Magicians, though born human like any other, are likened to the dragons of the world: monstrously powerful in their gift, though extraordinarily few exist. It is only recently that a significant growth in persons of magical ability has been observed, though a majority of the world still disputes their existence.
It is during this time that war erupts between the Kingdom of Delphine and the Principality of Leveaux.
While other countries chose to arm themselves with legions of steel-plated warriors or ingenious weaponry, the King of Delphine-- an avid believer of magicians-- decides to arm the land with magicians, promising not only fortunes and small miracles to participants of the war but also persecution towards deserters of the kingdom's call to arms. It is under these circumstances that Aleo, a magician shielded from society, takes her first steps into the world.
- It's free! \^q^/
- Male or female protagonist
- 7 male interests and 2 female interests
- Stat management
- 100+ CGs
- 150+ Events
- Unique Battle System
- Multiple endings
Genre: Fantasy, War, Romance, Comedy, Friendship
Rating: 16+ for blood and violence
The game follows Aleo (male or female) who has been drafted into the Royal Army of Delphine. There she meets several other magicians whom she has to work with in order to grow strong enough to fight the final battle against Leveaux and end the war.
The game is divided into two parts: Part I (dating sim) and Part II (VN).
Both parts are in the same game.
The first part is the dating simulation aspect of the game, focusing on leveling relationships with characters and stat-building. It lasts one year, with one interaction for the week and one more for Sundays. There's a battle system planned, though it is entirely optional. Part I is generally lighthearted and easygoing in terms of story as Aleo develops relationships with the other soldiers and learns more about the circumstances of the war.
The second part branches into a pure VN where Aleo attempts to learn the stories behind the character she is pursuing as well as resolving the war between the two countries. The game takes a more serious tone as the war takes precedence over relationships.
"( I'm probably talking too much, but I don't really get it. )"
Aleo(lith) // All Magic Magician // Male or Female
Cheerful, Frank, Troublemaker, Free-Spirited
Main character; can be male or female depending on player's preference. A prodigy magician capable of all types of magic, Aleo is a blunt, energetic youth raised in the remote wilderness of Delphine's mountains. As a hermit with only her unfriendly mentor and a pet for company, Aleo is naive and somewhat detached to situations which would normally affect people, such as war, violence, and death. Her frankness and curiosity usually lands her into hot water with other people. Has a bad habit of saying whatever's on her mind.
"Mind yourself, Aleo. I am your general."
General Tiberus Serge // No Magic // Male
Determined, Reliable, Strict, Prudish
Born the fourth in line of famous strategists, Tiberus is the young general of the Royal Army suddenly elevated to his position after the death of his father, the previous general. He is a serious but proper man driven not only to protect the weak, but to help others become strong. Despite his cool and standoffish demeanor, his unrelenting drive to fight for the good of his country and her citizens makes him an inspiration to his soldiers. He never seems to unwind from his uptight nature unless...
"It's fine. It's no trouble at all."
Rima Noelle // Water Magician // Female
Gentle, Firm, Regal, Headstrong
Sharing the same name as the Princess of Delphine, Rima, daughter of a famous swordsman, is a woman of quiet strength not unlike her childhood friend Tiberus. Rima is obsessed with helping others, even if they will take advantage of her. She is known in camp for her proper and immaculate image as well as her kindness, but sometimes Aleo gets a glimpse of a more inconsiderate side to her...
"What nonsense. There's no point in explaining why I do what I do."
Sho // Fire Magician // Male
Stern, Righteous, Unforgiving, Fierce
The austere fire magician hailing from the barbarian clan, Sansa. Raised to value pride and strength, Sho possesses unwavering resolve towards his decisions and a steely intolerance for disrespect. He has a forbidding attitude towards members of the Army, but that may be due in part to the decades of animosity boiling between the two societies. Sho is a man driven wholly by his feelings, and despite his image of rigid strength, he possesses a soft spot for the pacifistic ideals of the world.
"Hey, aren't I your favorite now, knowing you're my number one?"
Yue // Wind Magician // Male
Playful, Thoughtful, Flighty, Moody
Yue is a bright and cheerful man that likes to play small pranks and cause a bit of trouble in the Army, particularly for his older brother Faeran. Despite his facade of a mature and graceful adult, Yue possesses the spirit of a child, reacting to people and things with a childlike frankness and possessiveness. Yue has a talent for most things he tries his hands on, and though very skilled, is not very well liked in the Army. He's a bit of a diva sometimes, but he has a good heart.
"Don't worry so much about it, yeah?"
Sitri // Earth Magician // Female
Relaxed, Free-spirited, Chill, Confident
A mellow dancer hailing from Narra Djiman, sister country to Narra Gruva, an empire allied with Leveaux. A social and fun-loving woman, Sitri spends much of her time dancing to music in the clearing. Her lax, 'nothing-bothers-me' nature begets an indomitable security in her identity and her life, yet her lack of emotional investment in the things around her is problematic to the people around her.
"Never woulda thought of it myself! Not in a million years!"
Faeran // Holy Magician // Male
Good-natured, Friendly, Hardworking, Hot-blooded
The older brother of Yue, Faeran is the soldiers' protector and friend. Despite previously being a lancer, he takes his newly assigned medical work very seriously and expects others to be the same with their responsibilities. Reliable, friendly, and kind of loud, Faeran is a man you can trust to help you out. Complicated things usually go flying over his head, though he does have a tendency to obsess over things he doesn't understand. Extremely popular with his medic comrades.
"But if you want me to taint you, how can I resist?..."
Ali'sakir // Dark Magician // Male
Mischievous, Vindictive, Easygoing, Flirty
An exotic mystic hailing from the desert country, Narra Gruva, a nation allied with Delphine's enemy, Leveaux. Though very flirty by nature, Ali'sakir is a young man that keeps himself and his past deeply shrouded in mystery. Not much about him is trustworthy, given his wanton abuse of his voodoo magic and the honeyed words that flow like a stream from his lips. Only one thing is sure about this man, and it's that his loyalties lie only to himself.
"I am not above treating fools the way they ought to be treated. Do not confuse me for a human being."
Reziel // Summoner (Magician) // Male
Imperious, Self-Entitled, Noisy, Conceited
Aleo's mentor and guardian. Reziel possesses an unparalleled ability to manipulate, absorb, and analyze a great deal of information. Unfortunately, his vast intelligence is tempered by a horrible personality. He's generally hated, as he is mean-spirited, prideful, and uncooperative around people. Despite all his bad points, Reziel is very loyal towards people he trusts, and, despite his massive intellect, he's also very weak to baseless flattery.
GOSH THESE ARE SO OLD but here's what you should expect in the Alpha version I have out right now. :)
As of December 28, 2014:
Statistics:
The game contains 17,910 dialogue blocks, containing 243,881 words and
1,310,308 characters, for an average of 13.6 words and 73 characters per
block.
The game contains 137 menus, 252 images, and 26 screens.
Part I: 210k / ~230k (priority)
Part II: 30k / ??
Dating Sim Engine: 90%
GUI: 30%
Music: 40%
Art: 30%
Battle System: 10%
This is the Alpha version so it's
really rough. ^q^
MediaFire |
Google Drive
- How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
- How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
- Who's your favorite character? ;)
- What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
- Any questions about the game? Feedback? Critique? Type away!