quilty wrote:I agree with DesertFox, does anyone know how to allow the user to change the ratio?
If not I will probably make a new thread, but thanks for everyone's replies anyway.
widescreen ratio is killing me /cry
Although instead of widescreen, my friend suggested that I can stick to the old ratio but just have black strips at the sides if the user uses widescreen.
You gotta believe!
Or maybe just use this. You can change the default ratio by going to options and changing this;
Code: Select all
config.screen_width = 1920
config.screen_height = 1080
Here's the screen language I use to scale the size of the window.
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textbutton "Fullscreen" action [Preference("display", "fullscreen"), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1600 x 1200" action [Preference("display", 0.83333333333), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1366 x 768" action [Preference("display", 0.71145833333), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "1280 x 720" action [Preference("display", 0.666666666667), Play("sound", "se/select.ogg")] style "menubutton2"
textbutton "Netbook" action [Preference("display", 0.53333333333), Play("sound", "se/select.ogg")] style "menubutton2"
My VN goes up to 1920x1080 but these allow the user to make it a smaller windowed size. Otherwise, it auto adjusts to the screen size (which is basically downsized unless it's 1080p). I figure downsizing it would work better than upsizing it from 1280x720 or some other low resolution.
Since most gamers use 1080p, and gamers are more likely to stumble upon my visual novel (which is technically grouped with games), then I think it's the way to go. But if you find it harder to read, you can always downsize it for use on a large monitor, close up.