Placing variable based values in a imagemap
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- Dragonstar89
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Placing variable based values in a imagemap
I decided to add some sort of 'skills HUD' to the top left of the screen of my game, and it is basically an image with the words Strength: Charisma: and Study:.
I have it placed in the area I want it on the screen, the problem I'm facing is adding the values next to the right words. Basically, I want this HUD of sorts to show the player the character's stats without having to click through to some screen, etc.
I figured using an imagemap in a screen could do it, but I'm not very well informed on that section of Ren'py and would definitely appreciate any help what so ever. Attached is the image I'm using as the 'HUD': In a sort of diagonal way, I want the values for the Strength, Charisma, and Study points to show next to their respective names. Would anyone know how to do this? I know that showing the values only requires things like %(strength_pts)d but the problem is getting that to display within that 'screen.'
Again, any help would be highly appreciate. Thanks!
I have it placed in the area I want it on the screen, the problem I'm facing is adding the values next to the right words. Basically, I want this HUD of sorts to show the player the character's stats without having to click through to some screen, etc.
I figured using an imagemap in a screen could do it, but I'm not very well informed on that section of Ren'py and would definitely appreciate any help what so ever. Attached is the image I'm using as the 'HUD': In a sort of diagonal way, I want the values for the Strength, Charisma, and Study points to show next to their respective names. Would anyone know how to do this? I know that showing the values only requires things like %(strength_pts)d but the problem is getting that to display within that 'screen.'
Again, any help would be highly appreciate. Thanks!
Beginning pre-production work on a project in Renpy. After being away for 5 years, it's time to get back in the game
Re: Placing variable based values in a imagemap
Not tested, but try to do it the way similar to imagemap save slots made, something like
Code: Select all
screen my_value:
text v rotate 45
screen my_stat_imgmap:
idle "img.png"
hover "img.png"
hotspot (100, 10, 50, 50) action None:
use my_value(v=strength_var)
hotspot (100, 70, 50, 50) action None:
use my_value(v=charisma_var)
hotspot (100, 130, 50, 50) action None:
use my_value(v=study_var)
label start:
$ strength_var = 3
$ charisma_var = 5
$ study_var = 10
show screen my_stat_imgmap
"?"
- Dragonstar89
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Re: Placing variable based values in a imagemap
I've tried using your code, but I haven't got to see what the thing actually looks like because now when I run it (after doing some editing to your code because it originally was having problems) I continuously get this error:Alex wrote:Not tested, but try to do it the way similar to imagemap save slots made, something likeCode: Select all
screen my_value: text v rotate 45 screen my_stat_imgmap: idle "img.png" hover "img.png" hotspot (100, 10, 50, 50) action None: use my_value(v=strength_var) hotspot (100, 70, 50, 50) action None: use my_value(v=charisma_var) hotspot (100, 130, 50, 50) action None: use my_value(v=study_var) label start: $ strength_var = 3 $ charisma_var = 5 $ study_var = 10 show screen my_stat_imgmap "?"
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 588, in script
File "game/screens.rpy", line 758, in python
File "game/screens.rpy", line 749, in python
Exception: Cannot display 1 as text.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\^^^^^\Desktop\renpy-6.15.4-sdk\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\^^^^^\Desktop\renpy-6.15.4-sdk\renpy\ast.py", line 1110, in execute
renpy.exports.with_statement(trans, paired)
File "C:\Users\^^^^^\Desktop\renpy-6.15.4-sdk\renpy\exports.py", line 946, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "C:\Users\^^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 1531, in do_with
clear=clear)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 2092, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 250, in visit_all
d.visit_all(callback)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 250, in visit_all
d.visit_all(callback)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 250, in visit_all
d.visit_all(callback)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 250, in visit_all
d.visit_all(callback)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 252, in visit_all
callback(self)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\core.py", line 2092, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\screen.py", line 166, in per_interact
self.update()
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\screen.py", line 266, in update
self.screen.function(**self.scope)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\screenlang.py", line 1217, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "game/screens.rpy", line 758, in <module>
use my_value(v=strength_pts)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\display\screen.py", line 595, in use_screen
screen.function(**scope)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\screenlang.py", line 1217, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "game/screens.rpy", line 749, in <module>
text v xpos 1.0
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\ui.py", line 448, in __call__
w = self.function(*args, **keyword)
File "C:\Users\^^^^\Desktop\renpy-6.15.4-sdk\renpy\text\text.py", line 1107, in __init__
raise Exception("Cannot display {0!r} as text.".format(i))
Exception: Cannot display 1 as text.
Windows-post2008Server-6.2.9200
Ren'Py 6.15.4.320
A Ren'Py Game 0.0
Beginning pre-production work on a project in Renpy. After being away for 5 years, it's time to get back in the game
Re: Placing variable based values in a imagemap
When you were editing the code, did you try something like:
screen my_value:
text "[v]" rotate 45
?
screen my_value:
text "[v]" rotate 45
?
- Dragonstar89
- Regular
- Posts: 163
- Joined: Mon Aug 12, 2013 11:28 pm
- Projects: TBA
- Organization: Self
- IRC Nick: dstar89
- Deviantart: senpai-jake
- Skype: dstar_891
- Location: West Virginia, USA
- Contact:
Re: Placing variable based values in a imagemap
I just did now, but the rotate thing is still seen as an unknown argument to the string, so I removed it for the time being and now this is my current error:xela wrote:When you were editing the code, did you try something like:
screen my_value:
text "[v]" rotate 45
?
Code: Select all
File "renpy/common/00defaults.rpy", line 45, in _imagemap_auto_function
rv = auto_param % variant
TypeError: not all arguments converted during string formatting
Code: Select all
screen my_value:
text "[v]" xpos 1.0
screen ptshud_overlay:
imagemap:
auto "ui/ui_points_001.png"
ground "ui/ui_points_001.png"
hotspot (100, 10, 50, 50) action None:
use my_value(v=strength_pts)
hotspot (100, 70, 50, 50) action None:
use my_value(v=charisma_pts)
hotspot (100, 130, 50, 50) action None:
use my_value(v=study_pts)
Beginning pre-production work on a project in Renpy. After being away for 5 years, it's time to get back in the game
Re: Placing variable based values in a imagemap
Sorry, that's an image map thing and I know nothing about that
To get rotate working:
To get rotate working:
Code: Select all
transform rt:
rotate 45
screen my_value:
text "[v]" at rt
screen ptshud_overlay:
vbox:
spacing 20
use my_value(v=a)
use my_value(v=b)
use my_value(v=c)
- Dragonstar89
- Regular
- Posts: 163
- Joined: Mon Aug 12, 2013 11:28 pm
- Projects: TBA
- Organization: Self
- IRC Nick: dstar89
- Deviantart: senpai-jake
- Skype: dstar_891
- Location: West Virginia, USA
- Contact:
Re: Placing variable based values in a imagemap
Thanks for the help everyone, I managed to do what I was aiming for
Beginning pre-production work on a project in Renpy. After being away for 5 years, it's time to get back in the game
Re: Placing variable based values in a imagemap
This is still work?
I want to put a variables to imagemap
imagemap:
hotspot (0, 0, 0, 0) action Jump("school"), SetVariable("date, True")
I want to put a variables to imagemap
imagemap:
hotspot (0, 0, 0, 0) action Jump("school"), SetVariable("date, True")
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