Point and Click Sample Project

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SusanTheCat
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Point and Click Sample Project

#1 Post by SusanTheCat »

This is a simple game to demonstrate:
- the use of an inventory screen that uses Screen Language per KimiYoriBaka (see http://lemmasoft.renai.us/forums/viewto ... =8&t=12849)
- the use of Screen Language to create a point and click style puzzle.

Image


Each room gets its own screen that looks like this:

Code: Select all

screen outside_room: 
    on "hide" action Hide("displayTextScreen")
    if iFirewood not in inventory and not fireplace_wood:
        add "outside_wood.jpg"
        imagebutton:
            xpos 370
            ypos 462
            xanchor 0.5
            yanchor 0.5
            idle "empty.png"
            hover "yellow.png"
            action [Hide("displayTextScreen"),addItem(iFirewood)]
            hovered Show("displayTextScreen", displayText = "Someone left some wood here.") 
            unhovered Hide("displayTextScreen")
    else:
        add "outside.jpg"
       
    imagebutton:
            xanchor 0.5
            yanchor 0.5
            xpos 650
            ypos 322
            idle "empty.png"
            hover "yellow.png"
            action Jump("kitchen")
            hovered Show("displayTextScreen", displayText = "Go to Kitchen.") 
            unhovered Hide("displayTextScreen")     
Image

Something I did was change the whole background when someone picked something up. That's because I was being lazy and just using the 3d renders. :)

The fish was done differently:

Code: Select all

    if iFish not in inventory:
        add "herring.png" xpos 500 ypos 160 xanchor 0.5 yanchor 0.5
        imagebutton:
            xanchor 0.5
            yanchor 0.5
            xpos 500
            ypos 160
            idle "empty.png"
            hover "yellow.png"
            action [Hide("displayTextScreen"),addItem(iFish)]
            hovered Show("displayTextScreen", displayText = "Someone left this fish out.") 
            unhovered Hide("displayTextScreen")
I could have just used the fish image for the imagebutton, but I wanted to stay consistent with the yellow circle.

Items are defined like this:
Item(name,imagename)
Example:

Code: Select all

    iMatch = Item("Match","match.png")
    iFirewood = Item("Firewood","wood.png")
    iFish = Item("Fish","herring_item.png")
I made a couple of Screen Actions to help me out.

addItem: Action that adds the item to the player's inventory
addItem(item)
example:

Code: Select all

    if iFish not in inventory:
        imagebutton:
            idle "herring.png"
            hover "herring_hover.png"
            action addItem(iFish)
testItem: Action that will test to see if the selected item is a certain item, then change a variable, then optionally remove the item
testItem(item,variable, value, remove)

Code: Select all

        imagebutton:
            idle "empty.png"
            hover "yellow.png"
            action testItem(iFirewood,"fireplace_wood", True, True)
That test to see if the iFirewood item is selected. If it is, then fireplace_wood is set to True and the item is removed from inventory.

I think it is pretty self explanatory; but then again, I wrote it. :) Now to see if it works on Android.

Susan
Download the attached file (PointandClickTest.zip) and unzip it into your Ren'py Files directory to see the code.
Attachments
Point and Click Test-1.0-all.zip
This is the distribution file if you just want to play it.
(20.93 MiB) Downloaded 1674 times
PointandClickTest.zip
(1.12 MiB) Downloaded 1317 times
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

KimiYoriBaka
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Re: Point and Click Sample Project

#2 Post by KimiYoriBaka »

it's interesting that you posted this just as I was considering whether to post code for changing the mouse cursor at any time (which I just got working a couple days ago).

a few criticisms:

--it'd be better to put the text describing the objects at the bottom or top of the screen so that it doesn't get in the way of everything else.

--it's really not a good idea to have the player click arbitrary spots to change locations.

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Re: Point and Click Sample Project

#3 Post by SusanTheCat »

KimiYoriBaka wrote:it's interesting that you posted this just as I was considering whether to post code for changing the mouse cursor at any time (which I just got working a couple days ago).


That would be cool.
KimiYoriBaka wrote: a few criticisms:

--it'd be better to put the text describing the objects at the bottom or top of the screen so that it doesn't get in the way of everything else.

--it's really not a good idea to have the player click arbitrary spots to change locations.
I was debating whether the text would be better in the one location, or if near the cursor like a tooltip would be better.

About the changing location hotspots, I put those in at the last minute. Previously I was using menu items. In an actual game, would it be better to have exits in the graphic (such as the doors) just by themselves; or also have arrows that indicate movement?

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Point and Click Sample Project

#4 Post by KimiYoriBaka »

In an actual game, would it be better to have exits in the graphic (such as the doors) just by themselves; or also have arrows that indicate movement?
depends on the game's atmosphere. in this case, either would work as long as the player doesn't have to search for them

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Re: Point and Click Sample Project

#5 Post by Timberduck »

This is really awesome.

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SusanTheCat
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Re: Point and Click Sample Project

#6 Post by SusanTheCat »

To see a bigger example that has other puzzles go here:
http://lemmasoft.renai.us/forums/viewto ... 11&t=21101

The source code is included with the game for stealing learning purposes.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Point and Click Sample Project

#7 Post by shortycake »

Hello, I'm sorry to bother but I'm trying to use this code but I'm always having problem when it comes to 'testItem' code..?

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 155, in script
  File "renpy/common/000statements.rpy", line 447, in python
  File "game/script.rpy", line 35, in python
AttributeError: 'StoreModule' object has no attribute 'active_item'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\ast.py", line 1595, in execute
    self.call("execute")
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\ast.py", line 1613, in call
    renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\statements.py", line 144, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 447, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\exports.py", line 2095, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\ui.py", line 237, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\core.py", line 2048, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\core.py", line 2635, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\layout.py", line 761, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\layout.py", line 761, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\layout.py", line 761, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\screen.py", line 323, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\layout.py", line 761, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\behavior.py", line 690, in event
    return handle_click(self.clicked)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\behavior.py", line 633, in handle_click
    rv = run(action)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\behavior.py", line 231, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Documents and Settings\emy\Desktop\renpy-6.17.4-sdk\renpy\display\behavior.py", line 238, in run
    return var(*args, **kwargs)
  File "game/script.rpy", line 35, in __call__
    if store.active_item != None and store.active_item == self.item:
AttributeError: 'StoreModule' object has no attribute 'active_item'

Windows-XP-5.1.2600-SP3
Ren'Py 6.17.4.409
trial 0.0
It only happen when the spot is clicked without the selected item. (when it supposed to be ignored??)
I just want to know what is wrong and how to fix it but I'm so noob when it comes to coding ; u ;
also I'm using Ren'Py 6.17.4.409 (but planning to use the newer version; 6.18.3)

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SusanTheCat
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Re: Point and Click Sample Project

#8 Post by SusanTheCat »

Unfortunately I am current in a chemotherapy induced brain fog and am unable to help.

Could someone else could look into this?

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Point and Click Sample Project

#9 Post by DragoonHP »

shortycake: Just tested it and it works for me on 6.18.3. Are you testing it on your own project or are you playing the sample game?

SusanTheCat: I hope you get well soon.

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Re: Point and Click Sample Project

#10 Post by shortycake »

SusanTheCat: Oh, I'm so sorry for bothering you, I hope you'll get better soon.

DragoonHP: Hi. Thank you for replying to me. Yes, I'm testing it in my own project (new project) and in sample game it works perfectly fine. I tried to copy-paste them all into a new project and it works fine as long I don't edit much the script DX
Last edited by shortycake on Fri Dec 05, 2014 12:13 pm, edited 1 time in total.

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Re: Point and Click Sample Project

#11 Post by DragoonHP »

It looks like you are forgetting something in the code. The error means that there is no variable named active_item.

Can you share the code if you don't mind? (Also, is there a line "$ active_state = None" under label start)

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Re: Point and Click Sample Project

#12 Post by shortycake »

Ohhhhh *face palm* now I know what does that error means XD
ah it works now [so embarrass] thank you very much for helping me! Image

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Re: Point and Click Sample Project

#13 Post by Trafagal »

SusanTheCat wrote: Sat Apr 20, 2013 8:39 pm This is a simple game to demonstrate:
- the use of an inventory screen that uses Screen Language per KimiYoriBaka (see http://lemmasoft.renai.us/forums/viewto ... =8&t=12849)
- the use of Screen Language to create a point and click style puzzle.
Hey Susan the Cat, I have just played your point and click, and it is such wonderful example I have been looking around for! Hope you are doing well and have recovered, or on your way to full recovery.

Thank you!
Check out some of my stuffs here:https://linktr.ee/theartofjoshlab

Art Portfolio: https://www.instagram.com/theartofjoshlab/

Working on a personal Visual Novel~

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Re: Point and Click Sample Project

#14 Post by mavyxdawn »

Very nice tutorial! I created a tutorial in case anyone had trouble understanding the ImageButton.
Point and Click Tutorial [YouTube]
YouTube: Zeil Learnings
itch.io: Zeil Learnings

Image

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