes to projects. I know I'm most likely not going to receive anything, but it's nice to see if someone may have determination and hope in me and donate something, so I can get some professional services on the game. So, I just keep it there for the worth it is. I'm not really wanting any money for the game, it just helps to get backers to make it better. (Also; I'm using resources from the Bass novel resource list for item and character artwork. Credit the author of the content, and you can use the image in anything like an rpg. Confirmation here: http://save-point.org/thread-3271.html )